It Ain't Academic - Some First Impressions
Posted: Thu Aug 12, 2010 12:55 am
Released roughly a week ago, 9 screen shots, 1 AAR and a lousy video showing 2 tanks... I have to wonder whether Matrix or Slitherine know what he concept of marketing is all about? Because other than a forum suddenly appearing here and following the few posts of a number of hobbyists, there is absolutely no encouragement or impetus offered to make anyone want to go out and buy this game. What is it all about? What is its scale? What makes it worth the money? What makes it seem to be anything fresh?
So being the independent impulse buyer that I am, I of course, plonked down my money and just bought the game!
The Purchase
I'm still a big fan of Digital River's involvement with Matrix. Once again a hassle free purchase and with Star Downloader, the game's 163 megs downloaded in a breeze.
The Installation
Owning a number of Matrix games, I'm fairly used to the typical Matrix window popping up asking players whether they wish to install, update, read or run the game. So I was a bit taken aback when instead, a full screen (non-Matrix looking) request popped up with the install prompt.
I created a directory location with a couple of clicks and the game installed fine. All up at this point, I'd spent no more than ten minutes from purchase to load. Really impressive stuff considering the impulse nature of the whole exercise.
The Load
Wow, it all installed with ease and I'm ready to play right? Click the desk top icon with no intention of reading a word of rules and hello?
I'm asked to connect to the net? I'm told not to worry, that if I have a regular net connection there will be nothing else I need to do. Click "ok" and hello?
A "you're not registered" box pops up, in which I'm able to discern that by registering I get to play other people on the net. Umm, well let me click... HELLO!
A "There's an update" dialog pops up before I can do anything else. I suppose I better click "ok" on that.
Initialising...
And a little black DOS box with the word "Initialising..." activates and does nothing for another ten minutes.
Thank goodness for board gaming because in that time I'm able to cut and punch out the entire counter mainfest of the new GMT Deluxe Twilight Struggle. Nice thick components by the way, mounted board but I digress. At least digressing gives me something else to do.
Finally relief. DOS tells me that its found the update and will now load it. Cool. It does. It vanishes. I click "no" to register and I'm able to once again find the game's icon to play away.
A Nice Little Package Inside
For anyone whose looked at the paltry number of game screens available for preview, the cartoon artwork of the interface is readily apparent - and I just love it. It's crsip, it has flair, it harkens back to my childhood filled with Commando comics and it conveys the message; "just have fun with this game".
Four play options are offered first up. A Tutorial, Western Desert, Normandy and Bulge campaign. Only the Tutorial is available for immediate access. The others it seems need to be unlocked. Why? I have no idea. Something to do with... I have no idea.
So I fire up the tut and some full screen comic art heralds the type of action that I think is about to unfold. There's a tank duel and something to do with the air.
And I'm right. The player is asked to move, fire and run an air strike over two "scenarios". I do all these things with ease.
And the Net Result Is?
Well, whilst the tutorial runs by way of comic-style dialog boxes hinting what needs to be done to move on - and mouse-overs give information regarding parts of the interface, just moving, firing and strafing cannot be all there is to the game!
Compared to the video tutorials for Battles From the Bulge, there really is no point to the tutorials offered here. The game might as well have just offered a cheat sheet - left click (select), right click (order), double right click (execute). As a tutorial there really needs to be more.
The good news is that after following these few clicks, the Western Desert Campaign unlocks. Thanks! And I just played around with the first battle and I'm drawn in to want to see more.
The art is great, the sound effects fun, the interface so far is a no brainer. I might just print out the rules for a quick read.
Summary
I still do not know what the scale of the game is. I'm presuming platoon but I just don't know yet.
This game is not as bad "out of the virtual wrapper" as Commader Napoleon and Operation Barbarossa were for me - that from the start gave me alarm bells that I'd wasted my money. I don't get that feeling at all here.
So if Battlefield Academy is going to offer me a minatures feel of war gaming as a cross between Panzer General 3 Allied Assault, Axis and Allies Minatures, Tide of Iron and Memoir 44, I'm going to ride this one out for a few sessions of relaxation.
If you can get over the quirky install and update, you will be gaming without reading a word of rules within minutes of clicking "play".
As a first impression. I'm above-neutral on this one and I can't wait to finish this post and see what more lays inside.
Happy gaming,
Adam.
So being the independent impulse buyer that I am, I of course, plonked down my money and just bought the game!
The Purchase
I'm still a big fan of Digital River's involvement with Matrix. Once again a hassle free purchase and with Star Downloader, the game's 163 megs downloaded in a breeze.
The Installation
Owning a number of Matrix games, I'm fairly used to the typical Matrix window popping up asking players whether they wish to install, update, read or run the game. So I was a bit taken aback when instead, a full screen (non-Matrix looking) request popped up with the install prompt.
I created a directory location with a couple of clicks and the game installed fine. All up at this point, I'd spent no more than ten minutes from purchase to load. Really impressive stuff considering the impulse nature of the whole exercise.
The Load
Wow, it all installed with ease and I'm ready to play right? Click the desk top icon with no intention of reading a word of rules and hello?
I'm asked to connect to the net? I'm told not to worry, that if I have a regular net connection there will be nothing else I need to do. Click "ok" and hello?
A "you're not registered" box pops up, in which I'm able to discern that by registering I get to play other people on the net. Umm, well let me click... HELLO!
A "There's an update" dialog pops up before I can do anything else. I suppose I better click "ok" on that.
Initialising...
And a little black DOS box with the word "Initialising..." activates and does nothing for another ten minutes.
Thank goodness for board gaming because in that time I'm able to cut and punch out the entire counter mainfest of the new GMT Deluxe Twilight Struggle. Nice thick components by the way, mounted board but I digress. At least digressing gives me something else to do.
Finally relief. DOS tells me that its found the update and will now load it. Cool. It does. It vanishes. I click "no" to register and I'm able to once again find the game's icon to play away.
A Nice Little Package Inside
For anyone whose looked at the paltry number of game screens available for preview, the cartoon artwork of the interface is readily apparent - and I just love it. It's crsip, it has flair, it harkens back to my childhood filled with Commando comics and it conveys the message; "just have fun with this game".
Four play options are offered first up. A Tutorial, Western Desert, Normandy and Bulge campaign. Only the Tutorial is available for immediate access. The others it seems need to be unlocked. Why? I have no idea. Something to do with... I have no idea.
So I fire up the tut and some full screen comic art heralds the type of action that I think is about to unfold. There's a tank duel and something to do with the air.
And I'm right. The player is asked to move, fire and run an air strike over two "scenarios". I do all these things with ease.
And the Net Result Is?
Well, whilst the tutorial runs by way of comic-style dialog boxes hinting what needs to be done to move on - and mouse-overs give information regarding parts of the interface, just moving, firing and strafing cannot be all there is to the game!
Compared to the video tutorials for Battles From the Bulge, there really is no point to the tutorials offered here. The game might as well have just offered a cheat sheet - left click (select), right click (order), double right click (execute). As a tutorial there really needs to be more.
The good news is that after following these few clicks, the Western Desert Campaign unlocks. Thanks! And I just played around with the first battle and I'm drawn in to want to see more.
The art is great, the sound effects fun, the interface so far is a no brainer. I might just print out the rules for a quick read.
Summary
I still do not know what the scale of the game is. I'm presuming platoon but I just don't know yet.
This game is not as bad "out of the virtual wrapper" as Commader Napoleon and Operation Barbarossa were for me - that from the start gave me alarm bells that I'd wasted my money. I don't get that feeling at all here.
So if Battlefield Academy is going to offer me a minatures feel of war gaming as a cross between Panzer General 3 Allied Assault, Axis and Allies Minatures, Tide of Iron and Memoir 44, I'm going to ride this one out for a few sessions of relaxation.
If you can get over the quirky install and update, you will be gaming without reading a word of rules within minutes of clicking "play".
As a first impression. I'm above-neutral on this one and I can't wait to finish this post and see what more lays inside.
Happy gaming,
Adam.