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Force Pools not working in Mod
Posted: Sun Oct 03, 2010 8:31 am
by Platoon_Michael
Hello,
When I try to use the revert option for the FP for my VetBoB Mod it does not take away the teams that were added.It does decrease the existing teams quantities though.
why?
RE: Force Pools not working in Mod
Posted: Tue Oct 05, 2010 8:51 pm
by Platoon_Michael
Hmmm no answer huh?
I have the fpools slots expanded to 25 and only using 20.
After 20 the team class is set at -1 and quantities set at 0
It will add extra teams to the fpool when using reinforce but it won't take them away when hitting revert.
It does however reduce the original team quantities back to their original #
RE: Force Pools not working in Mod
Posted: Wed Oct 06, 2010 12:17 am
by Tejszd
Thanks for posting.
Don't remembering testing revert myself (especially with a mod), but can try to do a test this weekend.
RE: Force Pools not working in Mod
Posted: Wed Oct 06, 2010 10:40 pm
by Platoon_Michael
That would be great,thanks
In most cases the reinforce button doesn't come back either when hitting revert.
The extra teams that are added one is still able to select them and add them to their BG.
I have not however tried using those Units in game.
Basically I have to go back to the Main Screen to get everything back to normal.
I did not change anything in the BG.txt other than the Team Types needed for VetBoB.
Same Battle groups,same reinforcement options etc etc
RE: Force Pools not working in Mod
Posted: Mon Oct 18, 2010 10:11 pm
by Platoon_Michael
Noticed today that my 77th/26th VG when reinforced only adjusted the quantities of the current teams in the FP and did not add any extra teams.
When I used the revert option it did indeed put the FP back to where it was just like how the original WAR does.
So I looked at my fpools text and seen that this BG only uses 13 out of the possible 25 team slots.
RE: Force Pools not working in Mod
Posted: Sat Oct 30, 2010 2:24 pm
by Platoon_Michael
Am I correct in assuming that BG's now no longer share Force Pools like the old CCIV 4.02 did?
RE: Force Pools not working in Mod
Posted: Sat Oct 30, 2010 10:41 pm
by Andrew Williams
In WaR the fpools aren't shared... you can make them share in a mod if you want to, I believe.
Noticed today that my 77th/26th VG when reinforced only adjusted the quantities of the current teams in the FP and did not add any extra teams.
You have to look at what the data says... no new teams will be added if the data doesn't say to do that... also re-nforce will only work if there will be a net gain in strength after the button is pressed, otherwise no un-reinforce as used to be the case ie. After hitting reinforce in CCV you could half a weaker BG than you started with.... this will not happen in WaR.