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First Impressions: UI

Posted: Wed Sep 01, 2010 8:19 pm
by borsook79
Generally the game has very clear and pleasant UI, but there is room for improvement in the design:

- The UI is too horizontal, at very least the top bar could be made into a side bar, esp. since more and more people have wide screens with much more space on the sides, on such a monitor map looks like a very thin and long strip.

- Preferences could be accessible from the main menu, esp the ones concerning sound-music, now the only way change them is to start a scenario, while the music start playing from minute one.

RE: First Impressions: UI

Posted: Thu Sep 02, 2010 3:24 am
by Spechtmeise
I am totally against sidebars. Up and down for game management, right and left for play, that's how it works for me. As to the preferences: it wouldn't hurt to have them available from the main menu. But then, there aren't that many options anyway.

RE: First Impressions: UI

Posted: Thu Sep 02, 2010 9:56 am
by Josh
Well I agree with Borsook on the horizontal thing. I was very used to AT and the right sidebar, now it's in the upper side making the map indeed a bit long and narrow. Besides, human eyes are more adapted to scan horizontally (left-right, right-left) than vertically.

Moreover, I'd prefer if the rightclick for more info (rightclick and hold for more info) would be replaced with a mousehover in the same rightside bar. Not that I mind a very small upperbar in your upperscreen, but that would be for info you don't check regularly.

RE: First Impressions: UI

Posted: Thu Sep 02, 2010 11:05 am
by Redmarkus5
Just remember, after playing wargames late into the night, night after night, some of us are indeed no longer truly human.  My eyes, for example, now scan in circles! 

RE: First Impressions: UI

Posted: Thu Sep 16, 2010 6:08 am
by Marc von Martial
- The UI is too horizontal, at very least the top bar could be made into a side bar, esp. since more and more people have wide screens with much more space on the sides, on such a monitor map looks like a very thin and long strip.

The design goal was to have the game be playable on very small screen resolutions. Like netbooks for example.
Additional sidebar(s) eat up too much space in such cases.

RE: First Impressions: UI

Posted: Thu Sep 16, 2010 8:55 am
by Dunhill_BKK
I play on a netbook and it runs very well.

RE: First Impressions: UI

Posted: Thu Sep 16, 2010 12:52 pm
by GlobalExplorer
ORIGINAL: Marc von Martial
The design goal was to have the game be playable on very small screen resolutions. Like netbooks for example.

Why? [:)]