Research
Posted: Fri Jun 14, 2002 8:59 pm
Experience loss
The only way units lose experience is through receiving replacements. After watching several weakened divisions and air wings through a few turns, I've been able to determine the following, undocumented rules. The surprise (for me, at least) is that the rules for air units are totally different from the rules that apply to ground units!
A. AIR UNITS
A little more than half the damaged planes in a unit (but not more than 40) are repaired each turn. If the wing is not set to receive replacements, no experience loss occurs.
If the wing must receive replacements, they arrive as exactly 10 damaged planes (provided there are enough in the pool). Also, when these damaged planes (some of them to be repaired next turn; after a couple of turns of receiving replacements, 10 planes begin to get repaired each turn) arrive, the unit loses experience, the amount lost depending on its current experience level, as follows (roughly):
<35 experience: lose 1
35-50 XP: lose 2
50-60 XP: lose 3
60-75 XP: lose 4
75-99 XP: lose 5
If they are at the same experience level, a unit with 150 planes, for instance, will lose just as much experience as a unit with only 10 aircraft when they receive replacements! I don't think that this is highly realistic and I have no idea of what it simulates
.
B. LAND UNITS
(coming soon)
The only way units lose experience is through receiving replacements. After watching several weakened divisions and air wings through a few turns, I've been able to determine the following, undocumented rules. The surprise (for me, at least) is that the rules for air units are totally different from the rules that apply to ground units!
A. AIR UNITS
A little more than half the damaged planes in a unit (but not more than 40) are repaired each turn. If the wing is not set to receive replacements, no experience loss occurs.
If the wing must receive replacements, they arrive as exactly 10 damaged planes (provided there are enough in the pool). Also, when these damaged planes (some of them to be repaired next turn; after a couple of turns of receiving replacements, 10 planes begin to get repaired each turn) arrive, the unit loses experience, the amount lost depending on its current experience level, as follows (roughly):
<35 experience: lose 1
35-50 XP: lose 2
50-60 XP: lose 3
60-75 XP: lose 4
75-99 XP: lose 5
If they are at the same experience level, a unit with 150 planes, for instance, will lose just as much experience as a unit with only 10 aircraft when they receive replacements! I don't think that this is highly realistic and I have no idea of what it simulates
B. LAND UNITS
(coming soon)