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Does last stand have a map editor ?

Posted: Mon Jul 12, 2010 4:56 pm
by triarius
The original "A bridge too far" game had an editor, where you could assign squares on a map to either side, edit force pools etc. I do not remember whether it was included with the game, or came as a stand alone application. I have seen no sign of it so far in "Last stand Arnhem". Any chance that it will be made available ?

RE: Does last stand have a map editor ?

Posted: Mon Jul 12, 2010 8:32 pm
by Nomada_Firefox
LSA has a good scenario editor where you can make many new things, by example you can select the enter position on map from both sides.

RE: Does last stand have a map editor ?

Posted: Mon Jul 12, 2010 8:46 pm
by Andrew Williams
LSA has the most advanced scenario editor in the Strat. map series of Close Combat games.

You can assign points, entry Vl's, BG's, maps to include in the scenario etc.

it does not have the flexibilty of the CCMT editor where you can determine exact deployment areas nor the ability to easily use custom maps like CoI or CCMT.

re: Points & entry VLs

Posted: Wed Jul 21, 2010 12:33 pm
by xe5
shrek - how do you assign points and entry VLs in the Scenario Editor? Points look to be fixed based on difficulty. Entry VLs seem to default to lowest (~ southern) connecting index # map for Allies and highest (~ northern) connecting index # map for Axis.

example - custom OP pictured below where arriving US BG always enters from the Uden map to the south-southwest.

Image

RE: re: Points & entry VLs

Posted: Wed Jul 21, 2010 1:28 pm
by zon
Shift-click on the scenario to get point and map-entry options. This little gem was not in the manual for some reason.

RE: re: Points & entry VLs

Posted: Wed Jul 21, 2010 1:56 pm
by xe5
Sweet...any other secret super features lurking beneath the surface?

Image

RE: re: Points & entry VLs

Posted: Fri Jul 23, 2010 4:06 pm
by zon
I'm not aware of any other big secrets, but wouldn't it be nice to adjust deploy zones and VLs?