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making airbases with the editor?

Posted: Mon Jun 03, 2002 2:21 am
by gbotto600
this is a question for all you veteran mappers out there ;)


how do you make airbases? what do you use for the runway? what do you suggest for making good airbases?

Posted: Mon Jun 03, 2002 3:41 am
by Redleg
I have seen everything from highways, dirt roads and clear grassy hexes. My personal favorite is gravel or concret used in conjunction with tall grass so the runway appears to be feathered along the edges.

In fact, I am just finishing a scenario with a runway of this type but it is winter so the feathering of the edges is done with snowdrifts.

It takes a bit of experimentation to get the proper look.

Even though there were a lot of dirt runways, I don't recal having made one like that but I suppose it would work.

Posted: Tue Jun 04, 2002 2:39 am
by Wild Bill
It would, Redleg. I've done a few of them. It works fine. With the new terrain features and the addition of aircraft parked on the field, they can be made quite realistic.

Wild Bill

Posted: Tue Jun 04, 2002 6:24 am
by gbotto600
is there a way you can put aircraft other than transport onto the arifields? or are transports the only ones?

:confused:

Posted: Tue Jun 04, 2002 8:40 am
by Redleg
Gliders and transports are the only ones in the standard OOB set that I've ever gotten on the ground.

Keep working - I just saw the "impossible" yesterday. Fragar has a train that moves across the map.... and "they" said it couldn't be done!

Posted: Tue Jun 04, 2002 9:03 am
by Wild Bill
Not with this crowd, Redleg. We are being outdone :eek:

Wild Bill

Posted: Tue Jun 04, 2002 6:25 pm
by RockinHarry
Originally posted by Redleg
Gliders and transports are the only ones in the standard OOB set that I've ever gotten on the ground.

Keep working - I just saw the "impossible" yesterday. Fragar has a train that moves across the map.... and "they" said it couldn't be done!
Interesting! Was it the AI leapfrogging the rail cars around? Well if you border the rail lines with boulders terrain, then at least you can have the railcars not leaving them. Some waypoints then do the trick. Custom graphic for a complete train also might be possible. It´s still single unit with big load capacity.

_________
Harry

Posted: Tue Jun 04, 2002 7:19 pm
by Grenadier
An improvement on my train? This I have too see

Posted: Tue Jun 04, 2002 8:57 pm
by RockinHarry
Originally posted by Brent
An improvement on my train? This I have too see
Ah..yes..the train stuff was one of Brents inventions some time ago. I also would like to see this Fragars scenario! :)

________
Harry

Posted: Tue Jun 04, 2002 9:44 pm
by Redleg
Fragar will undoubtedly see this thread (after I alert him).

The trains work fantastically well. Breakdowns cause problems as well as (i assume) a car being blown up.

But it is quite interesting and entertaining to watch the train chug along - heck, he even has the train making a turn on the track.

A talented designer! Watch for his work to appear at the Dirty Dozen..... I hope!

I borrowed his idea and used a moving locomotive for a snow plow the other day. Nothing so ambitious as an entire train. But it was fun to see the snow plow under AI control move forward into a T34. Great fun and a new dimension to SPWAW gaming.

Kudos, Fragar! Excellent work.

Trains

Posted: Wed Jun 05, 2002 1:20 am
by Fradar
Yes John the first scenario with 5 trains will be on the Dirty Dozen, even more so because I want it to be a cooperative design with you.
Watch out guys.

Posted: Wed Jun 05, 2002 1:23 am
by Redleg
Fradar and Redleg collaborating on a scenario. Hang on for a wild ride.

This is going to work. Wait til you see it. It is fantastic.

Posted: Wed Jun 05, 2002 1:55 am
by ZeroAntipop
How about trains moving into buildings?

Posted: Wed Jun 05, 2002 2:22 am
by Redleg
That is more or less possible but when a vehicle moves onto a large building, the train or vehicle over-prints the building on the screen so it requires a bit of imagination.

Trains

Posted: Wed Jun 05, 2002 3:03 am
by Fradar
You are right John ! It works, but a little bit of imagination is required to see the train passing underneath the roof structure.

Posted: Wed Jun 05, 2002 9:18 am
by ZeroAntipop
No, as in smashing into them.

Posted: Wed Jun 05, 2002 9:23 am
by Redleg
I suppose that will happen often enough by accident.