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SOP Map MOD

Posted: Sun Jul 04, 2010 12:57 am
by Magpius

RE: SOP Map MOD

Posted: Sun Jul 04, 2010 1:26 am
by tombo
great!...

how do u install? which folders?

[&:]

RE: SOP Map MOD

Posted: Sun Jul 04, 2010 2:17 am
by ZetaRho62
I went to DATA folder then to GFX folder. Then created a folder called "[MapSkin]SopMod" and then downloaded the files into this folder. It worked perfectly.  This is a great mod, I love the look of this map.  Well done, Agent S!  Now very much looking forward to the counters mod.

RE: SOP Map MOD

Posted: Sun Jul 04, 2010 7:13 am
by Rasputitsa
Thanks, the map looks great, I'm not sure if it's my display settings, but I don't seem to be able to switch off the hex grid. I noticed, in ToW, there seemed is a switchable hex grid, but even with that switched, off there seemed to be a backgound grid. If that's right, is SoP the same. [:)]

RE: SOP Map MOD

Posted: Sun Jul 04, 2010 7:42 am
by Rasputitsa
I think the problem in using SoP is that you need to use a much higher level of zoom-out than is usual in ToW, because the strategic areas are so much larger. Can the map text size increase as the view is zoomed-out, although that means that where place names are close together, it might mean some labels overlap.

Looking forward to the counters mod, Thanks again. [:)]

RE: SOP Map MOD

Posted: Sun Jul 04, 2010 8:07 am
by Uxbridge
Very, very nice, Agent! Now it is almost possible to start learning the game.

Must say I'm tempted to skip any of my own planned work for moving the ETO graphics to SoP and use yours instead.

The dividing lines between sea areas must be thicker, however!

RE: SOP Map MOD

Posted: Sun Jul 04, 2010 11:41 am
by AH4Ever
Excellent work Agent S

I especially like what you have done in the sea zones, the hex within hex.

Image

RE: SOP Map MOD

Posted: Tue Jul 06, 2010 10:41 am
by vonRocko
ORIGINAL: Rasputitsa

Thanks, the map looks great, I'm not sure if it's my display settings, but I don't seem to be able to switch off the hex grid. I noticed, in ToW, there seemed is a switchable hex grid, but even with that switched, off there seemed to be a backgound grid. If that's right, is SoP the same. [:)]
Is there a way to get rid of the grid when you zoom out?

RE: SOP Map MOD

Posted: Tue Jul 06, 2010 11:14 am
by doomtrader
F2 I think

RE: SOP Map MOD

Posted: Tue Jul 06, 2010 11:24 am
by vonRocko
This grid is in the mod, it is in addition too the regular game grid and doesn't respond to f2 or the grid button in the preference screen. It shows up when you zoom out, the ocean has a distracting grid over it.
Thanks

RE: SOP Map MOD

Posted: Tue Jul 06, 2010 12:04 pm
by Bleck
This is graphic problem - hexes in png files are too small, they need to be few pixels bigger than actual hex size.

RE: SOP Map MOD

Posted: Tue Jul 06, 2010 9:24 pm
by Magpius
[X(]
the ocean has a distracting grid over it.
It's a hex based game! (okay the naval units don't use it but...)

...and hey!
don't like it don't use it
...try making your own.

[font="times new roman"]( I need a coffee, too much le tour me thinks)[/font]

RE: SOP Map MOD

Posted: Tue Jul 06, 2010 10:28 pm
by Frido1207
Highly appreciate your work. Beautiful look of the map. Some great ideas & brilliant execution. Still trying to learn (esp. "others" & "apperance") from you. Keep up your good work.

RE: SOP Map MOD

Posted: Tue Jul 06, 2010 10:53 pm
by jomni
Is this the one being used by your Iwo Jima AAR?
Can't wait for the unit coutners!

RE: SOP Map MOD

Posted: Wed Jul 07, 2010 12:59 am
by vonRocko
ORIGINAL: Agent S

[X(]
the ocean has a distracting grid over it.
It's a hex based game! (okay the naval units don't use it but...)

...and hey!
don't like it don't use it
...try making your own.

[font="times new roman"]( I need a coffee, too much le tour me thinks)[/font]
Sorry, I meant no disrespect, I like the mod. I was just trying to explain to doomtrader what my question refered too.

RE: SOP Map MOD

Posted: Thu Jul 08, 2010 2:41 am
by Magpius
[8D]
as I said too much of le tour, not enough sleep.
-peace

RE: SOP Map MOD

Posted: Tue Jul 13, 2010 1:00 pm
by Rasputitsa
ORIGINAL: Agent S

[X(]
the ocean has a distracting grid over it.
It's a hex based game! (okay the naval units don't use it but...)

...and hey!
don't like it don't use it
...try making your own.

[font="times new roman"]( I need a coffee, too much le tour me thinks)[/font]

I have made some adaptions to your mod, merging it with some elements of the ToshMod, to create a clear ocean display. In conjuction with the transparent combat results box, I find it much easier to follow the action and plan at all map scales. Thanks to all on this forum this is going to be a great game. [:)]

RE: SOP Map MOD

Posted: Tue Jul 13, 2010 3:08 pm
by tombo
Ras

any chance u can share your mod?

I prefer same look, etc.
thanks.

RE: SOP Map MOD

Posted: Tue Jul 13, 2010 3:30 pm
by Rasputitsa
It's not really my mod, as all I did was adapt other people's work, so I'd like to get their 'say so' first. [:)]

RE: SOP Map MOD

Posted: Tue Jul 13, 2010 6:26 pm
by Rasputitsa
Here's a try at a screen shot. [&:]


I have to emphasis that this is mainly the work of AgentS and TH1207, I have merged the two mods to get a result that works well on zoomed out settngs, essential in the Pacific War.