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Hexing the Save Game (not for the Feint hearted)
Posted: Sat Jul 17, 2010 6:41 pm
by Andrew Williams
The illustration below shows you how to change some of the save game charactersitics.
You can download a free hex editor such as frhed.
You should only work on a backed up file as you may do irreperable damage to your saved game.
Open your hex editor
From your hex editor open file and browse to your saved game.
Black box 01 = Play as Germans 00 = play as Allies
green Boxes Difficulty Settings 00 = Elite 04 = recruit (00, 01, 02, 03, 04)
Red Box Timer
2823 = 15 min
E02E = 20 min
5046 = 30 min
7869 = 45 min
a08c = 60 min

RE: Hexing the Save Game (not for the Feint hearted)
Posted: Sat Jul 17, 2010 9:50 pm
by squadleader_id
You can also edit most of those settings using CCReq.
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Mon Jul 19, 2010 3:23 pm
by stolidog
Nice screenshot, esp like the background desktop wallpaper
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Tue Jul 20, 2010 2:55 am
by Ivan_Zaitzev
ORIGINAL: squadleader_id
You can also edit most of those settings using CCReq.
We have the same wallpaper, but mine has no letters. [:D]
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Tue Jul 20, 2010 3:29 am
by jomni
From Battlestations Midway?
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Sat Jul 24, 2010 1:51 am
by zon
ORIGINAL: squadleader_id
You can also edit most of those settings using CCReq.
I used this editor a lot for H2H games with original CC5. Does it work with LSA?
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Sat Jul 24, 2010 9:04 am
by xe5
Changes to the save file format to track things like blown bridges and BG/Formation points would prevent CCReq from working with LSA.
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Mon Jul 26, 2010 5:10 pm
by berndn
Here's an alpha version of an editor. This version only allows to edit basic stuff but if some have additional information I will enhance it. This version opens the selected file and if you save it it creates a new file called oldname.save As this is an alpha I do this on purpose.
Should work with LSA save games.
A huge thanks to vonB who has helped a lot.
Just download, extract and run.
Unfortunately it needs the DOTNET Framework 4. Only supported OS is:
Windows XP SP3
Windows Server 2003 SP2
Windows Vista SP1 or later
Windows Server 2008
Windows 7
Windows Server 2008 R2
You can get the Framework from here:
http://www.microsoft.com/downloads/details.aspx?familyid=0A391ABD-25C1-4FC0-919F-B21F31AB88B7&displaylang=en
If you need a different language just select the appropiate one on the Microsoft page.
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Mon Jul 26, 2010 5:39 pm
by berndn
And one of my many questions. Outside of the savegame it seems that some important settings are located here: HKEY_LOCAL_MACHINE\SOFTWARE\Strategy 3 Tactics\Close Combat\56 Does CC LSA use every binary value and is there some public information because I'm thinking about adding some of this to this program. Helps to disable videos or change resolution before starting the game.
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Mon Jul 26, 2010 6:20 pm
by xe5
Very nice start on a save editor berndn. Possible you could add a 10 second game timer option? Its useful for testing purposes when you'd like to 'fast forward' thru some battles in an operation/campaign.
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Mon Jul 26, 2010 6:28 pm
by Andrew Williams
Very nice!
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Mon Jul 26, 2010 6:54 pm
by berndn
ORIGINAL: xe5
Very nice start on a save editor berndn. Possible you could add a 10 second game timer option? Its useful for testing purposes when you'd like to 'fast forward' thru some battles in an operation/campaign.
You mean that the battle only last 10 seconds? This version has 10 seconds battles. Ignore the 15 minutes shown in game.
Here's a changed alpha.
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Mon Jul 26, 2010 10:22 pm
by squadleader_id
Very nice, Berndn! Thanks!
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Tue Jul 27, 2010 3:37 am
by zon
Bravo on the editor development. I was trying to find a copy of the CCReq tool to post some screenies of what it can do with map deploy areas and VLs but had no luck. I'm not sure how far you are intending to go with this but that's officially on my wish list at least.
RE: Hexing the Save Game (not for the Feint hearted)
Posted: Tue Jul 27, 2010 4:34 am
by berndn
I need a lot of information regarding the file structure of the save game file as well as strat layer, map bitmaps etc. A lot of this information must been either public available or could be published by some guys here to add more functionality.