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Krause's Sound Mod

Posted: Sat Sep 25, 2010 6:31 pm
by tyrspawn
I made a mod that replaces all sounds in the game with high quality alternatives. It works for Highway to the Reich, Battles from the Bulge and Conquest of the Aegean.

Download:
v2 - http://www.krauselabs.net/dump/KrauseSoundsv2.zip

Install:
extract to your HTTR/BFTB/COTA directory and over-write files.

Sources:
Steel Panthers World At War
AKD Sound Mod (for Combat Mission Shock Force)
Audacity

Changelog:
v2: Normalized all AT and artillery sounds. Reduced delay between these sounds firing.
v1: Replace all sounds with new high fidelity alternatives

RE: Krause's Sound Mod

Posted: Sun Sep 26, 2010 10:17 pm
by Arjuna
Yes sounds are played one ata time per thread. However, we can have up to four sound threads running simultaneously. So in theory, you cna hve four different sound running at once.

RE: Krause's Sound Mod

Posted: Mon Sep 27, 2010 3:32 am
by tyrspawn
Understood, thanks for the info. 

RE: Krause's Sound Mod

Posted: Mon Sep 27, 2010 8:41 am
by Seydlitz69
I just tried it. Awesome. For me it adds a lot of immersion. Great improvement [&o]

RE: Krause's Sound Mod

Posted: Mon Sep 27, 2010 10:01 am
by Rbug
tyrspawn:

Thanks for the excellent mod and all your hard work.

Bob

RE: Krause's Sound Mod

Posted: Mon Sep 27, 2010 10:45 am
by vj531
Great! thanks for all your efforts

RE: Krause's Sound Mod

Posted: Mon Sep 27, 2010 4:34 pm
by gabeeg
Wow, what a difference.  Much more immersive and appealing....thank you.   Looking forward to version 2!

RE: Krause's Sound Mod

Posted: Mon Sep 27, 2010 7:11 pm
by tyrspawn
Before I release v2, can you guys think of anything that should be added or changed?

Right now I have removed empty space on canon and explosion sounds.

I may consider normalizing the sounds.

RE: Krause's Sound Mod

Posted: Tue Sep 28, 2010 5:45 am
by Seydlitz69
Is a background sound possible? I mean something like in CM or CMSF.

RE: Krause's Sound Mod

Posted: Tue Sep 28, 2010 6:45 am
by tyrspawn
Nope unfortunately - I can't script new sound events, as far as I know. It's the first thing I tried to add!

RE: Krause's Sound Mod

Posted: Tue Sep 28, 2010 3:41 pm
by GBS
ORIGINAL: tyrspawn

Before I release v2, can you guys think of anything that should be added or changed?

Right now I have removed empty space on canon and explosion sounds.

I may consider normalizing the sounds.


An observation - the artillery sounds fantastic but, the sound comes on the first salvo and the followon salvos are silent.

Perhaps thats what you did when you removed empty space as mentioned above.

RE: Krause's Sound Mod

Posted: Tue Sep 28, 2010 4:20 pm
by wodin
ORIGINAL: tyrspawn

Nope unfortunately - I can't script new sound events, as far as I know. It's the first thing I tried to add!


Shame, imagine at zoomed out level you hear a very dull thudding sound and the wind...the more you zoomed in the louder and clearer the sound got...also if you zoomed in on moving tanks you hear that, zoom in on a battle then you hear that....and so on....

Sound is so important to atmosphere....a horror movie with the sound off isn't scary at all.....it's all about sound over visual even in films...

RE: Krause's Sound Mod

Posted: Wed Sep 29, 2010 2:53 am
by tyrspawn
Yes exactly, it will only fire one artillery sound at a time, and my artillery sounds were 8-9 seconds, 75% of which was just the sound dying out. In v2 the dying out, low volume rumble of the arty is gone so you can hear individual explosions more clearly.

edit:

v2 uploaded.

RE: Krause's Sound Mod

Posted: Wed Sep 29, 2010 12:39 pm
by GBS
V2 is better. Very nice job. It is an improvement. Thanks.

RE: Krause's Sound Mod

Posted: Wed Sep 29, 2010 2:26 pm
by Seydlitz69
Great job! Your Mod adds so much to BftB [&o]

RE: Krause's Sound Mod

Posted: Thu Nov 04, 2010 12:13 pm
by Wiggum
Great Sound Mod, so much better then the original ones ! 
Im currently using it with the Demo but it works fine.

RE: Krause's Sound Mod

Posted: Wed Nov 10, 2010 4:17 am
by tyrspawn
It works with all of the games. ^_^

RE: Krause's Sound Mod

Posted: Fri Nov 12, 2010 6:50 pm
by OlegHasky
A kind of diversion but nothing special..

Usualy user made sound mods blowing away.. taking the game to another level.
This one ..just dont.

Original BFTB/COTA game sounds are reflecting precise sound geometric matrix.
This one is haotic.

( just a drop in to the ocean of human orgasms.. [>:])

credit for the initiative anyway..

RE: Krause's Sound Mod

Posted: Tue Nov 16, 2010 4:28 am
by Magpius
Nice work here Tyrspawn,
thankyou
[8D]

RE: Krause's Sound Mod

Posted: Tue Nov 16, 2010 4:20 pm
by gabeeg
ORIGINAL: OlegHasky

Original BFTB/COTA game sounds are reflecting precise sound geometric matrix.
This one is haotic.


Are you kidding me? I am pretty sure some of the rifle sounds in the original BFTB were recorded off of a TV western. Each too there own...but your comments seem a bit over the top...