ORIGINAL: Tejszd
No....
On a future date, the fpool for CC4/5/WAR/TLD shows the type and quantity available on a given date/turn, when a unit type changes instead of just the quantity available the game based on the setting will;
0 = No results in the game ignoring the change. The AI/Player must press the reinforce button to get the new unit type(s) and quantities of all units
1 = Yes results in the game automatically adding a unit type and removing the old unit type for that spot when the unit type changes in the forcepool
Hi Tejszd,
I think I've finally figured out what you are saying ... maybe.
Let's use DD Sherman tanks as the example.
In the fpools.txt 7-
DD Sherman tanks are available on June 6, but zero (none) available June 7,8,9
In the fpools.txt
Regular Sherman tanks are not available June 6, but 3-Regular Sherman tanks available June 7,8,9
Let's have an example ...
There are 6-DD Sherman tanks in the Force Pool and 1-DD Sherman tank in the Active Roster
So, if:
1.Auto-add/remove teams = YES
June 6:
a.6-DD Sherman tanks/Force Pool and 1-DD Sherman tank/Active Roster
b.0-Regular Sherman tanks Force Pool/Active Roster
June 7:
a.0-DD Sherman tanks/Force Pool and 1-DD Sherman tank/Active Roster
b.3-Regular Sherman tanks Force Pool and 0-Regular Sherman tank/Active Roster
1.Auto-add/remove teams = NO
June 6:
a.6-DD Sherman tanks/Force Pool and 1-DD Sherman tank/Active Roster
b.0-Regular Sherman tanks Force Pool/Active Roster
June 7:
a.6-DD Sherman tanks/Force Pool and 1-DD Sherman tank/Active Roster
b.0-Regular Sherman tanks Force Pool/Active Roster
Use the re-enforcement button ... which results in the following:
June 7:
a.0-DD Sherman tanks/Force Pool and 1-DD Sherman tank/Active Roster
b.3-Regular Sherman tanks Force Pool and 0-Regular Sherman tank/Active Roster
If this is correct ... I can see problems with having Auto-add/remove teams = YES
1.A player may want to use up all the DD Sherman tanks in the Force Pool before switching to the new type (Regular Sherman)
2.It's hard to keep track of units when it's done automatically ... at least when a player uses the re-enforce option, it makes him/her aware that changes are going to happen
If this is correct ... I can see an advantage with having Auto-add/remove teams = YES
1.New (better types) are available without using re-enforce
I guess it needs to be Auto-add/remove teams = YES for stock TLD ... since re-enforce isn't activated