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Petition SSI to allow Matrix to cash in on SPMW
Posted: Thu Jun 06, 2002 3:04 am
by MacCready
Just another bright idea to keep SPMW festering...
Posted: Thu Jun 06, 2002 3:29 am
by Alby
Seems to me, a modern spwaw should be possible, because the code used was from sp3 and sp3 had modern warfare in it, got me? Im not that bright though
Perhaps they just never had the time or resources to complete it.
Posted: Thu Jun 06, 2002 3:35 am
by MacCready
They arent allowed by SSI to make money selling it,ie its not worth thier time.
Let's try and change that,so they'll make it.
Posted: Thu Jun 06, 2002 3:51 pm
by Warhorse
I would be interested in making a mod for it, if it weren't for the fact there is NO way now to have normal helicopter routines!! The missile routines all still work, and most everything else I saw, but unfortunately the routine for helicopter levels was lobotomized so we couldn't have spotter planes!:(
Posted: Thu Jun 06, 2002 5:22 pm
by Guderian
Hmm...can't see a point in having two modern warfare games. We have two, conceptually identical ww2 SP games - apart from major confusion for newbies it changes little. MBT is out on 14th - I hope it will be THE modern SP game (recalling all failed attempts - SP:Europe, SP:Moderna, SP:MW - I keep fingers crossed for SPC's game...)
Posted: Thu Jun 06, 2002 8:44 pm
by Fallschirmjager
Im confused about that modern battles game being made....
Do have to own Sp:23or can you dl it for free somewhere?
Then do I have to dl their ww2 mod?
Then after all that do I have to dl their modern battle mod?
Posted: Thu Jun 06, 2002 9:03 pm
by Guderian
The game is called SP:MBT
- it's for free
- it doesn't require Sp 2, 3 or spww2 or any CDs
- it will be posted on 14th July on Wargamer. Size is 45 MB.
Posted: Fri Jun 07, 2002 12:08 am
by MacCready
well graphically SPWAW blows away SPww2v5,
so I'm in favor of a windows friendly(like SPWAW)modern SP game.
Yes i look foward to SP-MBT,but its not windows friendly and anybody with a fast comp or a new version of windows is outa luck...
Posted: Fri Jun 07, 2002 4:17 pm
by antarctic
Then do I have to dl their ww2 mod?
SPcammo's website...
http://www.wargamer.com/spcammo
This is where SPMBT will be posted as well, next Friday
Antarctic
Combat Leader is the Future!
Posted: Fri Jun 07, 2002 8:51 pm
by Paul Vebber
At this point there is no point to further development of SP, as the CL engine is moving along slowly but surely...but frankly to get back into the SP code would itself take several months and modern era issues will be dealt with in a far supior way in Combat Leader: Central Front or whatever we call the Cold war module...
The key things that change between WW2 and Modern are related to the information you have at the platoon and company level. The effect of not having the "Borg Hivemind" and realistic restrictions on communications and command and control require substantial rethinking in tactics between German and Russian players in CL:EF and a similarly extreme dichotomy will exist in CL:CF between NATO and WARSAW PACT.
EW will be realistically portrayed at the Tactical level for the first time, as will the extreme frictional effects of Chemical warfare. Nucs will only be portrayed form the point of view that a battlefield may be "warm" ie a tactical nuc was used in the vicinity before the atack and the sort to frictional effects of chemicals will apply, though not as severe).
The role of technological superiority and reliability will also be evident. (as competing factors)
We think that once you see the drastic impact limited situational awareness of the battlefield and playable C2, the limitations of the SP series will have you wondering how you put up with it

Posted: Sat Jun 08, 2002 2:55 am
by MacCready
Are you committed to going the distance with CL?
1939-2010
I certainly hope so...
Posted: Sat Jun 08, 2002 6:26 am
by Fallschirmjager
The question is not whether or not they are commited. The questions is if we will buy what they sell.
If what they put out sells like they want they will make more of it.
Its that simple.
Posted: Sat Jun 08, 2002 10:49 pm
by Grenadier
If doing 7 major releases and 3 mega campaigns for SPWawW and 3 versions each for War In Russia and Pacific War is not proof we go the distance on anything we do....
Now the question is will the gamers go the distance and support Matrix in the same way we have supported the games
Posted: Sun Jun 09, 2002 12:39 am
by Les_the_Sarge_9_1
Mac is easily my choice for front man for modified tweaked fussed over versions of the original SP2 (which if I am not mistaken is what we all call SP "Modern" by any number of various labels.
If we buy it (Combat Leader), it will produce benefitial ripples. If we don't buy it, well even a total doofus can see Matrix won't be floggin a dead horse (and that means your add ons too).
Combat Leader is the future. Matrix has made this abundantly clear. Asking for someone to twist the arm of SSI to allow Matrix to do what Matrix has no intention of doing seems a trifle bit odd eh.
I have ordered a copy of SP2 (the actual original version, not a tweaked messed with offered for free thing). I am getting it through a vendor that deals in all manner of software (inluding older wargaming favourites).
It won't look as good as Steel Panthers WaW version 7.1
But I ordered it knowing that in advance.
Still at 12 bucks it's not such a bad thing to get a game a lot of us liked.
I suppose I could go and download the free offerings (heck I might yet do that). But considering the volume of people categorically saying this version is more accurate than that version, it's hard to see what option is worth the effort.
I think Combat Leader will be miles ahead of any version of Steel Panthers. It stands to reason that supporting Combat Leader, will ensure it provides the "Modern" crowd with the best Modern game possible, when the Modern Module arrives.
I can see parallels with SP 1 then 2 then 3 and then all of Matrix's version updates with the evolution of Squad Leader actually.
Squad Leader was the most perfect game then they made Coss of Iron and proved you could improve on perfection. They made Crescendo of Doom and showed that anything was possible. GI Anvil of Victory was awesome, but it was clear all the great ideas were not benefiting the whole.
That is what has happened to Steel Panthers I think. To many good ideas that are of no real value to the whole.
Thats why I am waiting for Combat Leader. All the best ideas plus all the ideas that have been waiting, molded into a game made from the beginning to use all of those ideas.
Posted: Sun Jun 09, 2002 4:24 am
by MacCready
Les,
I have a several copies of EVERY Steel Panthers cd every produced.
Though I must admit I never bothered to play SP1.
Ohh and did I mention MODS rock!!
If we are at the mercy of sales(a serious drawback of the modular system) then we may never see much if any post ww2 stuff for CL.
So that said there may come a day when were relooking at a modern recoded windows friendly version of SPMW.
Go ahaed call me crazy.
Id like to add that I fully support CL development and I personally will buy everything having to do with CL.
I just want to see CL go to the super bowl and not get knocked out of the playoffs.
Posted: Sun Jun 09, 2002 7:30 am
by antarctic
I have a few questions:
1) Is is still possible to get a copy of the SP source code?
2) MacCready: Do you know how to program? (Hint, Hint)
If the answer is yes to both questions. SPMW is a possible option. With a person with the persistence and dedication of MacCready, we should have a copy of SPMW in no time.
Antarctic
Posted: Sun Jun 09, 2002 7:39 am
by MacCready
No coder here,
I know,I'm not worthy.
Do you know what tools(software)are required to do something like that?
I dont think that the source code is availible for public consumption.
They(Matrix)can't just hand it out to anyone.

(
Posted: Sun Jun 09, 2002 7:55 am
by Huffy
yes....we will buy it...myself...and about 4 friends of mine are waiting ...patiently.....for CL...but...just...take your time....we will wait ...for a great game.
Huffy
Posted: Sun Jun 09, 2002 3:33 pm
by antarctic
Do you know what tools(software)are required to do something like that?
As I posted to your other thread, an educated guess as to what language SP was programmed in would be either C or C Plus Plus. They're were the only two decent porgramming languages around then. They still are the only two real, serious programming languages now (However, all Microsoft programmers use Visual Basic, God knows why).
Other tools? probably a few debugging tools, I don't know.
This is the extent of my programming expertise (or lack thereof).
Hope this helps.
Antarctic
Posted: Sun Jun 09, 2002 5:31 pm
by Guderian
Actually, to do a game like SPMW one needs a Programmer (that's not that hard to find) who knows the inns and outs of SP code (ouch).
Most home-grown SP mods who went the way of Dodo (Moderna, Europe, ww1, Vietnam) couldn't "bite" SP code deep anough. Add new SHPs, sure, maybe even change icon data in .exe, but that's all.
The only two groups who have ppl capable of seriously modyfing SP code are Matrix and SPC.
And with Matrix, my guesstimate is that we'll have to wait 1,5-2 years before we'll see a modern game - that assuming that Matrix doesn't die in the mean time...
So let's sit back and enjoy SPMBT (assuming it'll maintain SPww2's quality). That's the only "user-friendly" post-ww2 wargame now - between "kid's games" kile Semper Fi and People's General and "land Harpoons" - BCT and Tacops.