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Bridge Blowing
Posted: Sun Jul 11, 2010 1:23 pm
by JudgeDredd
Isn't there menat to be a timer thingy - letting me know how long I have before the bridge "can" be blown?
I suppose the reality is they never knew...so if it's not included for reality, then fine...I just wanted to know if it is about, but I missed it
RE: Bridge Blowing
Posted: Sun Jul 11, 2010 1:26 pm
by bairdlander2
There is a timer,but Im not sure if Allies can see it.I have only played as Axis.Its on screen and tells you when you can blow the bridge.
RE: Bridge Blowing
Posted: Sun Jul 11, 2010 1:28 pm
by GaryChildress
Woops, didn't see this thread. Just posted a similar thread myself. [:o]
RE: Bridge Blowing
Posted: Sun Jul 11, 2010 2:10 pm
by RD Oddball
The allies can't see the German arming timer. i.e. the countdown timer before the German player can destroy the bridge. It varies depending upon map or difficulty level.
RE: Bridge Blowing
Posted: Sun Jul 18, 2010 7:30 pm
by stolidog
It appears that the bridge demo timer only varies by the difficulty of the allied player setting, the german dif does not seem to affect the timer
Based on the "line" difficulty the bridge timers are as follows:
Arnhem Rail - 3:00
Arnhem Road - 20:00
Best - 4:00
Blankenburg - 5:00
Grave - 7:30
Hatert - 5:00
Hueman - 5:00
Honinghutie - 5:00
Nijmegen - 20:00
ravenstein - 5:00
Son - 2:00
St Odenrode - 10:00
Veghel - 5:00
Westervoort 5:00
Looks like the levels are affected as follows compared to the line level:
Recruit - time is 50% more
Green - time is 20% more
Veteran - time is 80% that of line/or 20% less
Elite - time is 66.7% that of line/ or 33.3% less
RE: Bridge Blowing
Posted: Wed Jul 21, 2010 1:16 pm
by xe5
re: Arnhem Road - 20:00 & Nijmegen - 20:00
When using the recommended 15 minute time vs. the AI, the German player couldnt blow theose bridges during the first battle on those maps. He'd have to wait until the second battles when the bridge timers reset to 00:00
stoli+VA=
D-A-S?
RE: Bridge Blowing
Posted: Wed Jul 21, 2010 1:21 pm
by TheReal_Pak40
AHHH, stolidog, post a spoiler alert!
RE: Bridge Blowing
Posted: Wed Jul 21, 2010 1:24 pm
by stolidog
Yea I noticed that as well and checked it out a couple of times, it appears that the germans have to occupy the Arn Rd bridge and or Nij Bridge map a turn before the bridge can be primed for demolition, whereas the other bridges are primed from the start, Ive been playing with the 15 min timer as well.
Interesting link, I had heard about that before, but no relation, Im about hour and half away from Fairfax
Haha, sorry to spoil the mystery for everyone, but thats critical info if your starting a GC as an allied player in H2H and want to use it, chalk it up to Dutch intelligence or Bletchley Park if you want
RE: Bridge Blowing
Posted: Wed Jul 21, 2010 2:17 pm
by xe5
Germs have to occupy an unprimed bridge map and control the bridge VLs for one turn only if an Allied BG is already on the map. Otherwise, any non-static German BG can move onto a unprimed bridge map and prime it in the same turn...even if the map is unoccupied but Allied-controlled.
RE: Bridge Blowing
Posted: Wed Jul 21, 2010 3:21 pm
by VicKevlar
ORIGINAL: xe5
re: Arnhem Road - 20:00 & Nijmegen - 20:00
When using the recommended 15 minute time vs. the AI, the German player couldnt blow theose bridges during the first battle on those maps. He'd have to wait until the second battles when the bridge timers reset to 00:00
stoli+VA=
D-A-S?
The Mad Bunny shows up every couple of months round dese here parts......but under a totally different moniker.
Or were you thinking Doug?
RE: Bridge Blowing
Posted: Wed Jul 21, 2010 3:31 pm
by xe5
Was thinking Bunny cuz of the location and that the old Atomic MS Access data tool, direct descendant of the current CC workbooks, was named 'Stoli'.
RE: Bridge Blowing
Posted: Wed Jul 21, 2010 3:37 pm
by VicKevlar
Took a few minutes.......the Mad Bunny is none other than:
showprofile.asp?memid=10817