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V 3.2 could bees...

Posted: Sun Jun 02, 2002 4:47 pm
by MB00
Recently discovered this dedicated group to Grigsby games. I had played WIR v1.1 from about 94-97...but not against any human opponents.

What i immediately notice about Matrix 3.2 efforts :( i am appreciative of efforts-don't get me wrong)

1/ The rules files looks especially like the 94 edition. ie. not updates for all the notes of changes.
(If i made effort to consolidate the readme with the rules...would someone review them?)
1a/ Tank/Airplane types listing changes Sturmovik to IL2(i think). I believe the "34" Russian tank also changes names somewhat.

2/ Possible additional improvements for next version?
2a/ The rail capacity is always shown.
2b/ The combat summary report identifies whether the commander has made a good/bad effort at supporting the battle. I note this message flashing by in the combats notices at level MEDIUM reporting.
2c/ While in ORDERS mode, the supply of a particular hex could identify 3R as in level 3 Russian...or 4G as in level 4 German.
2d/ Does ANYONE make use of the detailed individual combats of a battle?(This could be made into a poll?)
2e/ In battle reports, it would be nice to identify the corps ID that are involved in the combat.
2f/ The ALT R report could identify the corps I.D. of each and all units/airplanes.
2g/ (ALT R report) : The tank/air types could identify the sub-type...such that one can prepare for upgrades...within the sub-type.
2h/ A new ALT report could be created which identifies INTELLIGENCE gained via battles. examples :
i) identify source hex and # of fighters bombers.
ii) identify source hex(s) and # of tanks, sqds(combat components on combat report) .
iii) Could identify where specific commanders have assisted in combat.

Re: V 3.2 could bees...

Posted: Mon Jun 03, 2002 5:28 am
by Ed Cogburn
Hello Mike,

Originally posted by Mike B

1/ The rules files looks especially like the 94 edition. ie. not updates for all the notes of changes. (If i made effort to consolidate the readme with the rules...would someone review them?)

The manual can't be updated because its in PDF form and we don't have a PDF editor. Second, only one person can update the manual and that is Arnaud the programmer, because he's the only one who knows all the changes he made, but he's to busy with a) his real life, and b) working on the game code itself, which for us, is what is really important. :)


2a/ The rail capacity is always shown.

This will be in the next issues list. No guaranttees, Arnaud looks at that list but the bug list takes priority, and very complicated things he probably won't do. The game is already too big, and memory is tight, adding things makes a bad situation worse.


2d/ Does ANYONE make use of the detailed individual combats of a battle?(This could be made into a poll?)

Yes, those playing PBEM games need to see those reports because they can't see both the combat phases.


2e/ In battle reports, it would be nice to identify the corps ID that are involved in the combat.

For PBEM gamers it might be useful. On the issues list.


2f/ The ALT R report could

Folks, please don't make requests for extending the ALT-R report function. This is technically not an "offical" part of the game, even though we don't try to hide it from you. Arnaud puts in that report the info he needs to solve bugs. It is, first and foremost, a debugging tool for the programmer, not an intel report for the player. In other words, that report function is strictly an unsupported feature. Its there to help Arnaud, nothing more.