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Supply Radius

Posted: Sat Oct 23, 2010 1:41 pm
by Sprocket62
Hi, New Recruit question,
I understand how to trace a supply route to a supply source, but not the "supply" radius. This came up when I looked up "supply lines" in the game Help option. I believe it is mentioned in the manual in the game editor secton but was not specific.
Thanks,
Sprocket62

RE: Supply Radius

Posted: Sat Oct 23, 2010 5:01 pm
by Oberst_Klink
It's me, again. See the "What's new" pdf/doc for the supply rules (very detailed) -
<quote>
II. NEW SUPPLY RULES (Optional):
There is now a choice to use a new hex supply-level calculation method.&nbsp; In the old method, there were only four
supply-levels (100%, 75%, 50%, and 25%), and off-road locations were penalized regardless of how far they were
from a supply point.&nbsp; The Old Supply method is still available, and has even been speeded up a bunch.&nbsp; But New
Supply is speedier still.&nbsp; And we hope you’ll find that it is more realistic as well.
In the new method, we use a formula based on the movement points that would be expended by a virtual "Supply
Unit" (which has motorized movement and a 50% unit density) to get to the location.&nbsp; Note that this will mean that
very dense locations will likely suffer some supply reduction due to added movement costs of that density condition
(stacking limits, however, will not block supply).&nbsp; Supply beyond major rivers will depend upon bridge status or
major ferry ability.&nbsp; Major Escarpments now block supply.&nbsp; Contiguous, unbroken Rail lines that connect back to a
supply source are still treated as if every hex on the line was that supply point.&nbsp; If the line connects to multiple
supply points of variable values (see below) then the strongest one is broadcast over the line.&nbsp; Friendly units in
flooded marsh, badlands, dunes, etc. locations that are unreachable by the virtual supply unit but that are
nevertheless adjacent to a normally supplied location receive one-quarter the supply that was in that adjacent
location.&nbsp; And there’s a lot more complexity behind the scenes (beyond those factors) to get it all to come out right.<unquote>

RE: Supply Radius

Posted: Sat Oct 23, 2010 7:04 pm
by Sprocket62
I found the Whatsnew.pdf that came with the game. I don't know how I overlooked it! It has the answers to about 4 more posts I was about to make. However, it doesn't have the supply information above. Is there another one?

Thanks again,

Sprocket62

RE: Supply Radius

Posted: Sat Oct 23, 2010 10:52 pm
by Curtis Lemay
The supply radius is a force parameter set in the editor by the designer. The larger the radius, the slower supply attenuates from the supply point. It can be any value from 1 to 25. The default is 4. Supply will be down 25% one supply radius from the supply point; 50% down two supply radii; and 75% down three supply radii. But, thats Old Supply. New Supply is about the same, but has a continuous curve that was sort of "fit" to the old method.

And, don't forget that Supply Units modify the above.

You can examine the radius value in the editor, or the designer may have listed it in the scenario briefing. Also, you can sort of deduce it from the rate your supply values fall of from the supply point.

RE: Supply Radius

Posted: Sun Oct 24, 2010 6:00 pm
by Sprocket62
Can the radius be expressed in numbers of hexes? I'm thinking in terms&nbsp;of the radius of a circle. Is it a distance or an abstract value that affects the rate&nbsp;of supply?

RE: Supply Radius

Posted: Sun Oct 24, 2010 6:15 pm
by Panama
ORIGINAL: Sprocket62

Can the radius be expressed in numbers of hexes? I'm thinking in terms of the radius of a circle. Is it a distance or an abstract value that affects the rate of supply?

The new version uses movement points rather than hex ranges.

RE: Supply Radius

Posted: Mon Oct 25, 2010 8:33 pm
by Sprocket62
Thanks for the help guys. Sorry for the newbie type questions, I just got the game Oct 5. I think I need to study the manual a bit more.

Sprocket62