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Bloody Omaha
Posted: Thu Jul 29, 2010 12:43 am
by Andrew Williams
Bloody Omaha mod v1.3 for tLD
Play Dom's BO mod on tLD, experience the full Omaha experience.
Get it here
http://closecombat.matrixgames.com/Long ... Dmods.html
RE: Bloody Omaha
Posted: Thu Jul 29, 2010 12:54 am
by squadleader_id
Thanks, Shreckie!
More CC5 mod conversions please!
RE: Bloody Omaha
Posted: Fri Jul 30, 2010 3:46 am
by Third Eye
I have some glitches...
Fwd Observers cannot call in arty from inside buildings
M1 Garand and M1 Garand Grenade graphics are switched
M1 Garand Grenade has K98 grenade sound
K98 grenade has K98 sound and K98 has K98 grenade sound
Some strat map links are not shown when trying to move from one map to another yet BG's move anyways.
That is it for now, great job on the conversion! [&o]
RE: Bloody Omaha
Posted: Fri Jul 30, 2010 4:39 am
by Andrew Williams
Please, take over the conversion and include all the tLD features as well as any fixes.
As it is I'm pretty sure it is as it was for CC5.
It's a beta build and anyone who wants can get out the tools a set to work.
RE: Bloody Omaha
Posted: Fri Jul 30, 2010 4:11 pm
by davidss
Thanks [:)]
RE: Bloody Omaha
Posted: Fri Jul 30, 2010 4:12 pm
by Third Eye
When I have a team that has rifle grenades they won't fire if they're in a building.
The two connections on the in game strat map that don't show are going to Formigny from Louvieres, but they move anyways?
And Why do the Germans have French Weapons?
RE: Bloody Omaha
Posted: Fri Jul 30, 2010 8:40 pm
by Andrew Williams
The germans routinely turned captured weaponry against their former owners... just took a few years for the allies to get back to europe.
RE: Bloody Omaha
Posted: Fri Jul 30, 2010 9:09 pm
by Third Eye
Hmm I've heard of captured tanks, and cannons, etc ,but not small arms.
Like the MAS 38, and other Hotchkiss model MG's.
RE: Bloody Omaha
Posted: Sat Jul 31, 2010 10:25 pm
by squadleader_id
ORIGINAL: Third Eye
Hmm I've heard of captured tanks, and cannons, etc ,but not small arms.
Like the MAS 38, and other Hotchkiss model MG's.
French Weapons in German service
RE: Bloody Omaha
Posted: Sun Aug 01, 2010 3:27 am
by tigercub
small bug when surport is added on the map it can be lost ,you need to restart game.
nice work but give me GJS trsm and i will love ya for ever!
Tigercub
RE: Bloody Omaha
Posted: Sun Aug 01, 2010 7:43 pm
by CSO_Talorgan
ORIGINAL: Third Eye
Fwd Observers cannot call in arty from inside buildings
Is this because they are modded from mortars?
RE: Bloody Omaha
Posted: Sun Aug 01, 2010 9:55 pm
by Third Eye
ORIGINAL: CSO_Talorgan
ORIGINAL: Third Eye
Fwd Observers cannot call in arty from inside buildings
Is this because they are modded from mortars?
Well then why can't the Rifle Grenades fire out of buildings?
RE: Bloody Omaha
Posted: Mon Aug 02, 2010 2:03 am
by Andrew Williams
You will have to ask Dom.