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WIF Add-ons included in MWIF

Posted: Tue Aug 24, 2010 11:38 pm
by Shannon V. OKeets
Here is a summary spreadsheet of the counters and maps in MWIF (product 1). Thanks, Patrice.


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RE: WIF Add-ons included in MWIF

Posted: Sun Jul 21, 2013 2:22 pm
by Easo79
Some weeks ago I saw at this forum the list of optional rules (and/or expansions?) that are going to be implemented, but I cannot find it anymore [&:]. I do not rememeber in which thread it was located. I remember, though, that it displayed a warm, cream-coloured layout. ¿Has anybody a clue about its location?

RE: WIF Add-ons included in MWIF

Posted: Sun Jul 21, 2013 4:48 pm
by Shannon V. OKeets
ORIGINAL: Easo79

Some weeks ago I saw at this forum the list of optional rules (and/or expansions?) that are going to be implemented, but I cannot find it anymore [&:]. I do not rememeber in which thread it was located. I remember, though, that it displayed a warm, cream-coloured layout. ¿Has anybody a clue about its location?
Here it is again.

RE: WIF Add-ons included in MWIF

Posted: Sun Jul 21, 2013 4:52 pm
by Shannon V. OKeets
ORIGINAL: Easo79

Some weeks ago I saw at this forum the list of optional rules (and/or expansions?) that are going to be implemented, but I cannot find it anymore [&:]. I do not rememeber in which thread it was located. I remember, though, that it displayed a warm, cream-coloured layout. ¿Has anybody a clue about its location?
Here it is again.

Image

RE: WIF Add-ons included in MWIF

Posted: Sun Jul 21, 2013 4:55 pm
by Shannon V. OKeets
ORIGINAL: Easo79

Some weeks ago I saw at this forum the list of optional rules (and/or expansions?) that are going to be implemented, but I cannot find it anymore [&:]. I do not rememeber in which thread it was located. I remember, though, that it displayed a warm, cream-coloured layout. ¿Has anybody a clue about its location?
Here it is again.

EDIT: I can't seem to get the forum software to display the picture. But you can download the attachment - which is the JPG.

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RE: WIF Add-ons included in MWIF

Posted: Sun Jul 21, 2013 5:40 pm
by Easo79
Due to reasons well beyond my comprehension, I cannot download the file. However, as a test, I have just downloaded from this same forum a zipped excel spreadsheet that carried the .txt extension. Perhaps if the .jpg extension is changed into .txt the system will allow me to download the file (and I will change back the .txt to .jpg in my drive)

RE: WIF Add-ons included in MWIF

Posted: Sun Jul 21, 2013 6:24 pm
by Shannon V. OKeets
Another try. The Forum Server apparently has trouble uploading the file.

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RE: WIF Add-ons included in MWIF

Posted: Sun Jul 21, 2013 8:42 pm
by Easo79
No...sorry...it does not work for me...

RE: WIF Add-ons included in MWIF

Posted: Sun Jul 21, 2013 10:16 pm
by Shannon V. OKeets
ORIGINAL: Easo79

No...sorry...it does not work for me...
If you email me (SHokanson@HawaiianTel.net), I'll send you the JPG.

RE: WIF Add-ons included in MWIF

Posted: Mon Jul 22, 2013 6:01 pm
by Easo79
Yes! I have received them already, thanks!


RE: WIF Add-ons included in MWIF

Posted: Fri Aug 02, 2013 5:20 pm
by SirWhiskers
I believe this is what you're looking for:

tm.asp?m=910849&mpage=110&key=

It's post 3296, near the bottom of the page.

SW

RE: WIF Add-ons included in MWIF

Posted: Sun Aug 04, 2013 8:36 am
by Easo79
ORIGINAL: SirWhiskers

I believe this is what you're looking for:

tm.asp?m=910849&mpage=110&key=

It's post 3296, near the bottom of the page.

SW

Yes! Well spotted!

I love that old-looking yellowish colour, as when one finds a little gem of a book in a book-shop specialized in second hand books. I remember with nostalgia the good moments spent at De Slegte, in Amsterdam.

RE: WIF Add-ons included in MWIF

Posted: Sun Aug 04, 2013 9:38 am
by Centuur
ORIGINAL: Easo79

ORIGINAL: SirWhiskers

I believe this is what you're looking for:

tm.asp?m=910849&mpage=110&key=

It's post 3296, near the bottom of the page.

SW

Yes! Well spotted!

I love that old-looking yellowish colour, as when one finds a little gem of a book in a book-shop specialized in second hand books. I remember with nostalgia the good moments spent at De Slegte, in Amsterdam.

De Slegte in the Kalverstraat? I used to work there to add to my students income in the '80's... How small the world is...

RE: WIF Add-ons included in MWIF

Posted: Sun Aug 04, 2013 2:40 pm
by Easo79
ORIGINAL: Centuur

ORIGINAL: Easo79

ORIGINAL: SirWhiskers

I believe this is what you're looking for:

tm.asp?m=910849&mpage=110&key=

It's post 3296, near the bottom of the page.

SW

Yes! Well spotted!

I love that old-looking yellowish colour, as when one finds a little gem of a book in a book-shop specialized in second hand books. I remember with nostalgia the good moments spent at De Slegte, in Amsterdam.

De Slegte in the Kalverstraat? I used to work there to add to my students income in the '80's... How small the world is...

Yes, that one!!![X(] During some months several years ago, my Saturday routine included a walk to Dam Square and then down the Kalverstraat and a visit to De Slegte. My "Eagle against the Sun" and my Henry Kamen's "Phillip II" copies, for instance, were bought there. Some old books were still marked in gulden...maybe it was you the one who wrote some of those prices...[:)]

RE: WIF Add-ons included in MWIF

Posted: Sun Aug 04, 2013 8:34 pm
by Easo79
It seems that all options,as far as I understand them, are of the following type

OFF= keep the game simpler
ON= add complexity and realism.

Does it mean that for a first-timer (and I mean absolute first-timer) it might be advisable to switch everything OFF?


RE: WIF Add-ons included in MWIF

Posted: Sun Aug 04, 2013 11:00 pm
by Shannon V. OKeets
ORIGINAL: Easo79

It seems that all options,as far as I understand them, are of the following type

OFF= keep the game simpler
ON= add complexity and realism.

Does it mean that for a first-timer (and I mean absolute first-timer) it might be advisable to switch everything OFF?

Here are the settings for Novice, Standard, and Advanced. These are default settings - you can tweak them howsoever you like.

---

NoviceDefaultOptions: TOptions = (
Divisions: False;
Artillery: False;
Fortifications: False;
SupplyUnits: False;
CombatEngineers: False;
FlyingBoats: True;
Territorials: False;
LimitedOverseasSupply: False;
LimitedSupplyAcrossStraits: False;
HQSupport: False;
EmergencyHQSupply: False;
SyntheticOilPlants: False;
OffCityReinforcement: True;
RecruitmentLimits: False;
HQMovement: False;
BottomedShips: False;
InThePresenceOfTheEnemy: False;
SurprisedZOCs: False;
BounceCombat: False;
VWeapons: False;
AtomicBombs: False;
Frogmen: False;
SCSTransport: False;
AmphibiousRules: False;
OptionalCVSearching: False;
Pilots: False;
FoodInFlames: False;
FactoryConstruction: False;
SavingResources: True;
CarpetBombing: False;
TankBusters: False;
MotorizedMovementRates: True;
BomberATR: False;
LargeATR: False;
RailwayMovement: False;
DefensiveShoreBombardment: False;
BlitzBonus: True;
ChineseAttackWeakness: False;
FractionalOdds: False;
AlliedCombatFriction: False;
TwoD10LandCRT: False;
ExtendedAircraftRebasing: True;
VariableReorganizationCosts: False;
Partisans: True;
IsolatedReorganizationLimits: False;
OilRules: False;
HitlersWar: False;
USSRJapanCompulsoryPeace: False;
EnrouteInterception: False;
NightMissions: False;
TwinEnginedFighters: False;
FighterBombers: False;
BackupFighters: False;
CarrierPlanes: False;
RoughSeas: False;
LimitedAircraftInterception: False;
Internment: False;
FlyingBombs: False;
Kamikazes: False;
Offensive: True;
Ukraine: False;
Intelligence: False;
JapaneseCommandConflict: False;
SkiTroops: False;
Queens: False;
CityBasedVolunteers: False;
Siberians: True;
NavalSupplyUnits: False;
GuardsBannerArmies: False;
ChineseWarlords: True;
PartisanHQs: False;
CruisersInFlames: False;
ConvoysInFlames: False;
OilTankers: False;
ConstructionEngineers: False;
ScrapUnits: False;
AddChineseCities: True;
UnlimitedBreakdown: False;
ExtendedGame: False;
BreakingNaziSovietPact: False;
NavalOffensiveChit: False;
);

StandardDefaultOptions: TOptions = (
Divisions: True;
Artillery: True;
Fortifications: True;
SupplyUnits: True;
CombatEngineers: True;
FlyingBoats: True;
Territorials: False;
LimitedOverseasSupply: True;
LimitedSupplyAcrossStraits: True;
HQSupport: True;
EmergencyHQSupply: True;
SyntheticOilPlants: True;
OffCityReinforcement: True;
RecruitmentLimits: False;
HQMovement: False;
BottomedShips: False;
InThePresenceOfTheEnemy: False;
SurprisedZOCs: False;
BounceCombat: False;
VWeapons: True;
AtomicBombs: True;
Frogmen: False;
SCSTransport: True;
AmphibiousRules: True;
OptionalCVSearching: True;
Pilots: True;
FoodInFlames: False;
FactoryConstruction: False;
SavingResources: True;
CarpetBombing: True;
TankBusters: True;
MotorizedMovementRates: True;
BomberATR: True;
LargeATR: True;
RailwayMovement: False;
DefensiveShoreBombardment: False;
BlitzBonus: False;
ChineseAttackWeakness: True;
FractionalOdds: True;
AlliedCombatFriction: True;
TwoD10LandCRT: True;
ExtendedAircraftRebasing: True;
VariableReorganizationCosts: True;
Partisans: True;
IsolatedReorganizationLimits: True;
OilRules: True;
HitlersWar: False;
USSRJapanCompulsoryPeace: True;
EnrouteInterception: False;
NightMissions: False;
TwinEnginedFighters: True;
FighterBombers: True;
BackupFighters: True;
CarrierPlanes: True;
RoughSeas: False;
LimitedAircraftInterception: False;
Internment: False;
FlyingBombs: False;
Kamikazes: True;
Offensive: True;
Ukraine: False;
Intelligence: False;
JapaneseCommandConflict: False;
SkiTroops: True;
Queens: True;
CityBasedVolunteers: True;
Siberians: True;
NavalSupplyUnits: True;
GuardsBannerArmies: True;
ChineseWarlords: True;
PartisanHQs: False;
CruisersInFlames: False;
ConvoysInFlames: False;
OilTankers: False;
ConstructionEngineers: False;
ScrapUnits: True;
AddChineseCities: True;
UnlimitedBreakdown: False;
ExtendedGame: False;
BreakingNaziSovietPact: False;
NavalOffensiveChit: False;
);

EnhancedDefaultOptions: TOptions = (
Divisions: True;
Artillery: True;
Fortifications: True;
SupplyUnits: True;
CombatEngineers: True;
FlyingBoats: True;
Territorials: True;
LimitedOverseasSupply: True;
LimitedSupplyAcrossStraits: True;
HQSupport: True;
EmergencyHQSupply: True;
SyntheticOilPlants: True;
OffCityReinforcement: True;
RecruitmentLimits: False;
HQMovement: False;
BottomedShips: True;
InThePresenceOfTheEnemy: True;
SurprisedZOCs: False;
BounceCombat: True;
VWeapons: True;
AtomicBombs: True;
Frogmen: True;
SCSTransport: True;
AmphibiousRules: True;
OptionalCVSearching: True;
Pilots: True;
FoodInFlames: False;
FactoryConstruction: True;
SavingResources: True;
CarpetBombing: True;
TankBusters: True;
MotorizedMovementRates: True;
BomberATR: True;
LargeATR: True;
RailwayMovement: False;
DefensiveShoreBombardment: True;
BlitzBonus: False;
ChineseAttackWeakness: True;
FractionalOdds: True;
AlliedCombatFriction: True;
TwoD10LandCRT: True;
ExtendedAircraftRebasing: True;
VariableReorganizationCosts: True;
Partisans: True;
IsolatedReorganizationLimits: True;
OilRules: True;
HitlersWar: False;
USSRJapanCompulsoryPeace: True;
EnrouteInterception: False;
NightMissions: True;
TwinEnginedFighters: True;
FighterBombers: True;
BackupFighters: True;
CarrierPlanes: True;
RoughSeas: False;
LimitedAircraftInterception: False;
Internment: True;
FlyingBombs: True;
Kamikazes: True;
Offensive: True;
Ukraine: False;
Intelligence: False;
JapaneseCommandConflict: False;
SkiTroops: True;
Queens: True;
CityBasedVolunteers: True;
Siberians: True;
NavalSupplyUnits: True;
GuardsBannerArmies: True;
ChineseWarlords: True;
PartisanHQs: True;
CruisersInFlames: True;
ConvoysInFlames: True;
OilTankers: True;
ConstructionEngineers: True;
ScrapUnits: True;
AddChineseCities: True;
UnlimitedBreakdown: True;
ExtendedGame: False;
BreakingNaziSovietPact: False;
NavalOffensiveChit: False;
);


RE: WIF Add-ons included in MWIF

Posted: Mon Aug 05, 2013 6:44 am
by Orm
ORIGINAL: Easo79

It seems that all options,as far as I understand them, are of the following type

OFF= keep the game simpler
ON= add complexity and realism.

Does it mean that for a first-timer (and I mean absolute first-timer) it might be advisable to switch everything OFF?

I do not think so.

More options does not always increase the difficulty level much. I would actually argue that some options make the game easier to play. Fractional odds, for example, is an option that makes the game simpler.

Some options increase playability even though they add additional rules you need to learn. Examples: Pilots and scrap units.

RE: WIF Add-ons included in MWIF

Posted: Mon Aug 05, 2013 2:06 pm
by Easo79
ORIGINAL: Orm


Fractional odds, for example, is an option that makes the game simpler.

mmmmm...let me think..is it because without fractional odds serious pro players avoid "23:4" attacks and try to reach "24:4" which is then converted into 6:1 instead of 5:1?

RE: WIF Add-ons included in MWIF

Posted: Mon Aug 05, 2013 2:47 pm
by Orm
ORIGINAL: Easo79

ORIGINAL: Orm


Fractional odds, for example, is an option that makes the game simpler.

mmmmm...let me think..is it because without fractional odds serious pro players avoid "23:4" attacks and try to reach "24:4" which is then converted into 6:1 instead of 5:1?
Yes. That is part of it. But without fractional odds then a defensive ground support of 1 can lower an entire odds. So then players start to calculate on how much air support that could be affecting the combat and so on. But with fractional odds you simply assign your best units for the attack.

Playing with fractional odds has been a huge time saver in my games. A lot less time spent on mathematics. [:)]

RE: WIF Add-ons included in MWIF

Posted: Fri Aug 09, 2013 8:21 am
by Joseignacio
Yes. That is part of it. But without fractional odds then a defensive ground support of 1 can lower an entire odds. So then players start to calculate on how much air support that could be affecting the combat and so on. But with fractional odds you simply assign your best units for the attack.

Playing with fractional odds has been a huge time saver in my games. A lot less time spent on mathematics. [:)]


Image