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Exploding bridges and non-exploding bridges

Posted: Fri Sep 03, 2010 5:13 pm
by CSO_Talorgan
Can the bridges in LSA be set to *not* explode? I'm wondering if the game could be modded into something that has nothing to do with Market Garden.

Conversely, I presume that there'd be a problem if you tried to use bridge maps from outside LSA in LSA? Even if LSA knew where the explosion graphic was supposed to happen, there would be a graphic missing - that of the bridge after the explosion!

... and of course there is the pontoon bridge on the morning after graphic too ...

RE: Exploding bridges and non-exploding bridges

Posted: Fri Sep 03, 2010 6:23 pm
by Andrew Williams
just more modding needed 

RE: Exploding bridges and non-exploding bridges

Posted: Fri Sep 03, 2010 6:30 pm
by xe5
\Data\Base\Campaign.txt can be edited to delete all the bridge data and set the number of bridges at 0.

Conversely, Im confident LSA can be modded (campaign.txt & bridges.azp) to accommodate non-LSA bridge maps.

Image

RE: Exploding bridges and non-exploding bridges

Posted: Sun Sep 05, 2010 11:43 pm
by GaryChildress
I'm thinking I may need to do my mod for TLD instead of LSA. At least then force pools could be fixed at 15 teams per battle group. I don't think my 1 to 1 mod would work very well with limited BG slots.

RE: Exploding bridges and non-exploding bridges

Posted: Sun Sep 05, 2010 11:58 pm
by Andrew Williams
yes, it is a shame that this release was not more modder friendly.... data being locked into the exe was a thing of the dark ages which seems to have had a renaissance.

RE: Exploding bridges and non-exploding bridges

Posted: Sat Sep 18, 2010 12:39 pm
by CSO_Talorgan

Thanks for the answers.
ORIGINAL: Andrew Williams

data being locked into the exe was a thing of the dark ages which seems to have had a renaissance.

Quite!

RE: Exploding bridges and non-exploding bridges

Posted: Sat Sep 18, 2010 1:57 pm
by kojusoki1
ORIGINAL: Andrew Williams

yes, it is a shame that this release was not more modder friendly.... data being locked into the exe was a thing of the dark ages which seems to have had a renaissance.

:))))

Gary: what I did, was:
1). As Steve mentioned setting points in the campaign editor (shift+click)
2). making a sqad of 10 ppl and adding 99 of them to a BG. It worked.

I know its very unelegant but its the way we can live with this. If you have still to few points... add 99 more or rise their morale, exp or whatever.