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Playtest AAR Call to Arms
Posted: Sun Sep 12, 2010 11:07 am
by sapper32
Hey all ive being enjoying playtesting this scenario against its designer Curt Chambers for a while now,we are starting again using the 3.4 beta patch after Curt has made some adjustments.Im playing as the Americans this time against Curt and his Redcoats.
Scenario name Call to Arms(american revolutionary war)its 130 turns each turn is 1 month from Apr 1775 to Dec 1785
the map stretches from Montreal in the North to Florida in the south and is 5km a hex.
Most of the forces start in and around Boston and Massachusetts although there are small British garrisons dotted around the map.
Well lets get this revolution started as im playing the Americans im going to have an advantage in numbers in the early turns until the King sends more Redcoats over from England so im going to seize all the territory i can and hope the French join my struggle against the hated British

RE: Playtest AAR Call to Arms
Posted: Sun Sep 12, 2010 11:19 am
by sapper32
Turn 1 Canada

RE: Playtest AAR Call to Arms
Posted: Sun Sep 12, 2010 8:24 pm
by sapper32
American turn 2
I received reinforcements this turn including a few Continental regiments some more militia and some indians.The British have landed at various ports along the coast and have captured Augusta.
The newly formed continental regiments have scored an early victory by attacking and evaping the 17th Dragoons

RE: Playtest AAR Call to Arms
Posted: Sun Sep 12, 2010 8:25 pm
by sapper32
American turn 2 Canada

RE: Playtest AAR Call to Arms
Posted: Mon Sep 13, 2010 3:45 pm
by cantona2
Very cool looking counters [&o]
RE: Playtest AAR Call to Arms
Posted: Mon Sep 13, 2010 5:07 pm
by sapper32
ORIGINAL: cantona2
Very cool looking counters [&o]
Yes i agree the counters are fab and a great scenario,turn 3 was a shock for me pics to follow soon.Also i surrounded a British infantry regiment but it broke out when i attacked it i belive the new patch may have had somthing to do with that.
RE: Playtest AAR Call to Arms
Posted: Tue Sep 14, 2010 7:16 pm
by sapper32
Turn 3 June 1775
After the glorious destruction of the 17th Dragoons near New Haven the Americans are stunned when a British squadron sails to New York and captures the city.

RE: Playtest AAR Call to Arms
Posted: Tue Sep 14, 2010 7:26 pm
by sapper32
Turn 3 Boston

RE: Playtest AAR Call to Arms
Posted: Wed Sep 15, 2010 4:13 pm
by cantona2
Enjoying this AAR
RE: Playtest AAR Call to Arms
Posted: Thu Sep 16, 2010 11:52 am
by sapper32
ORIGINAL: cantona2
Enjoying this AAR
Thanks its somthing a bit different[:)]
RE: Playtest AAR Call to Arms
Posted: Thu Sep 16, 2010 11:57 am
by sapper32
Turn 4 July 1775
After the loss of New York Gereral George Washington is appointed to command the Continental Army and turn it into a force that can defeat the British,He immidiatly leads the attack on Wilmington gaining another supply base.

RE: Playtest AAR Call to Arms
Posted: Thu Sep 16, 2010 12:08 pm
by sapper32
Turn 4 July 1775
The Americans continue to head north along the shore of Lake Champlain to Crown point whose capture will release some continental units to the Americans.

RE: Playtest AAR Call to Arms
Posted: Thu Sep 16, 2010 12:17 pm
by sapper32
Turn 4 New York

RE: Playtest AAR Call to Arms
Posted: Sun Sep 19, 2010 8:16 am
by sapper32
Turn 5 Canada
Crown point is captured this will make available the canadian corps who will muster at Crown point.

RE: Playtest AAR Call to Arms
Posted: Sun Sep 19, 2010 9:02 am
by sapper32
Turn 5 New York
The British drive the Continentals away from New York

RE: Playtest AAR Call to Arms
Posted: Sun Sep 19, 2010 9:15 am
by sapper32
Turn 5 Boston

RE: Playtest AAR Call to Arms
Posted: Sun Sep 19, 2010 4:01 pm
by sapper32
Turn 6 Sept 1775
The British havent moved any further from New York yet and are digging in,It is rumoured that the Shawnee indians have sided with the British but as yet there is no sign of them.

RE: Playtest AAR Call to Arms
Posted: Sun Sep 19, 2010 4:06 pm
by sapper32
Turn 6 Philadelpia
General Washington builds up his forces and tries to secure Pennsylvania,Virginia,Maryland and New Jersey.

RE: Playtest AAR Call to Arms
Posted: Tue Sep 21, 2010 6:56 pm
by sapper32
Turn 7 Oct 1775
Here are my reinforcements for turn 7 mainly Militia but a few Continental units also these units and others that are formed will make up the backbone of the Continental army that will be backed up by the militia

RE: Playtest AAR Call to Arms
Posted: Tue Sep 21, 2010 8:06 pm
by sapper32
Turn 7 Oct 1775
The Americans have at last captured Amboy and are guarding the coast.The British have got a sea transport capacity of 2000 enough to transport several battalions and can strike anywhere along the coast,Philadelpia and Richmond must be targets for them so im trying to build up forces in that area now
