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submarine fix
Posted: Tue Jun 04, 2002 11:51 pm
by deilthedog
a few wishes for the patch
sub groups to react to tf's.
manual sub groups to return to base automatically when out of fuel or ammo (this would save so much hassle)
sub hunter tf's to react to subs.
Posted: Wed Jun 05, 2002 2:33 am
by von Murrin
The first one already happens, but the other two are good ideas.

Posted: Wed Jun 05, 2002 10:18 am
by Pkunzipper
von Murrin,
how to get sub react? mine stay always i the hex I order them to patrol.
SC, PC, american PG, DD and all other ship with dept charge will try to attacj subs if enough experienced for night combat.
A crew with less of 40 of exp, very hardly will attack a sub, with 50 or more they begin to do a fair work!
Pk,
Posted: Wed Jun 05, 2002 10:31 am
by von Murrin
You need to put them on computer control after they reach the patrol zone you give them. Once set, they'll move around a bit every so often, and will move to intercept known fleets/convoys or shadow one they've attacked.
Sometimes they'll even shadow and attack three or more times.

Posted: Wed Jun 05, 2002 5:33 pm
by Philbill1
You can give them a destination from port while they are on computer control with the same effect and less micromanagement
Phil
Posted: Wed Jun 05, 2002 7:22 pm
by Pkunzipper
THX!!
finally I know how to make them chase and attack damagd ships!!
no more a carrier will return safely at port after beign torpeded 2 times!!

Posted: Wed Jun 05, 2002 8:41 pm
by von Murrin
Originally posted by Philbill1
You can give them a destination from port while they are on computer control with the same effect and less micromanagement
Phil
Yes, but they may wander a little farther than you had intended.
