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Staus?

Posted: Sun Sep 19, 2010 11:29 pm
by siRkid
So, where are you in the development?

RE: Staus?

Posted: Wed Sep 22, 2010 4:06 am
by Gil R.
Programming more than 95% done; maps not finished; good progress being made with OOB's/scenarios.

Next step in terms of testing is to get victory conditions working properly, something we couldn't do until the rules and many other coded elements were firmly in place. (Then we'll have to make sure the AI knows about those victory conditions and cares about them...) Plus I have to churn out a lot more scenarios for us to test.

We're hoping to have it out by the end of the year, but it will be tight.

RE: Staus?

Posted: Wed Sep 22, 2010 6:34 am
by siRkid
Thanks!

RE: Staus?

Posted: Fri Sep 24, 2010 8:13 am
by Obsolete
We're hoping to have it out by the end of the year, but it will be tight.

I do believe that you are hoping, but I do not believe for an instant that it will be out at the end of the year.  HOWEVER, it is OK by me anyway.  Take your time...


RE: Staus?

Posted: Tue Sep 28, 2010 9:57 am
by Haplo_Patryn
Hi. ¿Any idea when you could be able to show us some screenshots? [;)]

RE: Staus?

Posted: Tue Sep 28, 2010 8:24 pm
by Gil R.
It's still a month or more off. We're testing using some rather ugly space-holder graphics, so the lack of final maps doesn't hold back the process overall. But it would certainly be nice to have them.

RE: Staus?

Posted: Wed Feb 02, 2011 5:06 am
by Reiryc
bump....

RE: Staus?

Posted: Thu Feb 03, 2011 2:27 am
by Gil R.
No news in particular. Pixelpusher is working on the maps, which is absolutely crucial. I'm close to finishing a revamped Williamsburg standard scenario, the completion of which will be a big step.

Trust me, I'm eager to reach benchmarks of progress that I can share with all of you, but the game is still on a low simmer. But progress is indeed being made!

RE: Staus?

Posted: Thu Feb 03, 2011 9:35 pm
by TSkoopCRP
I'm quite interested to see how this pans out. I was alarmed that the follow on project had no strategic layer like FOF (my favorite ACW game BTW), but I will have to wait and see...my be pleasantly surprised.

Honestly I would ahve been happy with a revamped / more detailed/ better graffics / updated tactical battles bolted on to the current FOF strategy layer and just call it FOF GOLD or something.

Like I said, I will have to see how this developes with an open mind, and set aside biases toward FOF.