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Pre-Damage?
Posted: Mon Aug 16, 2010 8:13 pm
by Juramentado
Folks,
Is there a way to pre-damage a unit in the SE? I am interested in creating an "escort a cripple" type of scenario.
Thanks!
Harpoon
Posted: Mon Aug 16, 2010 9:56 pm
by hermanhum
Sorry, something like that is just not possible. The only way that might happen is to edit a database and create a 'damaged unit' for inclusion that is missing sensors and has a reduced number of damage points, speed, etc.
RE: Harpoon
Posted: Tue Aug 17, 2010 9:51 am
by Juramentado
Thanks Herman!
Harpoon
Posted: Tue Aug 17, 2010 10:01 am
by hermanhum
No worries. Just FYI, but this kind of thing can be tried in H3/ANW. You would set up your scenario, run it a bit, attack the ship with something to inflict damage, then re-set everything with the Scenario Editor before publishing it for others to try.
This is a dicey and imprecise procedure. You cannot control exactly what weapon systems are hit, how much damage is done, fire, flotation damage, etc. It can also cause other problems in the long run. I suspect that is the primary reason why it hasn't been done much in H3/ANW, either. Just too many potentially bad side-effects.
RE: Harpoon
Posted: Tue Aug 17, 2010 10:55 am
by donaldseadog
Could you start with the ship grounded?
You'd have the added fun (?) of getting it refloated.
Don Thomas
RE: Harpoon
Posted: Tue Aug 17, 2010 12:09 pm
by CV32
If there were enough call for it, I'd be willing to create an entry in the HCE database that simulated a damaged or crippled ship, but it would of course only be a generic representation.
Don's suggestion could work decently well, though one would have to be careful not to 'ground' the ship too badly. The effort to refloat can be frustrating and would impinge on game time.
Harpoon
Posted: Tue Aug 17, 2010 4:07 pm
by hermanhum
ORIGINAL: donaldseadog
Could you start with the ship grounded?
You'd have the added fun (?) of getting it refloated.
Interesting and novel idea!
You would have to leave a note in the orders requiring the player to not play with the "Ignore land" setting. Also, does grounding damage weapons and sensors? I think it might be a bit to unpredictable and imprecise in that you could not specify 20% damage or max speed of 10kts
RE: Harpoon
Posted: Wed Aug 18, 2010 8:59 pm
by Juramentado
Hi Brad!
That would be perfect. I know I'm already invoking scope creep, but would it be possible to give us two generic representations? One would have Large radar profile and the other Small?
Regards,
-Armando
RE: Harpoon
Posted: Thu Aug 19, 2010 1:03 pm
by CV32
ORIGINAL: Juramentado
Hi Brad! That would be perfect. I know I'm already invoking scope creep, but would it be possible to give us two generic representations? One would have Large radar profile and the other Small? Regards, Armando
Okay, make your request and further thoughts known in the appropriate thread over at
HarpGamer, and we'll flesh it out.