Ground Tactics D+1 Campaign (for GT 1.71)
Posted: Mon Oct 25, 2010 6:45 am
Hi,
Put together this Campaign for the Ground Tactics mod version 1.71
Install instructions:
Unzip the attached file ... and move it into folder:
C:\Matrix Games\Close Combat The Longest Day\Games\Battles
It will appear in the "User Scenarios" tab ... (in game)
Overview:
June 7 - 9
British and Canadian forces have landed, secured beaches, and proceeded inland.
It is suggested that a completely successful Campaign be defined only by Total control of both Caen and Bayeux
notes:
- Battle Groups are close to historical deployment, with exceptions made for lack of maps and CC limitations.
- German BG 915/352 is used to represent combined regrouped forces ... due to non available specific BG's present in the GT mod.
Also, this is a test Campaign, (which hasn't been played yet) ... which will be evaluated for future use.
Thanks to Dima for the June 7 "start date" idea
file attached to post linked below
http://www.closecombatseries.net/CCS/mo ... pic&t=8661
Put together this Campaign for the Ground Tactics mod version 1.71
Install instructions:
Unzip the attached file ... and move it into folder:
C:\Matrix Games\Close Combat The Longest Day\Games\Battles
It will appear in the "User Scenarios" tab ... (in game)
Overview:
June 7 - 9
British and Canadian forces have landed, secured beaches, and proceeded inland.
It is suggested that a completely successful Campaign be defined only by Total control of both Caen and Bayeux
notes:
- Battle Groups are close to historical deployment, with exceptions made for lack of maps and CC limitations.
- German BG 915/352 is used to represent combined regrouped forces ... due to non available specific BG's present in the GT mod.
Also, this is a test Campaign, (which hasn't been played yet) ... which will be evaluated for future use.
Thanks to Dima for the June 7 "start date" idea
file attached to post linked below
http://www.closecombatseries.net/CCS/mo ... pic&t=8661