Page 1 of 12

Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 6:52 pm
by SGHunt
Well - here goes. I am going to ignore my shame and ignorance, and have a go at a scenario to show how a new boy learns the ropes. I want all the advice I can get, and I hope you will learn some stuff with me.

I will try to post lots of screen shots to show what I am trying to do/explore behind the map, as it were. Please let me know if this is too much or too little. It will be slow for sure!

Here's the opening position - notice how few admin. points I have!


Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 6:56 pm
by SGHunt
So I check out my leaders, starting with von Leeb at AGN. Look at the cost to dismiss him (and I have 9 Admin Points to play with!)


Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:00 pm
by SGHunt
Here's the fort levels I'm facing. Time for some air recon and pound those airfields using the AI.

Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:04 pm
by SGHunt
Kaunas air base took over 130 aircraft casualties on the first bombing run alone.



Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:07 pm
by SGHunt
Here's the air losses after the first wave of attacks - I'm pretty pleased with these [8D]


Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:21 pm
by SGHunt
So here's the plan - red inf corps, black are the mech/pz corps. One inf. corps up the the coast into Courland, then my double envelopment/hell for leather to Riga and Daugavpils. The whole scenario is about capturing Lenin's city, so that's the overall strategic plan - capture Leningrad double quick. Simple, innit?

Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:24 pm
by SGHunt
BTW - here's my reinforcement schedule - just a couple of infantry divisions really, plus some shilly-shallying with the Finns.

Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:27 pm
by SGHunt
Oh yes the Finnish front

Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:34 pm
by SGHunt
First assault going in with an extra Pioneer battalion assigned for the close work! This battalion was with the Division's HQ unit but I want to be sure with this attack, because I'll be embarrassed it if fails!


Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:37 pm
by SGHunt
I needn't have worried!!



Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:44 pm
by Pipewrench
great work.. keep it up

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 7:45 pm
by SGHunt
123rd ID makes its Mum proud, and clears the whole of the forward area in front of Kaunas by itself (OK, the LW helped but only with fighter cover - they made a lot of kills too!)


Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 8:02 pm
by SGHunt
Recon shows an armoured unit across the Neman, 32nd reinforced with STuGs and Flak cross the river and drive what turns out to be the 2nd Tank Division away from the main line of advance and destroy 122 AFV's. An Iron Cross 1st Class to the commander of the 600th Assault Gun Battalion?


Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 8:05 pm
by Fred98
What are the round graphics, with tank, aircraft and aircraft/camera  inside.
 
-
 

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 8:11 pm
by SGHunt
121st attacks in support of the 123rd and shatters the 202nd Motorised Div. And now SWMBO (as BigA so succinctly puts it!) summons me to be husbandly! More just as soon as I can manage it...




Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 8:13 pm
by SGHunt
ORIGINAL: Joe 98

What are the round graphics, with tank, aircraft and aircraft/camera  inside.

-

Tank is ground battles, air base attack and air recon respectively - there's a function key to toggle on. Very useful because there's a roll over showing the damage etc

S

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 11:14 pm
by jomni
Just wondering if the game retains the movement plotting mechanics of the original.
I found that very annoying and clunky.

RE: Road to Leningrad AAR (for Beginners)

Posted: Thu Jul 15, 2010 11:51 pm
by critter
Great start Von J. Don't worry how it turns out.
If the truth be known we'll all have many restated games before we get it right.
You talk about Admin pts to replace your leader. What are your choices?

RE: Road to Leningrad AAR (for Beginners)

Posted: Fri Jul 16, 2010 1:58 am
by Sabre21
ORIGINAL: Joe 98

What are the round graphics, with tank, aircraft and aircraft/camera  inside.

-


Those are Battle Sites Joe. Each combat plus air transport and air recon missions generate those icons (pretty easy to figure which are which). When you go into that mode (currently F11), then they are depicted on the map allowing you to review what has occurred. Those on this screen are Axis, Soviets are different colored. You will be able to see attacks from both sides on your current turn that include your opponents last turn afterwhich they reset so you only ever see one full turn of icons.

Here is an example of the pop-up that appears at the top of the screen when you L-click on one of these icons. This one was a German attack onto a Soviet Tank division on turn 3 of the 41 Campaign.

Andy

Image

RE: Road to Leningrad AAR (for Beginners)

Posted: Fri Jul 16, 2010 2:22 am
by Sabre21
ORIGINAL: critter

Great start Von J. Don't worry how it turns out.
If the truth be known we'll all have many restated games before we get it right.
You talk about Admin pts to replace your leader. What are your choices?

Hi Critter (nice name)

Admin Points can be used for a number of things. Each turn, depending on difficulty level, each player gets a number of ap's that can be spent that turn or saved up to a given limit.

They can be used to place units in a static mode or reactivate them from a static mode. You can use them to change out leaders of various ground and air Hq's, reassign formations to different Hq's, reassign support units to Hq's and in some cases to division (German) or corps (Soviet) formations. They can also be used for building fortified zones and for the Soviets creating an assortment of units. You can also "motorize" infantry formations for that turn to get them to the front (or rear) quicker, but that eats up a bunch of points. I might be missing some of the things they can be used for but that's the bulk of them. Since we are still in alpha, some of these may get modified and new ways of using them may be added in.

Andy