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Rare actions
Posted: Sun Sep 19, 2010 3:37 am
by Cmdrcain
Had a couple rare actions:
Hummm apparently you can have own ships blow up by accident
*Mine detonates close aboard ACM Oak at Brisbane*
Risky business, servicing mines..
also
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Sub vs Sub: SS Grampus attacking SS RO-65 at 99,133 - near Milne Bay
Japanese Ships
SS RO-65
Allied Ships
SS Grampus
SS Grampus launches 6 torpedoes at 2,000 yards
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RE: Rare actions
Posted: Sun Sep 19, 2010 10:37 am
by Djordje
I wish I haven't seen those...
Been of the receiving end of both messages.
RE: Rare actions
Posted: Sun Sep 19, 2010 11:15 am
by Misconduct
I've been fortunate in my game against the allies I've sank more submarines from japanese subs then I have with ASW or aircraft...
RE: Rare actions
Posted: Sun Sep 19, 2010 12:19 pm
by CapAndGown
ORIGINAL: Misconduct
I've been fortunate in my game against the allies I've sank more submarines from japanese subs then I have with ASW or aircraft...
Yes, I have noticed that Japanese subs make a good ASW platform. Maybe they are Dallas class attack subs in disguise?
I have lost many ACMs to mine accidents. Cost of doing business.
RE: Rare actions
Posted: Sun Sep 19, 2010 12:47 pm
by vonTirpitz
I wonder if an aggressive commander increases the chances of accidents occurring? These events definitely add flavor and a little more "fun" to the game. [8D]
xAK Toho Maru hits reef at 132 , 115
RE: Rare actions
Posted: Sun Sep 19, 2010 1:56 pm
by Torplexed
ORIGINAL: Cmdrcain
Had a couple rare actions:
Hummm apparently you can have own ships blow up by accident
One word---
Mutsu. [:D]
RE: Rare actions
Posted: Sun Sep 19, 2010 2:08 pm
by Chickenboy
ORIGINAL: vonTirpitz
I wonder if an aggressive commander increases the chances of accidents occurring? These events definitely add flavor and a little more "fun" to the game. [8D]
xAK Toho Maru hits reef at 132 , 115
I've gotten a variety of most of these messages. In this one, I think incompetent boobery rates higher than aggression for likelihood of running aground.[:-]
RE: Rare actions
Posted: Sun Sep 19, 2010 2:43 pm
by Canoerebel
In my game with Q-Ball, Tokyo Rose recently announced that the "ever victorious Japanese navy" had met the Allied navy in combat, sinking four carriers, two battleships, three cruisers, and so on.
What actually happened was that a damaged Allied xAKL stumbled into the KB's hex and got sunk for it's trouble.
That's dadgum good work by the developers.
[:D]
RE: Rare actions
Posted: Sun Sep 19, 2010 7:40 pm
by Misconduct
Super CA? or CA that had a mixture of heroin and cocaine added to its armor? What I want to know is why the AI moved this warship, then tried to return to port once it got hit, usually it just keeps going which is a for sure sinking?
AFTER ACTION REPORTS FOR Dec 22, 41
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Sub attack near Pearl Harbor at 186,96
Japanese Ships
SS I-171
Allied Ships
CA Indianapolis, Torpedo hits 2e
DD Allen
SS I-171 launches 4 torpedoes at CA Indianapolis
DD Allen fails to find sub, continues to search...
Escort abandons search for sub
Sub attack near Pearl Harbor at 181,105
Japanese Ships
SS I-4
Allied Ships
CA Indianapolis, Torpedo hits 4, on fire, heavy damage
DD Allen
SS I-4 launches 4 torpedoes at CA Indianapolis
DD Allen fails to find sub, continues to search...
DD Allen attacking submerged sub ....
DD Allen cannot reach attack position over SS I-4
SS I-4 eludes ASW attack from DD Allen
DD Allen loses contact with SS I-4
DD Allen cannot establish contact with SS I-4
DD Allen fails to find sub, continues to search...
DD Allen fails to find sub, continues to search...
DD Allen fails to find sub, continues to search...
Escort abandons search for sub
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Sub attack near Pearl Harbor at 184,100
Japanese Ships
SS I-9
Allied Ships
CA Indianapolis, Torpedo hits 2, on fire, heavy damage
DD Allen
SS I-9 launches 2 torpedoes at CA Indianapolis
I-9 diving deep ....
DD Allen fails to find sub, continues to search...
DD Allen fails to find sub, continues to search...
DD Allen fails to find sub, continues to search...
DD Allen fails to find sub, continues to search...
DD Allen fails to find sub, continues to search...
Escort abandons search for sub
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RE: Rare actions
Posted: Sun Sep 19, 2010 7:46 pm
by AW1Steve
ORIGINAL: Chickenboy
ORIGINAL: vonTirpitz
I wonder if an aggressive commander increases the chances of accidents occurring? These events definitely add flavor and a little more "fun" to the game. [8D]
xAK Toho Maru hits reef at 132 , 115
I've gotten a variety of most of these messages. In this one, I think incompetent boobery rates higher than aggression for likelihood of running aground.[:-]
Carrier blows up and sinks after one torpedo hit![&:] Emily's torpedo and sink US battleship and cripple another? [&:]
RE: Rare actions
Posted: Sun Sep 19, 2010 7:47 pm
by AW1Steve
ORIGINAL: Canoerebel
In my game with Q-Ball, Tokyo Rose recently announced that the "ever victorious Japanese navy" had met the Allied navy in combat, sinking four carriers, two battleships, three cruisers, and so on.
What actually happened was that a damaged Allied xAKL stumbled into the KB's hex and got sunk for it's trouble.
That's dadgum good work by the developers.
[:D]
It's what you call "Spin". [:D] That's what a PAO (Public affairs officer) does. [:D]
RE: Rare actions
Posted: Sun Sep 19, 2010 9:01 pm
by Bullwinkle58
ORIGINAL: Chickenboy
ORIGINAL: vonTirpitz
I wonder if an aggressive commander increases the chances of accidents occurring? These events definitely add flavor and a little more "fun" to the game. [8D]
xAK Toho Maru hits reef at 132 , 115
I've gotten a variety of most of these messages. In this one, I think incompetent boobery rates higher than aggression for likelihood of running aground.[:-]
Even competant skippers run aground when the charts are poop. Reading of the US side, early in the war, using high school geography books from US public schools to plan operations is off in la-la land. But it happened.
It's easy to forget, in our HS-students-jet-off-to-Europe-for-the-long-weekend culture just how small the world was to the average person in the 1930s. And how little the military thought about anything but glorious fleet actions in deep, open water.
RE: Rare actions
Posted: Mon Sep 20, 2010 12:50 am
by crsutton
I have lost six Allied subs to Japanese subs while killing two with my own subs. So far it the subs have been his most effecive ASW weapon. Makes sense, in the real war highly skill Japanese sub crews using the latest radar technology had tremendous sucess locating and hunting down Allied subs which were notoriously noisy and had no radar....Oh wait a minute, the Japanese subs did not "actually" have radar, did they? Why this must be is another Jafantasy...[X(]
RE: Rare actions
Posted: Mon Sep 20, 2010 10:22 am
by John Lansford
I had an Allied sub sunk by an IJN sub, and sank two of their's the same way.
Also seen "something is caught in the net" at several ports, usually when a midget sub attacks. Lost an AS at Townsville this weekend that way.
I've seen ships collide while trying to get underway when my TF's raid a port. Once saw a CA ram a DD in the middle of a close-in melee, fortunately it was the AI's not mine.
RE: Rare actions
Posted: Mon Sep 20, 2010 11:19 am
by Misconduct
ORIGINAL: John Lansford
I had an Allied sub sunk by an IJN sub, and sank two of their's the same way.
Also seen "something is caught in the net" at several ports, usually when a midget sub attacks. Lost an AS at Townsville this weekend that way.
I've seen ships collide while trying to get underway when my TF's raid a port. Once saw a CA ram a DD in the middle of a close-in melee, fortunately it was the AI's not mine.
I noticed when you have more ships in a TF chances seem to rise on this, for example I had about 4 CL's and a CA with 4 DD's attack a group of 8 transports (allies AI) and ended up having 2 of my DD's ram a CL however hardly any damage was taken.
RE: Rare actions
Posted: Mon Sep 20, 2010 12:28 pm
by Lomri
I had two DD's collide in a surface action. Huge damage, 90 float and some high number of engine damage. Luckily, 0 system damage. It limped back from Ambon to Darwin at 2 hexes a turn (mean while some of the other ships damaged by the surface action were sunk by ms Betty). Patched up accumulated sys damage from the long return, brought down minor float, and is limping to Perth still with high 60s float.
Man, 0 sys damage with allied damage control on and you can survive a real bad scene. 0 fires helped too I guess.
RE: Rare actions
Posted: Mon Sep 20, 2010 12:53 pm
by Q-Ball
ORIGINAL: Canoerebel
In my game with Q-Ball, Tokyo Rose recently announced that the "ever victorious Japanese navy" had met the Allied navy in combat, sinking four carriers, two battleships, three cruisers, and so on.
What actually happened was that a damaged Allied xAKL stumbled into the KB's hex and got sunk for it's trouble.
That's dadgum good work by the developers.
[:D]
That is a typical Yankee Dog trick to question the veracity of Tokyo Radio, and you are just spouting colonialist propoganda.
We are sending the crew of that xAKL to a re-education camp on the Burmese border to work on a little project we have planned......
RE: Rare actions
Posted: Mon Sep 20, 2010 12:59 pm
by Shark7
ORIGINAL: John Lansford
I had an Allied sub sunk by an IJN sub, and sank two of their's the same way.
Also seen "something is caught in the net" at several ports, usually when a midget sub attacks. Lost an AS at Townsville this weekend that way.
I've seen ships collide while trying to get underway when my TF's raid a port. Once saw a CA ram a DD in the middle of a close-in melee, fortunately it was the AI's not mine.
Against the AI I've actually lost more ships to mines than ASW forces. Granted sending the mine capable I-Boats to mine Victoria, BC was probably a bad idea from the start. [:D]
RE: Rare actions
Posted: Mon Sep 20, 2010 1:24 pm
by Chickenboy
ORIGINAL: Bullwinkle58
ORIGINAL: Chickenboy
ORIGINAL: vonTirpitz
I wonder if an aggressive commander increases the chances of accidents occurring? These events definitely add flavor and a little more "fun" to the game. [8D]
I've gotten a variety of most of these messages. In this one, I think incompetent boobery rates higher than aggression for likelihood of running aground.[:-]
Even competant skippers run aground when the charts are poop. Reading of the US side, early in the war, using high school geography books from US public schools to plan operations is off in la-la land. But it happened.
It's easy to forget, in our HS-students-jet-off-to-Europe-for-the-long-weekend culture just how small the world was to the average person in the 1930s. And how little the military thought about anything but glorious fleet actions in deep, open water.
Hi Bullwinkle,
IRL, I agree with your statement.
In the game, it seems as though-when I open up the turn with "xAKL Goofbarr Maru" running aground, I find the various nautical skills of the captain 'wanting'. I would venture that this has as much as anything to do with running aground.
RE: Rare actions
Posted: Mon Sep 20, 2010 1:28 pm
by Chickenboy
In one of my PBEM turns recently, I got the messsage that an airman had been 'found'. I've 'lost' all sorts of airmen, but this guy must have been reported as lost and made his way back to friendly lines evading capture. Wow! Love the realism...