Page 1 of 3

ideas for witp2 (probaly cant be done in AE)

Posted: Wed Aug 18, 2010 12:18 pm
by Czert3
- add events suport - fom many new interesing things

1. when you capture certain (main) bases, then main oponent surrender automaticaly, removing all his units, leaving only ones outide enemy range - e.q. if japanese capture all main philipinese cities, then philipinese surrender, with adding all philipene bases to japanese ( I hate conquering small, empty bases). Onlyest philipenese units which will continue fight will be outide philipenese main island.

2. wars start only between combatants - for this insired me this thread - tm.asp?m=2547903 - so, if plaers decide to ignore PH (and philipines), then his have war only with europe + china, or can completly ignore (for certain time) all pacific completly with moto "kill all chinese first, then deal with rest".
Of course with corespondinh triggers - if japanese decide to conquer all china firstm, then it will not need mighty fleet :) - shipbuilding program greatly reduced, but will be resumed once great sea war start.

And it will brigh one nice feture too - I will LOVE to see on 8th. to see (historical) newspapers informing on japanese attack on PH and declaration of war :).

3. this will mainly for "fun" - like news informing about your side first ace (and pilot who will kill more than 10,20,30..etc), infos of great/important war events (e.q. conquring PH :))) ), first enemy capital ship sunk..... you will get idea.

4. "forced" recombining - it will merge (if posible) all subunits of air wing to main (can work for LCU too) , if adding of planes is not posible (different type), then only pilots are added. Every non-mergeable detachment of planes/pilots is send to pool.


For now, it is all. Others ideas are welcomed.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Wed Aug 18, 2010 2:06 pm
by DuckofTindalos
No "probably" about it.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Wed Aug 18, 2010 2:32 pm
by Nikademus
WitP2? [X(]

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Wed Aug 18, 2010 2:52 pm
by Sredni
There's another thread from a while back like this you might want to check out.

tm.asp?m=2497499&mpage=1&key=

A bunch of idea's for future witp's

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Wed Aug 18, 2010 3:39 pm
by DeriKuk
I want to sea a score-sheet for submarine aces.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Wed Aug 18, 2010 4:02 pm
by Ossian
ORIGINAL: hjalmar99

I want to sea a score-sheet for submarine aces.

+1.

I'd love to see this extended to all naval commander's.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Wed Aug 18, 2010 5:24 pm
by Fletcher
WITP AE is less than 1 y.o. It´s too quick to begin with suggestion for future releases, IMHO !. I think we have an amazing and huge simulation on hand to thinking in future. MODs will be wellcomed, like DaBigBabes, but we may enjoy with this AE pearl for several years ! ( I want to end any of my games!).

About your suggest, I have serious doubts about americans would not to war if dutch and british were surprise attacked at S.R.A. Americans, British, Dutch and Australian (ABDA) were linked before the war started on Dec. 7th 1942 with war plans thinking in the posibility of a japanese agression at S.R.A. (USN DESTROYERS from Asiatic Fleet were on route to Singapore at Dec 7th, 1941 to join with Force Z).

Best wishes,
Ramón


RE: ideas for witp2 (probaly cant be done in AE)

Posted: Wed Aug 18, 2010 5:35 pm
by Hotschi
ORIGINAL: hjalmar99

I want to sea a score-sheet for submarine aces.

Me too.

I would also like to have the ability to set target priorities for sub operations, i.e. "target tankers", "target escorts" and the like.
And submarine recce missions.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Wed Aug 18, 2010 7:24 pm
by janh
WITP is surely a couple of years away, if it every comes to reality.  This game is really really good, within its design limits, and lacks only in a very few things (ground combat model tank/blitz warfare capable; supply model [w/ base-, non-base hexes]; perhaps (?) minor tweaks to 4E capabilities; dynamic production system for US, GB and Russia based on events [increased/decreased production if threatened more/less than historical]; and in my opinion most importantly: A truly powerful scripting language with variable assignments, arithmetics, functions to test units, locations, all stats, script orders, interfere with the production values, etc for dynamic scripting of AI á la ARMA2).

 The impact of those things is at this point surely minor, at large the War in the Pacific region is modeled very well, so I would be surprised if there would be a new WITP2 in the works so soon given that this game also has only a small customer ship and long lifetime.  Honestly, if they would only do a minor overhaul of the AI scripting capabilities in a patch and make it a little more dynamic (i.e. when a script fires, give it a function to test the enemy LCU/air/naval strength at the target area, or en route, and maybe adjust dynamically its own force needs before sending weak 2CV task forces to be slaughtered peacemeal...), it would be a near perfect game.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Thu Aug 19, 2010 12:16 am
by Grfin Zeppelin
They should first release some kind of expansion. The developers deserve more money for this gem imo [:)]

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Thu Aug 19, 2010 1:19 am
by jomni
For 1 and 2, seems to be more like a game of HOI.  [:D]
Historical grognards will cry foul given all the ahistorical possibilities that this feature will bring.
BTW, Storm Over the Pacific has these elements.

I'd like to keep WITP an operational game of combat instead of geopolitical strategy.
In fact the production model is alredy too much for me.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Thu Aug 19, 2010 3:27 pm
by Czert3
ORIGINAL: Fletcher
WITP AE is less than 1 y.o. It´s too quick to begin with suggestion for future releases, IMHO !. I think we have an amazing and huge simulation on hand to thinking in future. MODs will be wellcomed, like DaBigBabes, but we may enjoy with this AE pearl for several years ! ( I want to end any of my games!).

About your suggest, I have serious doubts about americans would not to war if dutch and british were surprise attacked at S.R.A. Americans, British, Dutch and Australian (ABDA) were linked before the war started on Dec. 7th 1942 with war plans thinking in the posibility of a japanese agression at S.R.A. (USN DESTROYERS from Asiatic Fleet were on route to Singapore at Dec 7th, 1941 to join with Force Z).

Best wishes,
Ramón

Hmmmm, interesing, didnt known that, but I think even with Japanese agresion in SRA, it will take certain time to persdude Americans to declare war (from weeks to months). Why ? It is simple - look at thier pre-WWII entry, they was very pro-allied sided - even with US destroyers ecorting some UK convoys (and attacing german subs) - but it was far away from declaring war. They needed PH to enter war, and hitlers DOW to them to engage with germany and thiers allies.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Thu Aug 19, 2010 3:38 pm
by Czert3
ORIGINAL: jomni
For 1 and 2, seems to be more like a game of HOI.  [:D]
Historical grognards will cry foul given all the ahistorical possibilities that this feature will bring.
BTW, Storm Over the Pacific has these elements.

sure point 2 is mainly for "whai if" scenarios, in which some historical grognards can die due to heart attack :), but pint 1 IMO will make game more accurate.

And score board for submarine commanders is surely extremly nice idea (and when we are in it - for every ship it will be nice, I want to know hom many sharks get thier food due to my KB :))) ).


And AE is already stand-alone expansion of WITP, so, it will be surely interesing to see (stand-alone) expansion of expansion :).

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Thu Aug 19, 2010 4:10 pm
by crsutton
All I really want is a cup holder for my chair. Is that asking too much?

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Thu Aug 19, 2010 4:20 pm
by RyanCrierie
I'd like to see a bit more finegrained control over aircraft loadouts -- being able to define more than just normal and "extended" range loadouts would be nice; as would having better control over what swaps with torpedoes. For example, the B-42 mixmaster could carry two MK 13 torpedoes internally or 16 x 500 lb bombs.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Fri Aug 20, 2010 2:38 pm
by Czert3
quick one - show if ship damage is same, increasing or repaired (with arrow or something).

and second - when upgrading aircraft, add another colum next to numbers in pool - replacement/production rate. To know if it make sense to select them or not :). Very useful for someone who isnt very familiar in actual allied plane production in that time. Going to aircratf production/replacement and looking for that planes is posible, but it will add to much unnecesary mouse clicks/time waste/nano-managment. But I neeed to say that latest patches reducing nanomanagment. Very nice, and continue with this.

another edit - cooperation between subs/planes - if recoon plane spoots enemy ships(or sub) and sub is in move range, thne sub will try to intercept that ships.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Mon Aug 23, 2010 9:38 am
by Czert3
and for ship info - build in system which explains XX is ship class this (and used for this). For youic info I use editor, but it stuill far from ideal solution (not all clases are explained,. like xAP).

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Mon Aug 23, 2010 10:21 am
by Torplexed
I would like to see fatigue modeled for ship's crews as well as pilots. That way I'll better resist the habit of sending my undamaged subs right back out to sea the moment they've been refueled. Might cut down on how quickly the Japanese merchant marine is decimated in the course of the game.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Mon Aug 23, 2010 12:38 pm
by oldman45
ORIGINAL: Fletcher


About your suggest, I have serious doubts about americans would not to war if dutch and british were surprise attacked at S.R.A. Americans, British, Dutch and Australian (ABDA) were linked before the war started on Dec. 7th 1942 with war plans thinking in the posibility of a japanese agression at S.R.A. (USN DESTROYERS from Asiatic Fleet were on route to Singapore at Dec 7th, 1941 to join with Force Z).

Best wishes,
Ramón


There was no treaty between the US and GB or the Dutch. If Japan had focused on the DEI and left the US out of it, there would not have been a war in '41. That is why Roosevelt was trying so hard to force the situation where the US and the Axis powers would get into a fight. The American people were dead set against going to war.

RE: ideas for witp2 (probaly cant be done in AE)

Posted: Mon Aug 23, 2010 2:38 pm
by Zemke
#2 I have strong doubts the US would sit by, there were plans for a US attack on Japan if they continued their war of aggression in China, granted they were only plans, and selling the US public would have been hard, but I would not discount the possibility.  So to assume the US would do nothing while Japan romped all over the British and other Allies is maybe a bit much.  Perhaps a percentage chance the US enters the war the longer or more aggressive or successful the Japanese are would be realistic.

#3  Now this one I like a lot, I think an addition that adds more personality to the game is great.  In the pilots list there could be a "famous aces" list and their loss would impact moral in some way for a short time.

An addition I would like to see is a historical battles marker, in other words where past major battles took place, there would be a small "crossed sabers" for example, and when you moused over the location, it would show a list of ships or land units, the date and outcome, and ships sunk, based on your particular sides own reports, so it would match the FOW ships sunk list, not every battle, just the major ones.