My list of bugs
Posted: Sat Jul 03, 2010 8:30 am
Bunch of minor bugs and some suggestions for improvement of what I feel are really bad design flaws.
This is in no particular order and all off the top of my head from 2 days playing the game, so I'll probably forget some.
BUGS:
1. For starters, when I Alt-Tab out of the game it uses up way too much processor, around 30-40%. In itself that wouldn't be bad, since it isn't really noticeable, except for 1 small detail: the keyboard LAAAGS. Whatever you type, the keystrokes appear on the screen at about 1 per second. Just the subject of this post took over 10 seconds to appear. I had to wait it out, switch back to the game and actually exit it to be able to write this post. Not very important as bugs go, but still annoying.
2. The list of ships can't be ordered. For example, if I open the list of Units and see all the ships in the game, I'd like to be able to order that list, by fleet name or ship type for example.
3. When you repair a ship from a fleet, it resets to the 1st ship on that fleet. Annoying in big fleets where you need to repair multiple ships, since you need to keep scrolling to find the next one.
4. in the convoy status right after the AI turn, there's a minor bug with the scrollbar (think I seen this mentioned somewhere else): if you click on a convoy and DON'T scroll don't, then the next one you click on works fine. If you click on a convoy and DO scroll down, then the next one you click on will NOT have a scroll bar. You'll have to click it again or click another and then the one you wanted. Annoying and easy to fix.
5. This one is a bit nasty: imagine you have 1 unit adjacent to an enemy unit and another unit 1 hex away. You order the nearest unit to attack the enemy, then move the other to attack the enemy. While the 2 red attack arrows are showing and you still have the unit that moved selected, if you click on the undo move button it messes up everything: the red arrows are still there, even tho 1 of the units isn't (the one you did undo move), you can't move any unit and can't basically do anything. I always managed to get it working again without quitting the game, but am not sure exactly how, since I just started clicking on everything :p
Now for the design flaws (imo). This is actually the reason I made this post, it's really driving me crazy, especially since it was just about perfect in WW2:TOW, I can't imagine why you would change it for the worst.
1st and most annoying: the 4 panels... what the hell? Why doesn't it behave like it used to?
- If I click on an empty hex, it should show hex information automatically.
- If I click on a unit, it should show unit information automatically.
- If I start an attack on an enemy it should show the attack panel automatically.
Also, when it shows a new panel, it should hide the previous open panel automatically since they all overlap, and it doesn't bring the newly opened panel to the forefront.
I realize you need the 4 panels for all the info, but PLEASE make it more automatic, and leave the panels there so we can access the other information if we need to, but this is just maddening, especially if you're used to TOW where it worked just fine
2nd: the map colors. I realize that there's so many countries that you can't have enough easily distinguishable colors, but still, some changes need to be made: there's almost no diference between japan and the chinese nations. The only way to see who owns an hex is to click on it and.... click on the hex panel. Oh wait, now you must click on the other panel you had opened before to close it. So now you know who the hex belongs to, you must close the hex panel and open the other panel you had (most likely the unit panel. So, because the hex colors are just so hard to tell apart and the panels behave in a very unlogical way, you need 4 mouse clicks just to check hex ownership... I'm sorry, but this is bad design. And it annoys me more because it worked in TOW... it was fine, why change it?
3rd: the fonts on the units can only be read in near max zoom. You should do something like the city fonts, which get smaller as you zoom out, but past a certain zoom the font gets larger and easily read again, unless you zoom MUCH further out. The problem for me is that the only way to see if a unit has APs left is too zoom full in (or almost full), which is annoying since at close to full zoom you can see a very small part of the map. If I try to zoom out as far as possible while still being able to read the AP on the units, so as to be able to look at a larger part of the map, it kills my eyes (not as young as I used to be) and gives me a headache. So, because of this my gameplay is mostly zoming in and out. Annoying and avoidable if you make the unit fonts behave like the city fonts. As in the previous point, I didn't have this problem in TOW.
Sorry if I sounded a bit too aggressive but these 3 points are killing my will to play this game, which is otherwise amazing.
This is in no particular order and all off the top of my head from 2 days playing the game, so I'll probably forget some.
BUGS:
1. For starters, when I Alt-Tab out of the game it uses up way too much processor, around 30-40%. In itself that wouldn't be bad, since it isn't really noticeable, except for 1 small detail: the keyboard LAAAGS. Whatever you type, the keystrokes appear on the screen at about 1 per second. Just the subject of this post took over 10 seconds to appear. I had to wait it out, switch back to the game and actually exit it to be able to write this post. Not very important as bugs go, but still annoying.
2. The list of ships can't be ordered. For example, if I open the list of Units and see all the ships in the game, I'd like to be able to order that list, by fleet name or ship type for example.
3. When you repair a ship from a fleet, it resets to the 1st ship on that fleet. Annoying in big fleets where you need to repair multiple ships, since you need to keep scrolling to find the next one.
4. in the convoy status right after the AI turn, there's a minor bug with the scrollbar (think I seen this mentioned somewhere else): if you click on a convoy and DON'T scroll don't, then the next one you click on works fine. If you click on a convoy and DO scroll down, then the next one you click on will NOT have a scroll bar. You'll have to click it again or click another and then the one you wanted. Annoying and easy to fix.
5. This one is a bit nasty: imagine you have 1 unit adjacent to an enemy unit and another unit 1 hex away. You order the nearest unit to attack the enemy, then move the other to attack the enemy. While the 2 red attack arrows are showing and you still have the unit that moved selected, if you click on the undo move button it messes up everything: the red arrows are still there, even tho 1 of the units isn't (the one you did undo move), you can't move any unit and can't basically do anything. I always managed to get it working again without quitting the game, but am not sure exactly how, since I just started clicking on everything :p
Now for the design flaws (imo). This is actually the reason I made this post, it's really driving me crazy, especially since it was just about perfect in WW2:TOW, I can't imagine why you would change it for the worst.
1st and most annoying: the 4 panels... what the hell? Why doesn't it behave like it used to?
- If I click on an empty hex, it should show hex information automatically.
- If I click on a unit, it should show unit information automatically.
- If I start an attack on an enemy it should show the attack panel automatically.
Also, when it shows a new panel, it should hide the previous open panel automatically since they all overlap, and it doesn't bring the newly opened panel to the forefront.
I realize you need the 4 panels for all the info, but PLEASE make it more automatic, and leave the panels there so we can access the other information if we need to, but this is just maddening, especially if you're used to TOW where it worked just fine
2nd: the map colors. I realize that there's so many countries that you can't have enough easily distinguishable colors, but still, some changes need to be made: there's almost no diference between japan and the chinese nations. The only way to see who owns an hex is to click on it and.... click on the hex panel. Oh wait, now you must click on the other panel you had opened before to close it. So now you know who the hex belongs to, you must close the hex panel and open the other panel you had (most likely the unit panel. So, because the hex colors are just so hard to tell apart and the panels behave in a very unlogical way, you need 4 mouse clicks just to check hex ownership... I'm sorry, but this is bad design. And it annoys me more because it worked in TOW... it was fine, why change it?
3rd: the fonts on the units can only be read in near max zoom. You should do something like the city fonts, which get smaller as you zoom out, but past a certain zoom the font gets larger and easily read again, unless you zoom MUCH further out. The problem for me is that the only way to see if a unit has APs left is too zoom full in (or almost full), which is annoying since at close to full zoom you can see a very small part of the map. If I try to zoom out as far as possible while still being able to read the AP on the units, so as to be able to look at a larger part of the map, it kills my eyes (not as young as I used to be) and gives me a headache. So, because of this my gameplay is mostly zoming in and out. Annoying and avoidable if you make the unit fonts behave like the city fonts. As in the previous point, I didn't have this problem in TOW.
Sorry if I sounded a bit too aggressive but these 3 points are killing my will to play this game, which is otherwise amazing.