Page 1 of 3

Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 5:27 am
by Magpius
1st AAR
(be gentle)
Sent Task Force 58.5 to West Coast to provide off shore support to
26th
27th &
28th regiments landing at white, brown and purple beaches.
No initial resistance.
A glimpse of Jap battalions but have not yet engaged. Waiting to land troops on East Coast to gauge enemy troop strength and locations.

Image

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 5:30 am
by Magpius
East Coast:
Landed 23rd, 24th and 25th regiments.
Again no losses.
Brought Troop transports to beach to disembark.


Image

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 5:45 am
by doomtrader
Man, this is cool!

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 6:09 am
by jomni
What do the numbers in the hexes represent?

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 6:17 am
by Anraz
Number of AP left after move of selected unit into a specific hex.

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 6:18 am
by doomtrader
I bet those are fortifications level

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 6:30 am
by Anraz
Heh doom you are right. Shame on me  

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 11:25 am
by gwgardner
Sweetness! Both the graphics, and the way you are showing your strategy.

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 7:21 pm
by patchogue
Are the map and counters a mod? I like the naval counters particularly.

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 7:48 pm
by Frido1207
Beautiful looking map & counters. Keep up your outstanding work.

RE: Iwo Jima: [U.S.]

Posted: Fri Jun 25, 2010 8:37 pm
by Magpius
As stated hex numbers are fort strength, I will tone text down to match fort strength.
Thanks for feedback more moves following.
@patchogue, yes, I'm using this AAR to bench-test it. So screens may change slightly as I post.

RE: Iwo Jima: [U.S.]

Posted: Sat Jun 26, 2010 1:56 am
by Magpius
Turn 3
All task force groups provide combined air and fire support to regiments prior to engagement.
3 level 2 enemy battalions are sighted at Airfield No 1
The strangulation of Eastern Roadstead has been successful.

Image

RE: Iwo Jima: [U.S.]

Posted: Sat Jun 26, 2010 1:58 am
by Magpius
Continued air strikes and bombardment has given the 23rd an overrun of the position. With minimal losses.
Green Beach fell through massive bombardment. The 1st, 2nd and 3rd 25 regiment move toward Suribachi.
The entrenchment of the enemy is proving stubborn resistance. Both sides taking losses.
[later...]
25th moving south, will need significant off shore support to winkle out units on Suribachi
28th regiment to take on unit immediately to north.
4th armored batalion has pushed further north, and will so swing further inland.
24th regiment to follow 4th Arm. In support.
27th to engage enemy batallion, then swing north west to combine with the 26th to combine against Jap tank unit.

Image

RE: Iwo Jima: [U.S.]

Posted: Sat Jun 26, 2010 3:34 am
by Warspite3
Good stuff! Looks like your advances are going pretty smooth.

RE: Iwo Jima: [U.S.]

Posted: Sat Jun 26, 2010 5:12 am
by Magpius
Still a newb, in terms of
-supply
-naval battle.
...also, deliberately not flying recon, to simulate surprise factor of Jap positions.
all comments welcome.

RE: Iwo Jima: [U.S.]

Posted: Sat Jun 26, 2010 9:17 am
by oldspec4
Very cool AAR, map, and counters. Your graphics mods definitely add to the immersion effect.

RE: Iwo Jima: [U.S.]

Posted: Sat Jun 26, 2010 5:03 pm
by ZetaRho62
Wow, I really like those counters and the map.  Are they available for download yet somewhere?  They look awesome!

RE: Iwo Jima: [U.S.]

Posted: Sat Jun 26, 2010 6:24 pm
by Razz1
You can down load the picture graphics and use them with..sshhhh....... Agent S Counters.

The graphic pictures are already available for your enjoyment.

RE: Iwo Jima: [U.S.]

Posted: Sun Jun 27, 2010 11:27 am
by Magpius
@razz[X(] 
@zeta; not yet...[font="times new roman"][/font]

RE: Iwo Jima: [U.S.]

Posted: Sun Jun 27, 2010 1:16 pm
by gwgardner
How does the sea movement work with your new map, Agent S? How are you able to position the ships in hexes? I assume you have simply superimposed hexes over the standard sea zones?