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Units don't appear for a nationality

Posted: Fri Jul 09, 2010 3:14 am
by michaelm75au
If you create a scenario and the units of a particular nation don't show up on the map or in the reinforcements:

There is a nationality/side check to ensure that units haven't swapped sides for some reason.

All national home bases should be defined for any units of that nation, even if the base is outside the scope of the playing area.

There are several sanity checks scattered about to ensure the unit is on the correct side based on there nationality/home base.

If the base is not to be use for the scenario, just set the base's delay to 9999. It just needs to be defined so that code knows whose side that particular nation is on.


RE: Units don't appear for a nationality

Posted: Fri Jul 09, 2010 8:37 am
by eloso
Does this mean we'll be seeing an update for Downfall? [:D]

RE: Units don't appear for a nationality

Posted: Fri Jul 09, 2010 9:16 am
by Andy Mac
Thanks Michael

Yup this weekend I will update I have a few AI tweaks as well

RE: Units don't appear for a nationality

Posted: Fri Jul 09, 2010 1:49 pm
by PaxMondo
ORIGINAL: michaelm

If you create a scenario and the units of a particular nation don't show up on the map or in the reinforcements:

There is a nationality/side check to ensure that units haven't swapped sides for some reason.

All national home bases should be defined for any units of that nation, even if the base is outside the scope of the playing area.

There are several sanity checks scattered about to ensure the unit is on the correct side based on there nationality/home base.

If the base is not to be use for the scenario, just set the base's delay to 9999. It just needs to be defined so that code knows whose side that particular nation is on.


Thanks for sharing this with us. Very good to know.