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Designer's Notes at the Wargamer

Posted: Tue Sep 21, 2010 1:52 pm
by Erik Rutins

RE: Designer's Notes at the Wargamer

Posted: Tue Sep 21, 2010 10:07 pm
by pzgndr
I wanted a game that had more effort in learning the game and thinking since I am not personally much into multi-player online gaming...

...it would make a great game on the PC as a game for a single player so developing a competitive AI was especially important.

This should resonate with a lot of Matrix gamers. [&o]