v1.31 Available via Auto-Update
Posted: Wed Jul 21, 2010 7:13 pm
Slitherine and Hexwar are pleased to announce the release of an update for Field of Glory that brings the game to v1.3.1 on PC and Mac. To update your game just click the 'Check for Updates' button on the in-game main menu (the auto-updater).
Change list for v1.3.1
* Change: Improved AI selection of terrain density in Storm of Arrows and Immortal Fire.
* Change: Arid terrain can now appear in Immortal Fire battles.
* Add: Validation routine to custom fix impossible weapon combinations e.g. through the scenario editor.
* Add: Improved debug information for charge crash messages.
* Fix: All reported army weapon and points cost errors.
* Fix: Auto fix built into the game engine to avoid invalid battle group weapons and points costs.
* Fix: Mac MP bug preventing users from sending turn updates.
* Fix: Bug in the claim system for dead games, that caused a crash.
* Fix: Bug in DAG that allowed you to manipulate the Min/Max battlegroups purchased.
* Change: It now checks if the game is over before allowing rally checks at the end of a turn.
* Fix: Pursuit bug, units were sometimes moving too far when charging evaders and pursuing.
Change list for v1.3.1
* Change: Improved AI selection of terrain density in Storm of Arrows and Immortal Fire.
* Change: Arid terrain can now appear in Immortal Fire battles.
* Add: Validation routine to custom fix impossible weapon combinations e.g. through the scenario editor.
* Add: Improved debug information for charge crash messages.
* Fix: All reported army weapon and points cost errors.
* Fix: Auto fix built into the game engine to avoid invalid battle group weapons and points costs.
* Fix: Mac MP bug preventing users from sending turn updates.
* Fix: Bug in the claim system for dead games, that caused a crash.
* Fix: Bug in DAG that allowed you to manipulate the Min/Max battlegroups purchased.
* Change: It now checks if the game is over before allowing rally checks at the end of a turn.
* Fix: Pursuit bug, units were sometimes moving too far when charging evaders and pursuing.