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Hexagon Wild - A Tribute
Posted: Thu Jul 22, 2010 3:46 pm
by AH4Ever
Back to the drawing board, sorry about that.
RE: Hexagon Wild - A Tribute
Posted: Thu Jul 22, 2010 5:03 pm
by cbelva
Can you tell us if we need to transfer any of the files to different folders. I know that the mapskin goes in the gfx folder. Thanks
RE: Hexagon Wild - A Tribute
Posted: Thu Jul 22, 2010 6:48 pm
by AH4Ever
My apologies - You are correct.
Copy MapSkin into: data/gfx
Everything else stays where it is.
You will find some extra content in: HEXAGON WILD/Stuff/IN HERE
RE: Hexagon Wild - A Tribute
Posted: Thu Jul 22, 2010 7:07 pm
by tombo
Not sure..."Everything else stays where it is"
is that the main folder or Data, or ??
thanks
RE: Hexagon Wild - A Tribute
Posted: Thu Jul 22, 2010 8:08 pm
by cbelva
I placed in the folder named "data/scenarios" and everything works fine. Of course the mapskin file goes in the "data/gfx" folder.
By the way AH4Ever, I have one thing to say about this scenario ---

RE: Hexagon Wild - A Tribute
Posted: Thu Jul 22, 2010 9:42 pm
by AH4Ever
ORIGINAL: AH4Ever
Everything else stays where it is
OK Step By Step
Download > Save File (to wherever you usually do) > Extract All
This will leave you with - ?/HEXAGON WILD/
HEXAGON WILD <<< Cut & Paste this one into
Storm over the Pacific/data/scenarios
Go to scenarios/HEXAGON WILD > Cut & Paste [MapSkin]HYBRID into data/gfx
THE END - GOOD TO GO - HAVE FUN

RE: Hexagon Wild - A Tribute
Posted: Thu Jul 22, 2010 10:02 pm
by Magpius
How about a screenie?
Or are you going for the surprise factor?
[:)]
RE: Hexagon Wild - A Tribute
Posted: Thu Jul 22, 2010 10:03 pm
by Magpius
Can you upload onto Matrix?
My work has blocked most file sharing sites and I can't get to it[:(]
RE: Hexagon Wild - A Tribute
Posted: Thu Jul 22, 2010 10:32 pm
by tombo
[&o]
AH4ever...really NICE work here! ThanKs MUCH.
I got it to load and and ready for action.

RE: Hexagon Wild - A Tribute
Posted: Fri Jul 23, 2010 1:51 am
by AH4Ever
Removed for now.
RE: Hexagon Wild - A Tribute
Posted: Sun Jul 25, 2010 12:46 am
by AH4Ever
Now that I've played it a few times, I feel it definitely needs more events.
Which I will be working on, but if anyone out there actually enjoys creating events please go right ahead.
I'll be happy to include any and all that work, that's my trouble I clone/copy from those in the game and frequently they don't.
Work that is.
[&o]

RE: Hexagon Wild - A Tribute
Posted: Sun Jul 25, 2010 3:45 am
by Magpius
Incredible effort AH.
Inspiring.
RE: Hexagon Wild - A Tribute
Posted: Sun Jul 25, 2010 5:44 am
by AH4Ever
ORIGINAL: Agent S
Incredible effort AH.
Inspiring.
Thank you a lot, so far it has been a great, enthralling, sink or swim pain in the...
But you know all about that I'm sure.
Just curious - No comment on my sea zone names. I hope you don't mind my sense of humor.
I really would like you to see my MapSkin.
It is a patchwork from ToW normal, SOP normal and your latest for SOP.

RE: Hexagon Wild - A Tribute
Posted: Tue Jul 27, 2010 3:54 am
by AH4Ever
The process continues, I found this while I was looking at or that might be lurking at the ToW forum:
Counters with bases
Then I just had to see if I could get it to work for my SOP scenario and I did.
All the real work was done by jack54 & Agent S - Thank you gentlemen

RE: Hexagon Wild - A Tribute
Posted: Tue Jul 27, 2010 3:57 am
by AH4Ever
We must not forget "All the ships at sea"

RE: Hexagon Wild - A Tribute
Posted: Tue Jul 27, 2010 3:59 am
by AH4Ever
And back on shore

RE: Hexagon Wild - A Tribute
Posted: Tue Jul 27, 2010 4:03 am
by AH4Ever
And just in case someone wants to use them
RE: Hexagon Wild - A Tribute
Posted: Tue Jul 27, 2010 7:53 am
by Magpius
AH,
How about an AAR!
I think this work needs to be showcased.
and thanks for the 'agency' honoured to be included.
time for an ultra-primitive mod, that reflects those wonderful early games - me thinks.
RE: Hexagon Wild - A Tribute
Posted: Thu Jul 29, 2010 8:10 am
by AH4Ever
I would like to thank all of you that responded, but I now feel that I posted this mod too early. The testing I've done as I work on events has shown it's weak points.
So for now I am removing it until some time after V 1.03 is official.

RE: Hexagon Wild - A Tribute
Posted: Tue Aug 10, 2010 8:04 pm
by tombo
IS IT READY...???
After seeing your latest AAR...Cant wait!
[:D]