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if a unit is almost wiped out?
Posted: Mon Jun 21, 2010 12:07 pm
by jnpoint
if a unit is close to being wiped out, can you then mix it with another unit? or will it have to run useless around until the game ends?
RE: if a unit is almost wiped out?
Posted: Mon Jun 21, 2010 12:22 pm
by Toby42
ORIGINAL: jnpoint
if a unit is close to being wiped out, can you then mix it with another unit? or will it have to run useless around until the game ends?
If it's like COTA, it will disband and merge with another unit?
(Still waiting for the Demo!)
RE: if a unit is almost wiped out?
Posted: Mon Jun 21, 2010 12:39 pm
by RayWolfe
ORIGINAL: Treale
If it's like COTA, it will disband and merge with another unit?
It does.
RE: if a unit is almost wiped out?
Posted: Mon Jun 21, 2010 1:05 pm
by Haiku
But the player can not trigger a merge intentionally. It's up to the game engine.
RE: if a unit is almost wiped out?
Posted: Mon Jun 21, 2010 1:50 pm
by FredSanford3
I think it would be cool to have the ability [to a reasonable extent] to transfer/disband elements from one unit to the next. I say [to a reasonable extent] because there could be gamey abuse of the function- disbanding units into a giant uber-unit for instance, that would result in unrealistic reorganizations. While dissolving a small remnant into a larger neighbor wouldn't be unusual, large transfers, especially outside of one's own parent bn, should result in large and persistant cohesion penalities, and perhaps a morale hit, too (if a unit is broken up- troops hate getting separated from their friends/comrades).
RE: if a unit is almost wiped out?
Posted: Mon Jun 21, 2010 2:03 pm
by wodin
or it surrenders or it very rarely is destroyed....I always get a buzz when I've destroyed a unit....there only pixel troops after all.
RE: if a unit is almost wiped out?
Posted: Mon Jun 21, 2010 4:56 pm
by GoodGuy
ORIGINAL: Franklin Nimitz
I think it would be cool to have the ability [to a reasonable extent] to transfer/disband elements from one unit to the next.
I suggested that in the features-thread. The anti-gamey-thing you suggested would be a nice addition, and a MUST for multiplayer encounters. Good call.[/quote]
RE: if a unit is almost wiped out?
Posted: Tue Jun 22, 2010 4:11 am
by wodin
There is no way I believe that you could manipulate the disbanding at the moment in a gamey way...you have no control to even contemplate it. If you could choose which to disband then you could have a problem...