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Hexagon Wild - A Tribute

Posted: Thu Jul 22, 2010 3:46 pm
by AH4Ever
Back to the drawing board, sorry about that.

RE: Hexagon Wild - A Tribute

Posted: Thu Jul 22, 2010 5:03 pm
by cbelva
Can you tell us if we need to transfer any of the files to different folders. I know that the mapskin goes in the gfx folder. Thanks

RE: Hexagon Wild - A Tribute

Posted: Thu Jul 22, 2010 6:48 pm
by AH4Ever
My apologies - You are correct.

Copy MapSkin into: data/gfx

Everything else stays where it is.

You will find some extra content in: HEXAGON WILD/Stuff/IN HERE





RE: Hexagon Wild - A Tribute

Posted: Thu Jul 22, 2010 7:07 pm
by tombo
Not sure..."Everything else stays where it is"
 
is that the main folder or Data, or ??
 
thanks

RE: Hexagon Wild - A Tribute

Posted: Thu Jul 22, 2010 8:08 pm
by cbelva
I placed in the folder named "data/scenarios" and everything works fine. Of course the mapskin file goes in the "data/gfx" folder.
 
By the way AH4Ever, I have one thing to say about this scenario --- 

RE: Hexagon Wild - A Tribute

Posted: Thu Jul 22, 2010 9:42 pm
by AH4Ever
ORIGINAL: AH4Ever

Everything else stays where it is

OK Step By Step

Download > Save File (to wherever you usually do) > Extract All

This will leave you with - ?/HEXAGON WILD/HEXAGON WILD <<< Cut & Paste this one into

Storm over the Pacific/data/scenarios

Go to scenarios/HEXAGON WILD > Cut & Paste [MapSkin]HYBRID into data/gfx

THE END - GOOD TO GO - HAVE FUN







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RE: Hexagon Wild - A Tribute

Posted: Thu Jul 22, 2010 10:02 pm
by Magpius
How about a screenie?
Or are you going for the surprise factor?
[:)]

RE: Hexagon Wild - A Tribute

Posted: Thu Jul 22, 2010 10:03 pm
by Magpius
Can you upload onto Matrix?
My work has blocked most file sharing sites and I can't get to it[:(]

RE: Hexagon Wild - A Tribute

Posted: Thu Jul 22, 2010 10:32 pm
by tombo
[&o]
&nbsp;
AH4ever...really NICE work here! ThanKs MUCH.
&nbsp;
I got it to load and and ready for action.
&nbsp;

RE: Hexagon Wild - A Tribute

Posted: Fri Jul 23, 2010 1:51 am
by AH4Ever
Removed for now.




RE: Hexagon Wild - A Tribute

Posted: Sun Jul 25, 2010 12:46 am
by AH4Ever
Now that I've played it a few times, I feel it definitely needs more events.

Which I will be working on, but if anyone out there actually enjoys creating events please go right ahead.

I'll be happy to include any and all that work, that's my trouble I clone/copy from those in the game and frequently they don't.
Work that is.

[&o]





RE: Hexagon Wild - A Tribute

Posted: Sun Jul 25, 2010 3:45 am
by Magpius
Incredible effort AH.
Inspiring.

RE: Hexagon Wild - A Tribute

Posted: Sun Jul 25, 2010 5:44 am
by AH4Ever
ORIGINAL: Agent S

Incredible effort AH.
Inspiring.

Thank you a lot, so far it has been a great, enthralling, sink or swim pain in the...

But you know all about that I'm sure.

Just curious - No comment on my sea zone names. I hope you don't mind my sense of humor.


I really would like you to see my MapSkin.

It is a patchwork from ToW normal, SOP normal and your latest for SOP.




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RE: Hexagon Wild - A Tribute

Posted: Tue Jul 27, 2010 3:54 am
by AH4Ever
The process continues, I found this while I was looking at or that might be lurking at the ToW forum:

Counters with bases

Then I just had to see if I could get it to work for my SOP scenario and I did.

All the real work was done by jack54 & Agent S - Thank you gentlemen



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RE: Hexagon Wild - A Tribute

Posted: Tue Jul 27, 2010 3:57 am
by AH4Ever
We must not forget "All the ships at sea"

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RE: Hexagon Wild - A Tribute

Posted: Tue Jul 27, 2010 3:59 am
by AH4Ever
And back on shore

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RE: Hexagon Wild - A Tribute

Posted: Tue Jul 27, 2010 4:03 am
by AH4Ever
And just in case someone wants to use them

RE: Hexagon Wild - A Tribute

Posted: Tue Jul 27, 2010 7:53 am
by Magpius
AH,
How about an AAR!
I think this work needs to be showcased.
and thanks for the 'agency' honoured to be included.

time for an ultra-primitive mod, that reflects those wonderful early games - me thinks.

RE: Hexagon Wild - A Tribute

Posted: Thu Jul 29, 2010 8:10 am
by AH4Ever
I would like to thank all of you that responded, but I now feel that I posted this mod too early. The testing I've done as I work on events has shown it's weak points.

So for now I am removing it until some time after V 1.03 is official.



RE: Hexagon Wild - A Tribute

Posted: Tue Aug 10, 2010 8:04 pm
by tombo
IS IT READY...???
&nbsp;
After seeing your latest AAR...Cant wait!
&nbsp;
[:D]