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Authorized equipment = zero

Posted: Sun Sep 26, 2010 9:15 pm
by Panama
How difficult would it be to give an equipment type in a unit an authorized number of zero as a minimum amount instead of one?

The way it is now, if a unit begins a scenario with an equipment type it's not supposed to receive replacements for, it will still always have one. An authorized number of zero would take care of that.

Just asking.

*Panama ducks*

RE: Authorized equipment = zero

Posted: Sun Sep 26, 2010 9:39 pm
by ralphtricky
ORIGINAL: Panama

How difficult would it be to give an equipment type in a unit an authorized number of zero as a minimum amount instead of one?

The way it is now, if a unit begins a scenario with an equipment type it's not supposed to receive replacements for, it will still always have one. An authorized number of zero would take care of that.

Just asking.

*Panama ducks*
You can always save the game file as XML, edit it and see if it works, and let me know what happens if it is (or isn't) what you wanted.

Ralph

RE: Authorized equipment = zero

Posted: Sun Sep 26, 2010 9:53 pm
by Panama
Roger that.

RE: Authorized equipment = zero

Posted: Sun Sep 26, 2010 10:49 pm
by Panama
Editing the xml file and giving an authorized value of zero works fine. If you have a large oob it's going to be a headache.

While I was running the test and checking the combat report I noticed the headings for the columns were not sitting over the columns they represented. For instance, "Replacements" was over the Engaged/Disabled columns and "Engaged Disabled" was over the Equipment column and "Equipment" was over the icons for the equipment type.

This was with default fonts and 178.

RE: Authorized equipment = zero

Posted: Mon Sep 27, 2010 12:56 am
by ralphtricky
Thanks, I'll add that to the list.

RE: Authorized equipment = zero

Posted: Mon Sep 27, 2010 4:28 pm
by golden delicious
ORIGINAL: Panama

Editing the xml file and giving an authorized value of zero works fine. If you have a large oob it's going to be a headache.

Not really. If you need a lot of different units to have zero authorised equipment, just pick another number to stand in for 0- an irregular number that's not going to get used anywhere else. Then when you're done whack open the XML and do a find/replace.

RE: Authorized equipment = zero

Posted: Mon Sep 27, 2010 8:23 pm
by Panama
ORIGINAL: golden delicious

ORIGINAL: Panama

Editing the xml file and giving an authorized value of zero works fine. If you have a large oob it's going to be a headache.

Not really. If you need a lot of different units to have zero authorised equipment, just pick another number to stand in for 0- an irregular number that's not going to get used anywhere else. Then when you're done whack open the XML and do a find/replace.

That's the ticket. [;)]