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victory hexes

Posted: Sun Jun 09, 2002 6:56 pm
by MacCready
I just started to create a new scenerio for SPWAW7.1

How do you create/place the victory hexes exactly where you want them?

Posted: Sun Jun 09, 2002 11:14 pm
by Redleg
Very user-unfriendly until you get familiar with how they work.
Perhaps a good way to begin is start with a little blank map and begin to mess with the various values and types of v-hexes.

There are 21 of them and several types.

All work on v-hexes must be done in the victory hex edit box.
You will see a next and previous button. These allow you to cycle through the v-hexes. V-hexes can be stacked one over the other so it can be confusing. My advice is keep it simple at first and play with v-hexes a while to get the idea of how they work

I had a hard time with this at first. It would take many pages of text to fully describe how they work and how to put them on a map. A good place to start is the manual.

Posted: Mon Jun 10, 2002 1:30 am
by MacCready
Thank You.

I'll practice up.I hope to belt out a couple scenerios for the community.

Posted: Mon Jun 10, 2002 3:38 am
by Redleg
If you get stuck - send me an email and we'll get you unstuck!

Posted: Mon Jun 17, 2002 5:20 am
by MacCready
Redleg:

Could you please tell me what screen the victory hex edit box can be found,I don't see it on the general map editing window.

Thanks

Posted: Mon Jun 17, 2002 7:07 pm
by Redleg
Once the scenario is loaded in the editor, go to the deploy screen. In the "tools" at the right there is an icon with 2 red flags, a letter Z and a white arrow.

Click on that tool and a little box appears with several v-hex changing tools. They include a Next, Previous, Go to, incrementing, types, and a button for hidden hexes.

V-hexes are created and altered in the scenario edit screen, not the map edit.

Good luck.