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Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Wed Jun 30, 2010 6:41 pm
by Andrew Williams
paladin has given permission to upload his Bloody Omaha MMCC3 mod for people to give feedback on.
This is the BIGGEST Western Front campaign ever released for the Close Combat series
features
MMCC3 operational system
Classic Bloody Omaha Strat map (modified)
Western front v10 data (modified)
over 700 sectors to battle on
79 dedicated maps (700mb download)
Demiurg's BIG map expansion changes to the exe (allowing CC5 sized maps)
Download HERE:
http://closecombat.matrixgames.com/CoI/coimods.html
Please post any bugs/suggestions in this thread
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Wed Jun 30, 2010 9:24 pm
by Dundradal
Awesome...now only if the servers would stay up.
I'm supposed to get an email from a tech any time now....
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Wed Jun 30, 2010 11:10 pm
by Dundradal
Maybe something to note...as it took me by surprise.
You do not need the MMCC3 MP mod installed. BO won't let you install if it is because of a conflict in a certain file. I didn't realize this at first. I'm guessing the Mars mod is the same way but I haven't tried it so I wouldn't have noticed this before.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Wed Jun 30, 2010 11:21 pm
by Andrew Williams
hmmm
mine installed stand alone...
It is a standalone mod and includes MP MMCC3

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Wed Jun 30, 2010 11:37 pm
by Andrew Williams
I'm getting British and AB troops becoming available... so a little data tweaking needed.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 12:07 am
by Dundradal
Yeah I just didn't notice is all.
You just missed me on BHQ. Damp and I were actually playing a battle...I was going to post a great screenshot of the final results with a witty comment about "Bloody Omaha" because I kicked the crap out of his US forces with an SS BG. It really was bloody.
Jump back on BHQ.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 12:49 am
by Dundradal
Bug
Playing as Germans against Damp
Map - dogr
When we get to the BG selection screen when I click "View Map" the game crashes with a generic error.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 12:53 am
by Dundradal
Bug
Playing as Germans...
Map - dogg
When I go to view the map ingame I get an error message "Rectangle provided was invalid."
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 12:56 am
by Dundradal
Should note....
I'm running COI at 1600x1200 in case that does anything with viewing the maps.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 1:18 am
by Andrew Williams
Ok.. I get the same at 1024x768
Battle plays through and zoom out works in battle... seems it's just the view map before battle feature that is a problem.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 1:20 am
by Dundradal
Ok. I'll see if there are any others I can find tomorrow.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 6:42 pm
by Dundradal
Just logged onto to play and I see this...
Servers need restart?

RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 7:59 pm
by vonB
You too? I thought I was going nuts...
First off, when I ModSwap'd the BO MMCC3 Beta, I got the Operation Mars Banner appear. I looked in the distribution (download) plugin, and sure enough, it says Operation Mars. Curious...
When I connected, the dialog says Port 2108 for BO, so connected to that, but I then get exactly the same as you Dundradel. I think that could be the Stock CoI MMCC3 Campaign overlayed on the BO Map (or the Op Mars Campaign?), so is the Server Reset a Campaign too far back?
Anyway, my MMCC3 installation is now all over the shop, so I am having to do a bit of sorting out. The CC3Start File has vanished. So I am going to start again from scratch and check step by step to see if there are any serious wobblies going on...
Fun fun fun....
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 8:11 pm
by vonB
I just connected to Port 2108 with a stock CoI MMCC3 Campaign Client, and the Map seems to fit ok, with the Russians holding every sector, and the unplayable sectors seem to be where they should be (i.e. Sea/Mountains etc). Summinks up....
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 10:00 pm
by Andrew Williams
Yeh... the servers have been restarted with all the ports mixed up.....
I've contacted Alex
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 10:05 pm
by Dundradal
I've also noted that you have to keep installing the start files as you swap in and out MMCC3 mods. I've had to do it now several times while testing the servers.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 10:10 pm
by Andrew Williams
As I said in the other thread...
OP-Mars and stock MMCC3 multiplayer aren't installing and removing the cc3start files... they should so I will fix and upload updates.
BO seems to be the only one doing what it should.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 10:12 pm
by Dundradal
Yes seems that way.
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 10:23 pm
by Andrew Williams
New Op mars uploaded - only change is CC3Start swapping
RE: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test
Posted: Thu Jul 01, 2010 10:46 pm
by Andrew Williams
Operation Mars Banner
Revised download with updated Banner... no other changes.
Still waiting to hear back from Matrix...
the servers are now running as a service so should restart automatically if they go down... still some technical issues to be sorted though.