Unpredictable Reinforcements
Posted: Sun Jul 04, 2010 4:07 pm
I want to model the arrival of searborne commandos so that they either arrive around dawn D1 or dawn D2, but no other times. I also don't want the player to know whether they will arrive on D1 or D2, so that his plans will be built around the scenario brieding that states they will arrive on D1 (harf harf).
I could have two reinforcement schedules, one for the D1 arrival, the other for D2, but the player would still be able to look at the scehdule at scenario start and know that the commandos are going to be delayed, or not.
I can't see a way round this other than a note in the briefing to not look at the schedule if you want to preserve flavour.
I could have two reinforcement schedules, one for the D1 arrival, the other for D2, but the player would still be able to look at the scehdule at scenario start and know that the commandos are going to be delayed, or not.
I can't see a way round this other than a note in the briefing to not look at the schedule if you want to preserve flavour.