GC Campaign Scen 1
Posted: Sun Aug 08, 2010 12:45 pm
I will play either side 1 turn a day and sometimes more.
Normal HR
Settings: Historical First turn - off
Surprise - on
Damage Control - on
Realistic subs - on
fog of war - on
advanced weather - on
no unit withdrawl - off
auto subs - off
expand all at start - off
realistic R&D - off
Player defined upgrades - on
Turn 1 rules
Allied cannot make new TFs
Allied existing TFs can be moved
No Chasing of allied CVs
Normal HR
Settings: Historical First turn - off
Surprise - on
Damage Control - on
Realistic subs - on
fog of war - on
advanced weather - on
no unit withdrawl - off
auto subs - off
expand all at start - off
realistic R&D - off
Player defined upgrades - on
Turn 1 rules
Allied cannot make new TFs
Allied existing TFs can be moved
No Chasing of allied CVs