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Bombardment?

Posted: Fri Jul 23, 2010 7:20 am
by Le Ricain
How do you actually do a bombardment? I mean apart from the obvious: setting the TF to bombardment. Do you need to do anything else? My BB in their Bombardment TF's seem to be floating around not doing much while the Amphib TF are getting slaughtered.

Thanks

RE: Bombardment?

Posted: Fri Jul 23, 2010 7:27 am
by michaelm75au
Give the TF the Bombardment mission and destination of the target hex.
It arrives and bombards, and then reverts to a Surface mission.

A BB in an invasion force fires at enemy defenses initially, and then at the enemy defenses whenever they fire at the invading forces. They are also useful for soaking up some of the attacker's firepower.

RE: Bombardment?

Posted: Fri Jul 23, 2010 7:48 am
by jomni
Did you check ammo?  After a bombardment run or two, your BB's main guns are dry.
And as the previous post indicated... a BB that is part of the Amphibious TF will draw fire from the Coastal Defense and save your transports. They will also fire back.
The BB in a Bombardment TF stops doing anything after the bombardment run (actually it can chase surface ships).

RE: Bombardment?

Posted: Fri Jul 23, 2010 10:06 am
by Le Ricain
I see . After the Bombardment TF has arrived, you need to place its ships into your Amphibious TF so that thye can help protect the transports. Thanks

RE: Bombardment?

Posted: Wed Dec 14, 2016 7:31 am
by adarbrauner
Hello Michaelm.

Glad making your acquientance.

If i am interested to perform a DAYLIGHT bombardement only, is there a way to achieve it?

RE: Bombardment?

Posted: Wed Dec 14, 2016 7:43 am
by Alfred
ORIGINAL: adarbrauner

Hello Michaelm.

Glad making your acquientance.

If i am interested to perform a DAYLIGHT bombardement only, is there a way to achieve it?

You have already been told, in your own created thread, how to do a daylight bombardment.

You have a habit in all your created threads of simply not accepting the explanations from knowledgeable players, of either how to accomplish what you want to do or why it cannot be done. Such an attitude will result in players who know how this game operates simply not bothering to answer your questions.

Alfred

RE: Bombardment?

Posted: Wed Dec 14, 2016 8:11 am
by adarbrauner
ORIGINAL: Alfred

You have already been told, in your own created thread, how to do a daylight bombardment.

It doesn't work.

RE: Bombardment?

Posted: Wed Dec 14, 2016 10:27 am
by Trugrit
ORIGINAL: adarbrauner
ORIGINAL: Alfred

You have already been told, in your own created thread, how to do a daylight bombardment.

It doesn't work.

It can be done.
You just don’t know what you are doing.

Some things in this game have to be done in a certain sequence.

What you want is a tactical picture just like the one below.
Use the F4 key to show the naval movement range circles.

I like to run in surface Task forces and then change to bombardment when I have the correct tactical picture.

You want to be two movement phases to the target as shown.
Then, first change the destination to the target.
Then change the mission to bombardment.
Set the Task Force to remain on station and run the turn.

The task force will move to the target and bombard in daylight.



Image

RE: Bombardment?

Posted: Wed Dec 14, 2016 10:32 am
by Trugrit

Part 2,



Image

RE: Bombardment?

Posted: Wed Dec 14, 2016 12:34 pm
by adarbrauner
I think i understand that, Trugrit (whatever your real name);

but suppose the case you're already at the target, or enough close to it;

I tried to give the 1st waypoint far away from target that much the ship shall be back at target in day impulse (12h), with command "remain on station" on of course, but still it did perform the night bombardment first, and then immediately changed to "surface" mission. I'll do other trials.


anyhow, i think, with the due respect but let's not be excessively sensible thing that is out of place and its convenience, that a command "bombard day/night or both" could be added;

alternatively at least, the system could be set in a way that "remain on station" prevent the assigned ship from reverting automatically to surface combat mode;


Am i missing something?

RE: Bombardment?

Posted: Wed Dec 14, 2016 12:46 pm
by HansBolter
DON"T USE WAYPOINTS.

Waypoints are guaranteed to screw up bombardment runs.

If you need a waypoint, set a destination with do not retire order for the hex you want to be the waypoint.
Then after you arrive, set the destination target.

RE: Bombardment?

Posted: Wed Dec 14, 2016 5:27 pm
by BBfanboy
And I think it has been mentioned before - the AI will normally not allow a bombardment to take place if your TF is already in the target hex - it seems to require a run-in of at least one hex. Many time I have had to retreat one hex before setting the bombardment in the following turn.

RE: Bombardment?

Posted: Wed Dec 14, 2016 5:58 pm
by dave sindel
ORIGINAL: BBfanboy

And I think it has been mentioned before - the AI will normally not allow a bombardment to take place if your TF is already in the target hex - it seems to require a run-in of at least one hex. Many time I have had to retreat one hex before setting the bombardment in the following turn.

Interesting.. Last turn I had a SCTF in Milne Bay hex. Changed their orders to bombardment, and they conducted the bombardment this turn without ever leaving the hex, so it can happen that way. This was the only time I've ever tried it though....

RE: Bombardment?

Posted: Wed Dec 14, 2016 6:04 pm
by Chickenboy
ORIGINAL: dave sindel

ORIGINAL: BBfanboy

And I think it has been mentioned before - the AI will normally not allow a bombardment to take place if your TF is already in the target hex - it seems to require a run-in of at least one hex. Many time I have had to retreat one hex before setting the bombardment in the following turn.

Interesting.. Last turn I had a SCTF in Milne Bay hex. Changed their orders to bombardment, and they conducted the bombardment this turn without ever leaving the hex, so it can happen that way. This was the only time I've ever tried it though....

Was it a nighttime or daytime bombardment?

RE: Bombardment?

Posted: Wed Dec 14, 2016 6:10 pm
by dave sindel
ORIGINAL: Chickenboy

ORIGINAL: dave sindel

ORIGINAL: BBfanboy

And I think it has been mentioned before - the AI will normally not allow a bombardment to take place if your TF is already in the target hex - it seems to require a run-in of at least one hex. Many time I have had to retreat one hex before setting the bombardment in the following turn.

Interesting.. Last turn I had a SCTF in Milne Bay hex. Changed their orders to bombardment, and they conducted the bombardment this turn without ever leaving the hex, so it can happen that way. This was the only time I've ever tried it though....

Was it a nighttime or daytime bombardment?

I think daytime. But I was on beer # 4 when that part of the replay ran, and the details might be a tad fuzzy.... [X(]

RE: Bombardment?

Posted: Wed Dec 14, 2016 6:22 pm
by obvert
ORIGINAL: dave sindel

ORIGINAL: Chickenboy

ORIGINAL: dave sindel




Interesting.. Last turn I had a SCTF in Milne Bay hex. Changed their orders to bombardment, and they conducted the bombardment this turn without ever leaving the hex, so it can happen that way. This was the only time I've ever tried it though....

Was it a nighttime or daytime bombardment?

I think daytime. But I was on beer # 4 when that part of the replay ran, and the details might be a tad fuzzy.... [X(]

This definitely works. I do it all of the time to get a last bit out of a TF if it made a daytime bombardment the day before (set to remain) and before leaving during the next night phase it will bombard again. Works every time.

RE: Bombardment?

Posted: Wed Dec 14, 2016 8:04 pm
by BBfanboy
ORIGINAL: obvert
ORIGINAL: dave sindel

ORIGINAL: Chickenboy




Was it a nighttime or daytime bombardment?

I think daytime. But I was on beer # 4 when that part of the replay ran, and the details might be a tad fuzzy.... [X(]

This definitely works. I do it all of the time to get a last bit out of a TF if it made a daytime bombardment the day before (set to remain) and before leaving during the next night phase it will bombard again. Works every time.
I may have been thinking of bombardments in non-base hexes - I just can't get them to happen if I start out in the same hex.

RE: Bombardment?

Posted: Fri Dec 16, 2016 3:25 am
by jmalter
for BombTFs in restricted waters against non-base hexes, it can make a difference which hexside the BombTF enters from. I had a great deal of trouble tasking BombTFs to attack hex 56,54 - the road hex that connects Pegu to Moulmein. When I tasked a BombTF against that hex, it would enter from the SW and never Bombard. In frustration, I used a waypoint 1 hex to the west of the target & my BombTFs slid in & executed their orders. Recently, I've been tasking BombTFs to hit Sabang from Port Blair, using a waypoint (retire same route) to the west of Great Nicobar. These TFs have been crunching Sabang to good effect! I reject HansBolter's 'don't use waypoints' advice.

I don't understand adarbraunars's insistence on daytime Bombardments - it gifts his enemy's air & SurfTFs with a huge advantage to a riposte counter-strike. Why wait to bombard in daylight, when you can bombard at midnight & be 3 or more hexes downrange at the end of the 2nd naval movement phase?

RE: Bombardment?

Posted: Fri Dec 16, 2016 4:22 am
by adarbrauner
ORIGINAL: jmalter

for BombTFs in restricted waters against non-base hexes, it can make a difference which hexside the BombTF enters from. I had a great deal of trouble tasking BombTFs to attack hex 56,54 - the road hex that connects Pegu to Moulmein. When I tasked a BombTF against that hex, it would enter from the SW and never Bombard. In frustration, I used a waypoint 1 hex to the west of the target & my BombTFs slid in & executed their orders. Recently, I've been tasking BombTFs to hit Sabang from Port Blair, using a waypoint (retire same route) to the west of Great Nicobar. These TFs have been crunching Sabang to good effect! I reject HansBolter's 'don't use waypoints' advice.

I don't understand adarbraunars's insistence on daytime Bombardments - it gifts his enemy's air & SurfTFs with a huge advantage to a riposte counter-strike. Why wait to bombard in daylight, when you can bombard at midnight & be 3 or more hexes downrange at the end of the 2nd naval movement phase?
Night bombardment of a coast? Only under duress and out of quasi desperate conditions.

think by yourself: if you were a member of the crew, and tasked with such a mission with darkenss?

And again: not only Guadalcanal, but also Tarawa

RE: Bombardment?

Posted: Fri Dec 16, 2016 2:57 pm
by bradfordkay
Daytime bombardment is more effective, but is only to be used when you have control of the air. If you set up for daytime bombardments in waters where your opponent has control of the air you are risking the sacrifice of those ships in the bombardment TF.