First Game Comments; Question on Captured Resources
Posted: Sat Oct 09, 2010 1:02 pm
Played my first game thru to 1917 as Central Powers - Austria surrendered and USA came in early 1917.
Q1 - I hit France very hard - captured Paris, Rouen, Verdun, etc; France was 'wavering' but never fell. They lost far more than Austria. What does it take to get France to fall?
Q2 - Germany captured several food resources, along with other resources, but I saw little, if any increase to food production or economy. Do you have to garrison the captured spots or something?
Q3 - Bulgaria, even with 4 economic points, could not buy an HQ refit - why?
Q4 - Does Germany get some benefit for putting transports in the Black Sea and North Atlantic?
Q5 - Can cavalry never go into mountain hexes, even friendly ones?
Q6 - Does the computer get some benefit in purchasing HQ refits? I was playing balanced resources and Russia, Italy, France, and GB were going wild with attacks and barrages every single turn. As Germany, my economy was normally 12, so two HQ refits is usually the most I could do and keep some barrage and armament potential.
Q7 - Related to Q6; I never saw an air war develop, or come close to purchasing gas or assault troop tech. With only 12 points to spend, feeding the front consumes everything. Is it just me, or are the economies too limited to explore many options besides refits, barrages, and trenches?
Q1 - I hit France very hard - captured Paris, Rouen, Verdun, etc; France was 'wavering' but never fell. They lost far more than Austria. What does it take to get France to fall?
Q2 - Germany captured several food resources, along with other resources, but I saw little, if any increase to food production or economy. Do you have to garrison the captured spots or something?
Q3 - Bulgaria, even with 4 economic points, could not buy an HQ refit - why?
Q4 - Does Germany get some benefit for putting transports in the Black Sea and North Atlantic?
Q5 - Can cavalry never go into mountain hexes, even friendly ones?
Q6 - Does the computer get some benefit in purchasing HQ refits? I was playing balanced resources and Russia, Italy, France, and GB were going wild with attacks and barrages every single turn. As Germany, my economy was normally 12, so two HQ refits is usually the most I could do and keep some barrage and armament potential.
Q7 - Related to Q6; I never saw an air war develop, or come close to purchasing gas or assault troop tech. With only 12 points to spend, feeding the front consumes everything. Is it just me, or are the economies too limited to explore many options besides refits, barrages, and trenches?