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A little graphic mod

Posted: Thu Jun 24, 2010 10:12 am
by vonbert
CROWN OF GLORY EMPEROR EDITION - graphic mod

This is a little graphic mod for the game from WCS , CROWN OF GLORY EMPEROR EDITION.
In mainly try to fit some interface elements and screen to my personal taste.
It dont change game logic anyhow.
So.. there you'll find:

- a whole new set of colourful resources icons (what ?)
- a new national-economy screen.. (wow ! )
- a different flag for piedmont-savoy.. (uh oh ! )
- a new apperance for all province developments (lighter can build upgrade, darker you cant.. plus images and a different level-count system! yeapp ! yeapp ! yeapp !!! )

This whole thing is designed to make some data more clear, and eye-catching.. hope you like it, have fun!
let me know :)

NEW october 2010 !!!!
Check out down the posts list (at october 5 , 2010 ) and you'll find also 2 other new modded backgrounds: developments and diplomatic relations ! )

RE: A little graphic mod

Posted: Sun Jun 27, 2010 2:12 pm
by vonbert
a preview of some of the modified elements:



Image

RE: A little graphic mod

Posted: Sun Jun 27, 2010 3:16 pm
by EisenHammer
Nice.[:)]

RE: A little graphic mod

Posted: Mon Jun 28, 2010 4:52 am
by 06 Maestro
Looks great! I will trying this soon.

I wonder if any graphics changes could cause problems with merging files for PBEM games?

RE: A little graphic mod

Posted: Mon Jun 28, 2010 11:45 am
by morganbj
Uh, the bag for taxes is too small.





Just kidding. Looks good.

RE: A little graphic mod

Posted: Mon Jun 28, 2010 1:53 pm
by 06 Maestro
I installed it-every looks very good. However, the Provence development level will take some getting used to. Apparently one dot in this mode equals two in vanilla-not sure that will work for me.

The icons are much more clear-a nice improvement.

RE: A little graphic mod

Posted: Mon Jun 28, 2010 11:44 pm
by 06 Maestro
I noticed that the development level can be counted in 1/2 dots also. This does make it workable for me

Thanks for the work.

RE: A little graphic mod

Posted: Tue Jun 29, 2010 5:56 pm
by vonbert
YES , for the development level in a province i tried something different, there are 5 balls, and each count for 2 actual game-level.. so you shell count look-for 1/2 ball too..
5 full green balls will count as a level of 10, 4 ball will count as 8.. and so on.. :)

can seem to be complicated at first but when you shell count from 0-10 with just 32 pixel available is not easy to find a good solution.. [;)]
so.. i thoughts that 5 balls are easier to look at and count then 10 small boxes..
my aim was mainly to have an easy way to compare level of development, and i think the best way is to arrange this in vertical bar.. not horizontal ( and in 2 row as in the original )..
so the higher the green ball are.. higher is the development level..
to have a precise count, it is still possible to use the on-mouse-over tooltip that will show the "next level" properties..or get used to divide/multiply by two..

@06maestro : nahh.. i dont think this will corrupt in any way a PBEM game.. not at all..the files are just backgrounds on your local machine and will not interfere with the game-logic :)
@bjmorgan : "Uh, the bag for taxes is too small." .. yeashhh.. you are allright .. living in italia this days the taxes bag shell be bigger and bigger any month/year on !

for development level i tried another solution too,
also vertical but with 10 small colored rectangles.. in the end i dunno if it is easier to count this or the 5 balls.. i preferred the 5 balls , but if with a "democratic" poll people prefer the rectangles i will prepare that too when i have time :)
or we can find another solution together, as i think i will play this game for long time, whern i got time to play :)

anyway.. thank you very much for trying this little mod guys ! any suggestion on what to modify next ? :)

(PS i'm playing a local game with Spain.. why i cant trade horses ? i get plenty of them but cannot sell it.. is there some hidden rules i dont know ? )

i post here an example of the other develop-level solution :
Image

RE: A little graphic mod

Posted: Tue Oct 05, 2010 5:26 am
by vonbert
DEVELOPMENT and INTERNATIONAL RELATIONS screens

( October 2010 )

added 2 new modified screens ! :)
Hope someone will like it !

RE: A little graphic mod

Posted: Tue Oct 05, 2010 6:49 am
by Kingmaker
HiHi

Very nice work, well done, loved the little heart for NM [:)]

Sorry I ain't a techno but are you absolutely sure that the even as background your Mod wont affect PBEM ?

(PS i'm playing a local game with Spain.. why i cant trade horses ? i get plenty of them but cannot sell it.. is there some hidden rules i dont know ? )

No you ain't missed anything re Spains horses (it also applies to Spice and other stuff for different Nations) the issue has been raised re Bugs/improvements along with minor nations restocking their resourses, hopefully it is being addressed in the next Patch.

PS just in case a VOGON space fleets pass nearby..;) may be an idea to notify the Drazi inflight caterers as well coz they dont give "a Wet slap" about the Vogons [:D]

All the Best
Peter

RE: A little graphic mod

Posted: Fri Oct 08, 2010 8:16 pm
by vonbert
Hi Kingmaker

thanks,

btw, this mod DONT affect the game logic anyhow,
it merely makes some substitutions to the original backgrounds/icons [:)]
(with 99,9% of confidence )


Drazi? let me take my hitchikers guide right now cause i forgot who they were ! [X(] [8|]

[:D]

RE: A little graphic mod

Posted: Sat Oct 09, 2010 7:32 pm
by Kingmaker
HiHi

Drazzi were the inflight caterers who actually let Ford & Aurther onboard the Vogan ship.

All the Best
Peter

RE: A little graphic mod

Posted: Sat Oct 09, 2010 9:03 pm
by vonbert
The International relations screen


Image

RE: A little graphic mod

Posted: Sun Oct 10, 2010 11:09 am
by vonbert
the development screen


Image

Re: A little graphic mod

Posted: Wed Jun 22, 2022 10:45 pm
by Polyknikes
Amazing! Can you update the sprites in detailed battles? =)