Page 1 of 1
For A Fair Fight vs. the AI
Posted: Tue Aug 03, 2010 4:57 pm
by xe5
Accept the default deployment. Do not reposition or issue orders to your teams before battle.
RE: For A Fair Fight vs. the AI
Posted: Tue Aug 03, 2010 6:16 pm
by Southernland
What about sort through AI teams to give them the best possible mix to fight the human player? ie replace Pzsrk teams with infantry or MGs if playing vs a human intantry BG?
RE: For A Fair Fight vs. the AI
Posted: Tue Aug 03, 2010 6:48 pm
by Bamilus
tm.asp?m=2111693
This is a good thread from awhile back with some ideas for making a better playing experience versus the AI (using your own house rules).
RE: For A Fair Fight vs. the AI
Posted: Tue Aug 03, 2010 7:47 pm
by TheReal_Pak40
ORIGINAL: Bamilus
tm.asp?m=2111693
This is a good thread from awhile back with some ideas for making a better playing experience versus the AI (using your own house rules).
LOL, that thread was started by Xe5.
RE: For A Fair Fight vs. the AI
Posted: Tue Aug 03, 2010 8:25 pm
by Bamilus
Whatever. Good reference for everyone else [:D]
RE: For A Fair Fight vs. the AI
Posted: Wed Aug 04, 2010 12:27 am
by Reboot
After playing CC for quite a while I got bored with beating the AI like a rented mule.......so.... and it isn't fair, but for a real challenge, I set elite versus recruit, bolster the AI unit selection (like SL's suggestion), and reduce my own manpower to 2 platoons (I do however carefully choose/substitute units for my 2 platoons).
Then the game becomes a real test of stealth & ambush, with team co-ordination paramount (every man is of value and every loss a problem). Using terrain to best tactical advantage is critical as are air, mortar & artillery support.
Although it "slows down" the game, I find this approach promotes pulse-pounding small team commando-type action and killing/reducing the enemy forces without incurring losses is the only way to win maps. I get to know, and get invested in the squads, and even individuals. I tend to rename units to promote this. After action reports mean checking leadership, moral and health levels in prep for the next action.
Unfortunately with this setup, banzai-charging bridges is out of the question and winning any battle "quickly" is unlikely, so winning the GC in LSA as the Allies is a real long shot.....but I'm going to try.
RE: For A Fair Fight vs. the AI
Posted: Wed Aug 04, 2010 2:27 am
by TheReal_Pak40
reboot,
I tend to do your approach too. At least I did that for CC2 once I learned to master the AI. I like that better than accepting the default deployment.
RE: For A Fair Fight vs. the AI
Posted: Wed Aug 04, 2010 1:08 pm
by Reboot
the default placement works well for the parachute landing maps in LSA as it helps simulate jumpers being scattered all over Hell's Half Acre as they frequently were
RE: For A Fair Fight vs. the AI
Posted: Wed Aug 04, 2010 1:43 pm
by xe5
The AI always accepts the default 'scattered all over Hell's Half Acre' deployment