several observations from a newbie
Posted: Sat Aug 14, 2010 7:16 pm
Hello,
I bought the game last month and have to admit that I am just addicted to the game. I have played several times till 0400 in the night completly forgetting time, and regretting it the next morning at 0700 at my work...
An army officer myself, I do have to congratuale the makers of this game in the first place. Hura! You have made a wonderfull and detailed game!
The AI is great and you can almost command a division like a real commander can.
A few observations I have made that I think are worthwhile to mention, because I think that they are strange:
- Very persistent resistance.
In some scenario's (i.e. Elsenborn Ridge) I advanced with three panzerjagerL70 companies against an allready battered antitankplatoon consisting of only a single antitankgun. And it managed to hold for one and a halve day! The same in 'peiper on the meuse', where a german company was surrounded by three US para battalions!! and it hardly lost a single man for one day! And it kept the US-battalions busy, instead of them advancing to the bridge which was much more important for them.
- Magical resupply.
In some case I managed to completly surround the enemy units. But still their resupply turned to be in good order. I had no clue where their transport columns could come from. It would be nice to see the transports on the main-supply-routes to the units any way, in order to intercept them (which happens now semi-automaticly).
-Infiltrating units or lonely units are still completly functional
Normaly you would concentrate your attack and screen only the terrain in between. But after a while lonely or circumvented enemy units start to bypass my combat units (which I understand) and than attack my logistical bases. This is not so realistic. Also because they still seem to be able to put up a good fight and call in fire support. Here something that simulates the 'chain of command' could be nice. For example radio-ranges. In WO-2 the ranges that radio's could transmit where not very impressive; an 8km radio usually transmitted only 2-3km due to dust, rain, forrests, etc, especcialy during fights. Now when a unit is out of radiorange; it should not be able to call for fire support, can not be found for resupply (after moving to a new location), can't do suicide missions.
-angle of attack
This is something I do not know, but I was just wondering. How does this game deal with attacks from the flank or from behind? Sometimes I have the impression that it just don't matters from which side I attack an enemy, and where I expect several burning tanks moving on a road and being attacked by KingTigers from the flank, they just turn their facing and manage to survive. Is this being dealt with in the type of formation?
Again, just a few observations that wondered me, in an otherwise fantastic and addictive game!
Hats Off!![&o]
I bought the game last month and have to admit that I am just addicted to the game. I have played several times till 0400 in the night completly forgetting time, and regretting it the next morning at 0700 at my work...
An army officer myself, I do have to congratuale the makers of this game in the first place. Hura! You have made a wonderfull and detailed game!
The AI is great and you can almost command a division like a real commander can.
A few observations I have made that I think are worthwhile to mention, because I think that they are strange:
- Very persistent resistance.
In some scenario's (i.e. Elsenborn Ridge) I advanced with three panzerjagerL70 companies against an allready battered antitankplatoon consisting of only a single antitankgun. And it managed to hold for one and a halve day! The same in 'peiper on the meuse', where a german company was surrounded by three US para battalions!! and it hardly lost a single man for one day! And it kept the US-battalions busy, instead of them advancing to the bridge which was much more important for them.
- Magical resupply.
In some case I managed to completly surround the enemy units. But still their resupply turned to be in good order. I had no clue where their transport columns could come from. It would be nice to see the transports on the main-supply-routes to the units any way, in order to intercept them (which happens now semi-automaticly).
-Infiltrating units or lonely units are still completly functional
Normaly you would concentrate your attack and screen only the terrain in between. But after a while lonely or circumvented enemy units start to bypass my combat units (which I understand) and than attack my logistical bases. This is not so realistic. Also because they still seem to be able to put up a good fight and call in fire support. Here something that simulates the 'chain of command' could be nice. For example radio-ranges. In WO-2 the ranges that radio's could transmit where not very impressive; an 8km radio usually transmitted only 2-3km due to dust, rain, forrests, etc, especcialy during fights. Now when a unit is out of radiorange; it should not be able to call for fire support, can not be found for resupply (after moving to a new location), can't do suicide missions.
-angle of attack
This is something I do not know, but I was just wondering. How does this game deal with attacks from the flank or from behind? Sometimes I have the impression that it just don't matters from which side I attack an enemy, and where I expect several burning tanks moving on a road and being attacked by KingTigers from the flank, they just turn their facing and manage to survive. Is this being dealt with in the type of formation?
Again, just a few observations that wondered me, in an otherwise fantastic and addictive game!
Hats Off!![&o]