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Readiness Formula

Posted: Tue Jun 04, 2002 4:25 am
by bgiddings
I am trying to figure this out because some of this does not make sense.

Example #1
Assumption: a single infantry division is at 60% readiness at the of the start of a turn loacted in a 5 supply hex during 41 in clear weather.

German:

A- 60% readines less 24% readiness (40% of current readiness due to normal attrition) = 36% readiness

B- Readiness gain is the lessor of:
i) The hex supply 5 ( in the example) times 10% = 50%
readiness. Is this is the lessor of the two formulas then
you add 50% to the 36% and get 86% ...correct?? a gain
of 26%

ii) Maximum readiness gain for that type of unit ...where is
this info found??

Russian:

A- 60% readines less 24% readiness (40% of current readiness due to normal attrition) = 36% readiness

less additional Soviet 1941 attrition loss of 60% which I assume means that 60% of the 24% equally a further reduction of 14% for a current total of 22%

less an additional 25% loss for leadership which I assume means that 25% of the 24% equally a further reduction of 6% for a final total of 16%.

B- Readiness gain is the lessor of:
i) The hex supply 5 ( in the example) times 10% = 50%
readiness. Is this is the lessor of the two formulas then
you add 50% to the 16% and get 66% ...correct?? a gain
of 6%

ii) Maximum readiness gain for that type of unit ...where is
this info found??




Example #2
Assumption: a single infantry division is at 60% readiness at the of the start of a turn loacted in a 5 supply hex during 41 in rain weather.

German:

A- 60% readines less 24% readiness (40% of current readiness due to normal attrition) = 36% readiness

B- Readiness gain is the lessor of:
i) The hex supply 5 ( in the example) times 10% = 50%
readiness times .67 for rain factor thus equally a gain of
34%. Is this is the lessor of the two formulas then
you add 34% to the 36% and get 70% ...correct?? a gain
of 10%

ii) Maximum readiness gain for that type of unit ...where is
this info found??

Russian:

A-60% readines less 24% readiness (40% of current readiness due to normal attrition) = 36% readiness

less additional Soviet 1941 attrition loss of 60% which I assume means that 60% of the 24% equally a further reduction of 14% for a current total of 22%

less an additional 25% loss for leadership which I assume means that 25% of the 24% equally a further reduction of 6% for a final total of 16%.

B- Readiness gain is the lessor of:
i) The hex supply 5 ( in the example) times 10% = 50%
readiness times the .67 for rain factor thus equally a gain
of 34%. Is this is the lessor of the two formulas then
you add 34% to the 16% and get 50% ...correct?? a loss
of 10%

ii) Maximum readiness gain for that type of unit ...where is
this info found??




Example #3
Assumption: a single infantry division is at 60% readiness at the of the start of a turn loacted in a 5 supply hex during 41 in snow weather.

German:

A- 60% readines less 24% readiness (40% of current readiness due to normal attrition) = 36% readiness

B- Readiness gain is the lessor of:
i) The hex supply 5 ( in the example) times 10% = 50%
readiness times .81 for snow factor thus equally a gain of
41%. Is this is the lessor of the two formulas then
you add 41% to the 36% and get 78% ...correct?? a gain
of 18%

ii) Maximum readiness gain for that type of unit ...where is
this info found??

Russian:

A- 60% readines less 24% readiness (40% of current readiness due to normal attrition) = 36% readiness

less additional Soviet 1941 attrition loss of 60% which I assume means that 60% of the 24% equally a further reduction of 14% for a current total of 22%

less an additional 25% loss for leadership which I assume means that 25% of the 24% equally a further reduction of 6% for a final total of 16%.

B- Readiness gain is the lessor of:
i) The hex supply 5 ( in the example) times 10% = 50%
readiness times the .9 for snow factor thus equally a gain
of 45%. Is this is the lessor of the two formulas then
you add 45% to the 16% and get 61% ...correct?? a gain
of 1%

ii) Maximum readiness gain for that type of unit ...where is
this info found??



Example #4
Assumption: a single infantry division is at 60% readiness at the of the start of a turn loacted in a 5 supply hex during 41 in blizzard weather not in a city.

German:

A- 60% readines less 24% readiness (40% of current readiness due to normal attrition) = 36% readiness

B- Readiness gain is the lessor of:
i) The hex supply 5 ( in the example) times 10% = 50%
readiness times .50 for blizzard factor thus equally a gain
of 25%. Is this is the lessor of the two formulas then
you add 25% to the 36% and get 61% ...correct?? a gain
of 1%

ii) Maximum readiness gain for that type of unit ...where is
this info found??

Russian:

A- 60% readines less 24% readiness (40% of current readiness due to normal attrition) = 36% readiness

less additional Soviet 1941 attrition loss of 60% which I assume means that 60% of the 24% equally a further reduction of 14% for a current total of 22%

less an additional 25% loss for leadership which I assume means that 25% of the 24% equally a further reduction of 6% for a final total of 16%.

B- Readiness gain is the lessor of:
i) The hex supply 5 ( in the example) times 10% = 50%
readiness times the .81 for snow factor thus equally a gain
of 41%. Is this is the lessor of the two formulas then
you add 41% to the 16% and get 47% ...correct?? a loss
of 13%

ii) Maximum readiness gain for that type of unit ...where is
this info found??

Re: Readiness Formula

Posted: Tue Jun 04, 2002 8:01 pm
by Ed Cogburn
Originally posted by techex
I am trying to figure this out because some of this does not make sense.

The readiness system has seen massive changes since v2.0. Ignore the manual, its not at all accurate anymore. AFAIK, only Arnaud knows the details of the new readiness gains and losses now.

Re: Re: Readiness Formula

Posted: Wed Jun 05, 2002 4:48 pm
by Mark_BookGuy
Originally posted by Ed Cogburn



The readiness system has seen massive changes since v2.0. Ignore the manual, its not at all accurate anymore. AFAIK, only Arnaud knows the details of the new readiness gains and losses now.
Jeez, no wonder my T-34s go up in smoke faster than Tommy Chong's bong. I'm playing the 1943 scenario and it seems no matter how hard I pound German units (my human opponent is VERY GOOD, I must admit) I just can't get any results other than writing letters home to comrade's families, scrapping Yaks off the ground, and hosing down burning hulks.:mad:

Does anyone have an actual manual for 3.2???

Posted: Thu Jun 06, 2002 8:22 am
by Ranger-75
You guys are actrually trying to figure out readiness logically? :eek: Forget it. If you read the manual, it would appear that every time you fart, your units lose "x" readiness. With the changes made you can throw out the calculator and start chewing on your fingers. :D

The best thing to remember is to look at your units before comitting them to an assault and if they are stuck low, then rest them.

Don't forget the "3rd leader check" or something like thart that can raise (for one battle) a unit's readiness up to 99%. :eek:

Posted: Thu Jun 06, 2002 8:43 am
by Preuss
3rd leader check? Please, elucidate

Posted: Fri Jun 07, 2002 8:15 am
by Ranger-75
You don't know about the "3rd leader check" back to basic training for you. :p

Actually it is not a "3rd check", that is a PacWar term where the 1st 2 checks can drop readiness, but the 3rd check, if passed, gains readiness - all are based on the leader rating. In WiR the leader chack is so casually referenced, that most prople miss it.

It is very vaugely worded in the WIR manual, page 21, right column, 1st paragraph: "At the start of every battle, the leader may be able to gain additional readiness for the units involved".

So there is a possible explanation as to why you can never beat a certain unit for example.

Posted: Sun Jun 09, 2002 5:12 pm
by K62_
Readiness is, indeed, a difficult subject and one where the lack of an updated manual is very disturbing. However, that doesn't mean we have to give it up and just trust our luck.

On the one hand, not all changes are undocumented. The following passage, for instance, is probably worth notification:

"Complete overhaul of the supply routines: Units no longer suffer 40%-60% supply attrition at the start of their turn unless they are totally unsupplied. To compensate for this major change, units receive less supply in the supply phase. An immobile, but supplied, unit should now be able to reach 99% readiness if it remains motionless long enough. The less supplied its hex is, the longer this will take." (Changes in v2.010)

As for the documentation holes (which, admittedly, are quite many), until a new manual appears (if it appears), we can do a few experiments of our own. May I make the following suggestion: let us create a new thread, called "Research", where we can share whatever new, undoccumented rules we stumble upon.

Posted: Mon Jun 10, 2002 9:10 am
by Ranger-75
I'm not telling folks to just trust their luck, I was merely reinforcing that big dark cloud that surrounds the whole readinnes gain / loss calculations in the game. I believe that following sound military principles will yield good results and part of that is to rest tired troops.

Posted: Mon Jun 10, 2002 11:45 am
by K62_
I couldn't agree more. In fact, in a real situation, a good commander must make the best decisions in the "fog of war", i.e. with incomplete knowledge of the situation.

But, if possible, it is better to try and gather whatever piece of information that might be useful. Resting tired troops is indeed a sound principle, but the notion of "tired" can be quite fuzzy.

For instance: I have this Russian Shock Army in '41 that's just about to meet face-on the German offensive. It has around 50% readiness and stands in a hex with suppy level 3. Will it be in a better shape 2 turns later, when the panzers arrive, if I move it to a nearby hex with SL 5?:confused:

A troop that is unready at a critical time at an important spot in the line can cause it to break immediately. So, if this can ruin a game that took me days to play, it might be worth a couple of hours of my time to try and find out more about how readiness works :)

Posted: Mon Jun 10, 2002 6:57 pm
by Ranger-75
K62,

I was thinking more along the way of not advancing (attacking) with units that are too low on readiness (up for debate as to what is too low), but I couldn't agree more with your comments. That's what makes this game so interesting. Do you move it and lose any entrenchment level, special supply it, reinforce it, is the other hex more valuable so that it demands the troops there more, do you need to defend both places, etc., etc.? Each course of action has benefits and drawbacks. That's what keeps me involved with the game, shortcomings and all.