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Weaponry

Posted: Thu Jun 13, 2002 6:38 am
by Megrez
I red the post that was written some months ago about new weapons :)
So I thought to make a poll: which is the most wanted new weapon?
Here you're the choices :) (I summarized ideas of the old post and my ideas)

Megrez

P.S.

Posted: Thu Jun 13, 2002 6:58 am
by Megrez
I saw some interesting rejected weapons :)
I didn't insert them in the poll, but I think there should be a discussion about them.
1) entangler ray (or tanglefoot-ray): maybe it's true that there's not a ray like that... but I know tha FBI is experimenting some anti-revolt weapons based on an entagler foam. That foam is liquid when it's fired against a target, but after a few seconds it becomes more solid and it's also like a glue and entangles the moves of the target.
2) repulsor beam: teorically a graviton gun could have that effect.. but gravitons are only theorical particles for the moment. A tractor-beam it's more realistic: it's only a big electro-magnet :)
And it will be useful for close-combat titans: imagine a close-combat titan which attracts its target quite near to hit it with the other weapons :)

Posted: Sat Jun 29, 2002 12:28 pm
by Korgmeister
If a few of these weapons could be briefly described, that would be nice.

I have noo friggin idea what a Petra Gun is, for example.

Personally, I defiantely want more close combat weapons, especially ones with special effects.

e.g: A Spear weapon that would be like a Meson weapon - Doesn't do as much damage, but likely to cause critical hits.

A 'whip' weapon especially good at making called shots or trips.

Another weapon concept I'd like to see is energy weapons that can be 'supercharged'. That is, with an option to allow them to be charged with extra PUs, and do more damage (and cause more heat, of course).

Posted: Sat Jul 06, 2002 4:44 pm
by Megrez
Well...
The weapons are "briefly" described in other previous posts on this forum, most of them on this thread.
If the link doesn't work this is the web-site: showthread.php?s=&threadid=15968

When I started this poll I tried to summarize the ideas expressed in those posts, but maybe it's true that a short description would be useful. Anyway I suggest you to read all the original posts.

So, here you are the descriptions:

1) enhanced old missiles (SRM12 or NM21) or new Short Range Guided Missiles (SRGM3 -5 -7): these missiles are developed from the versions you can use in ToS v1.4. They are not so different, so their use is quite intuitive.

2) mine-layer (you have to lock an hex and walk over it to putdown the mine): the mine is visible only to the titan that used the mine-layer to place it on the ground. When another titan walks in the hex where the mine is placed, the mine explodes.

3) mine launcher or grenade launcher (maybe with nuclear mines or grenades): when you shoot with this kind of weapon, it scatters a certain number of mines or grenades (one or more) in a certain area. When an enemy titan walks in the hex where the mine is placed, the mine explodes.

4) petra gun: it's a double muzzle cannnon with haevy bore that does 2 shots of 15 points damage (counted as one shot with 30 points damage). The heavy recoil of this weapon forces the jock to make a piloting skill roll after firing it.

5) sniper weapons: guns, or energy-weapons with an increased probability to hit the target (so quite easy to make called-shots with).

6) sandblaster: short range cannon which makes 1 damage point on every part of the locked titan when it hits its target.

7) new close combat weapons: this definition includes a large variety of ideas which have the same purpose (to improve the dog-fight weaponry).
I inserted between brackets the two ones which seemed to me most representative.
- power grip: The grip grasp a body-part and makes 3pts of squeeze damage per second. To change the affected body part you'd have to grab again.
- ion torch: similar to your idea (I'm talking to Korgmeister), it's a close-combat weapon that has got 30% chance of damaging gyros/acts in location hit. As firestorm said: effectively this thing could freeze a titan in place completely. (5 points of damage)
To say the truth it was said on this forum that the new version will have a new close combat weapon (called vibro-blade or something similar)... but characteristics of this weapon are unknown for the moment.

8) smart missiles: they are seaking for the radiation or the heat of the engine, and they will only hit the location the engine is build in.

9) EMP pulser: it's a weapon that emits a radiation that affects electrical devices inside a titan. It's one of the new weapons in Warring Suns (the new version of ToS).

10) NWM vector: I discussed about this weapon in a long thread for about a month (Title: Sorry for the delay). Reading your reply to my last post on the forum I noticed you didn't read this post, so I invite you to read that one: here's the link.
If you don't want to read all that thread you have just to read my reply to your post on the thread that starts with the post titled "Ecco".
Anyway I may describe it as a weapon based on nanomachines (a big "cruise-class" missile, which spreads nanos on its target).
The nanos paralize the target after a while, and, in some cases, they permit to the attacker to gain the control of the target.
But this is a short summary, which don't explain well the way this weapon works and the effects on the target. So it's better if you take a look to my previous posts.


Megrez

Posted: Sun Jul 07, 2002 6:11 am
by firestorm
you forgot to mention that my ion torch dealt a mere 5 damage. (hey, with something that can stop titans like that, it *has* to have *something* to balance it... and money is almost never an issue...)

Posted: Sun Jul 07, 2002 6:38 am
by Megrez
Sorry for not doing that...
I'm editing my post to insert that.

Meg

Ah.....

Posted: Thu Jul 18, 2002 1:02 am
by Megrez
To all the new users on this forum:
Feel free to express your ideas about weapons on this post.... I mean that if you have ideas about a new weapon or about improved old weapons you should drop a line :)

Meg

Posted: Sat Jul 20, 2002 1:40 am
by Thexder
Hmm. About grenade launcher. Somebody plz tell me what's the difference between grenade and rocket (in game I mean).

ok?

Posted: Sat Jul 20, 2002 2:55 am
by Megrez
Missiles explode immediately on impact when they hit their target.
I think grenades should be scattered on a hex (or on a certain number of hexes) and they shouldn't explode immediately, but only when a titan walk on those hexes, if they're sensored grenades, or after a certain lapse of time, if they are timed to explode in a certain moment.
So a grenade works in a different way in comparison to a missile.

Meg

Posted: Sun Jul 21, 2002 2:22 am
by Thexder
Some acid wepons may be useful (rocket with acid warhead, acid spray, etc). And cannons with AP ammo, not explosive. Explosive ammo isn't effective against armor (it's hard to destroy tank with grenade, or even 150mm HE). Ap ammo will pierce throught armor and destroy internals (like meson guns, but much more effective, and shields will not help).

Posted: Sun Jul 21, 2002 3:10 am
by Thorgrim
Besides being "different", what's the use of an acid weapon in game terms?
AC ammo is AP by default. Not mentioned anywhere, but no need either. AP doesn't necessarily mean it'll reach internals. You want it to be much more effective than mesons?! Everybody wants god weapons nowadays. Doesn't anyone think of the consequences?

Posted: Sun Jul 21, 2002 11:58 pm
by Thexder
OK. Let AC have HE ammo (damage is spread but not such big).

If armor is light (<10) acid can leak inside, or after hit acid may damage titan slowly, not instantly like other weapons.

And here is another idea: crionic gun. It will cause cold. If titan's temperature drops below 0 it shot down.

Posted: Mon Jul 22, 2002 12:29 am
by Thorgrim
That's not the nature of ACs. Missiles spread damage. ACs don't.

Armor points reflect the thickness of armor, not any gaps that may have been drilled in it. Acid doesn't leak in. Next you'll be wanting water to rust internals :)
Keeping tabs on multiple acid hits would be a nightmare to code anyway.

Something similar has already been suggested way back IIRC. Can you imagine the amount of power needed to freeze another titan? And nuclear power plants don't exactly work like that.

Posted: Mon Jul 22, 2002 1:07 am
by rosary
It seems to me that a crionic weapon used against an enemy would just benefit them in a heated firefight. I'd love for someone to cool down my twin teslas. Thanks.

:)

Posted: Wed Jul 24, 2002 5:33 am
by Megrez
About the crionic weapon I agree with Rosary and Iceman, but about the acid-ammos' weapon.... well... I think it's interesting.
And I don't think that coding it should be very difficoult.
I saw something similar in other games, but not into sci-fi based games to say the truth.
In Baldur's Gate (which is a fantasy-medieval rpg game) it is possible to equip your character with acid-arrows: when you shoot them to an enemy they make a sudden damage like a normal arrow, but, after a while, at regular intervals of time, the target starts to suffer a constant low damage. (like a "for...next to" interaction I think, but I'm not a programmer and I could have a wrong idea about that weapon)
They are not god-weapons, but they're very nice to use :)

Meg

Posted: Wed Jul 24, 2002 8:17 pm
by Thorgrim
I did say *multiple* acid hits would be a nightmare to code. Acid hexes do not work with multiple "hits" because of that, but in that case it's ok as it doesn't affect gameplay all that much. But in a weapon, it wouldn't be the case.
Take a little time to think about it and you'll see.

Posted: Thu Jul 25, 2002 6:16 pm
by mutt2050
I can see how it would be an interesting weapon though. Think of what an ammo explosion would do. All that acid rolling around in your internals would be a mess for both game play and programing. I wouldn,t mind seeing an acid cannon similar in play as the flamers, but I don,t see how they would be very effective.

Posted: Fri Jul 26, 2002 5:55 pm
by Thorgrim
You mean it'd be a good weapon for your enemy to have? ;)

Posted: Sat Jul 27, 2002 7:33 pm
by Korgmeister
In all honesty, the acid cannon sounds like a gimmicky and impractical weapon.

While it's nice to bring up capabilities that are so far unexplored, the main thing we need to think is: These are weapons, they cause damage.

The acid cannon merely does damage over time rather than directly. Personally, I don't know why I want a weapon that damages the enemy later rather than right now!

Call me impatient, if you will.

:)

Posted: Thu Aug 01, 2002 3:43 am
by Megrez
Try to run a multi-player session with BG and to struggle against an archer with acid arrows: you will understand why an acid weapon could be so interesting....
About weapons with delayed effects (WwDE).... well.... if you like only weapons with immediate effects I could continue to talk about WwDE's qualities for an entire month and you probably won't admit they're good.
The point is if you like them or if you don't.
I like them.... probably Firestorm the same (also mines are WwDE), and so Thexder...
Some others don't.

Meg:rolleyes: