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No bridge, big problem?
Posted: Sat Jul 31, 2010 8:14 am
by xe5
Doesnt look like lack of a major or minor bridge slows the Allied advance.
Turn 1 - Allied armor BG attacks Arnhem RR Bridge map. Allied infantry BG supports. Allies can only deploy south of the RR bridge. Axis static BG blows the bridge, Allies get full control of map.
Turn 2 - Allied armor and infantry BGs move across a major river to S. Oosterbeek and West Arnhem. Allied follow-on BGs move into Arnhem RR Bridge area.
Turn 3 - Allied follow-on BGs move across the river.
Blown minor bridges look to have the same problem.
RE: No bridge, big problem?
Posted: Sat Jul 31, 2010 9:40 am
by xe5
Only an issue in custom operations? My stock campaign doesnt seem to have these problems. BGs are confined to the 'right' side of the river when bridges are blown.
RE: No bridge, big problem?
Posted: Sat Jul 31, 2010 12:27 pm
by RD Oddball
I just looked at the BTD to be sure the location of the exit/entry VL's are correct and they appear to be. There shouldn't be a reason why custom campaigns would be acting this way unless some changes were made to the campaign.txt. Were there any? I'll see if Steve can help shed any light on this. At first blush, I agree with you it looks like a bug. Armored BG's are not supposed to be able to improvise crossings.
RE: No bridge, big problem?
Posted: Sat Jul 31, 2010 6:25 pm
by xe5
The "improvised crossing" at Arnhem RR Bridge can be reproduced in the release version using an op from the editor. Looks like blown bridges dont restrict strat movement in custom ops/camps.
RE: No bridge, big problem?
Posted: Sat Jul 31, 2010 6:54 pm
by 7A_Woulf
While talking of bridges and movement...
-The strat movement is depending of exit VL's, but does the control of bridges limit movement as well? As in Arnhem for an example; If the Germans controls the southern VL's and moves in a BG from the north while the Paras controls the bridge, can that BG move away to the south in the following turn or does the control of the bridge limit those movements as well?
Know it might be hard to implement, but it would be a nice feature. [8D]
RE: No bridge, big problem?
Posted: Sun Aug 01, 2010 1:58 am
by xe5
@7A - in the situation you describe, the Axis BG can move away to the south in the following turn. In effect it jumps over the paras holding the bridge.
RE: No bridge, big problem?
Posted: Sun Aug 01, 2010 2:36 am
by RD Oddball
ORIGINAL: xe5
The "improvised crossing" at Arnhem RR Bridge can be reproduced in the release version using an op from the editor. Looks like blown bridges dont restrict strat movement in custom ops/camps.
Okay. That's how I'll report it then. Thanks.
RE: No bridge, big problem?
Posted: Thu Aug 05, 2010 8:55 pm
by SteveMcClaire
ORIGINAL: xe5
The "improvised crossing" at Arnhem RR Bridge can be reproduced in the release version using an op from the editor. Looks like blown bridges dont restrict strat movement in custom ops/camps.
If you're not seeing this in a custom op, it may be due to the way your op is set up and where the BGs are entering the bridge map from. You can shift+click the map diamond in the scenario editor to see / set the initial entry VLs for BGs.
Steve
RE: No bridge, big problem?
Posted: Thu Aug 05, 2010 9:44 pm
by xe5
Both sets of images clearly show follow-on Allied BGs crossing through a strategic area with a blown bridge from the south side of the waterways to the north.
RE: No bridge, big problem?
Posted: Fri Aug 06, 2010 12:22 am
by SteveMcClaire
Sorry, I wasn't blowing off your info -- Oddball has logged it as a bug and it will be looked at for patch #2. I was just offering a suggestion on something you could try given that I haven't investigated it yet.
RE: No bridge, big problem?
Posted: Fri Aug 06, 2010 6:09 am
by xe5
The Allied BGs that caused the Axis to detonate were started on the south side of the waterways in the major/minor examples above. Not an issue in the GC. Havent tested it yet in stock ops.
The pics of Best show an associated bug where BGs owning blown bridge maps cant use either of the "double exit VLs" (eg. 'to Son North' & 'to Son South') to move.
RE: No bridge, big problem?
Posted: Sat Aug 07, 2010 10:27 am
by xe5
The following illustrations are from a stock H2H Grand Campaign with both sides (laptop vs desktop) using the 5.60.00 release version. The legend below applies to all the illustrations:

RE: No bridge, big problem?
Posted: Sat Aug 07, 2010 10:33 am
by xe5
The bridge at Best is blown on turn 1 (9/17 @ 1500).
The AB BG is able to move to Eindhoven but shouldnt be. It arrived on Best from Son Heath and should be blocked from crossing the blown Best bridge to Eindhoven.
The AB BG isnt able to move to Son but should because there are exit VLs to Son on both sides of the bridge.

RE: No bridge, big problem?
Posted: Sat Aug 07, 2010 10:41 am
by xe5
The bridge on Son is blown on turn 1.
The AB BG on Son is able to move to Eindhoven but shouldnt. It arrived from Son Heath and the blown bridge should prevent it from crossing the waterway to Eindhoven.
The AB BG cant move to Nederwetten for the reason it shouldnt move to Eindhoven - the exit VL is on the other side of the blown bridge from where the BG arrived.
The AB BG should be able to move to Best because there are exit VLs on both sides of the bridge.

RE: No bridge, big problem?
Posted: Sat Aug 07, 2010 10:42 am
by RD Oddball
Thanks Mick. Additional info logged with the bug.
RE: No bridge, big problem?
Posted: Sat Aug 07, 2010 10:47 am
by xe5
The bridge at St Oedenrode was blown on turn 1. 2 AB BGs had moved onto the map from different sides of the bridge.
On turn 2, the AB BG that moved to St O. from the north side of the bridge (from Veghel) is correctly prevented from moving to any map south of the bridge. That BG can only move back to Veghel.

RE: No bridge, big problem?
Posted: Sat Aug 07, 2010 10:53 am
by xe5
The AB BG that attacked St O. from the south side of the bridge (Son Heath) is correctly prevented from moving north of the blown bridge to Veghel.
It appears that the blown bridge function is working properly on St Oedenrode. The only way to be sure would be to test moving to St O. from Schijndel, Geelders and Son also.

RE: No bridge, big problem?
Posted: Sat Aug 07, 2010 11:00 am
by xe5
The bridge at Veghel was blown on turn 1.
On turn 2, the AB BG that had arrived from Dinther should not be able to move south to Schijndel or St Oedenrode because those exit VLs are on the other side of the blown bridge.
The AB BG at Veghel can, and should, be able to move to Uden and Gemert because those exit VLs are on the same side of the bridge as the map that BG arrived from.

RE: No bridge, big problem?
Posted: Sat Aug 07, 2010 11:10 am
by xe5
The bridge at Grave was blown on turn 1.
On turn 2, the AB BG that started turn 1 at DZ E south of the bridge on Grave is correctly prevented from moving north of the blown bridge to Overasselt or Teersdijk.
The AB BG at Grave is properly allowed to move south to Oss or Uden because those exit VLs are on the same side of the blown bridge as where the BG started from.
The blown bridge function at Grave seems to be working right. Again, we can only be certain with additional testing by moving to Grave from different directions.

RE: No bridge, big problem?
Posted: Sat Aug 07, 2010 11:15 am
by xe5
The bridge at Heumen was blown on turn 1.
On turn 2, the AB BG cant, and shouldnt be able to, move south to Overasselt because that exit VL is on the other side of the blown bridge from where it arrived.
The AB BG is correctly allowed to move to Blankenberg Bridge, Driehuizen, Groesbeek Heights South or back to Mook.
The blown bridge function at Heumen seems to be working right (caveats apply).
