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Counter Mod

Posted: Sat Oct 30, 2010 9:42 am
by Magpius
[font="Arial"]Here's one you all might like.
I've moved away from the Nato look for something more like the old strategic command 1.
Thanks.[/font]
Please note, country colours are changed in the scenario folder countries.csv file. I can post colour codes to match the picture if required.

Image
(Picture from the Guam Scenario)

RE: Counter Mod

Posted: Sat Oct 30, 2010 9:44 am
by Magpius
[font="Arial"]Here is the zip.[/font]
(Also working on putting this back into TOW.)

RE: Counter Mod

Posted: Sat Oct 30, 2010 9:48 am
by Magpius
Here is the sample sheet.

Image

RE: Counter Mod

Posted: Sat Oct 30, 2010 12:17 pm
by doomtrader
This looks amazing!

RE: Counter Mod

Posted: Sat Oct 30, 2010 12:28 pm
by Rasputitsa
Thanks, nice job as usual.

I would be interested in how the 'countries.csv' file is edited, as I would like to try some unit colour changes. [:)]

RE: Counter Mod

Posted: Sat Oct 30, 2010 4:03 pm
by Tomokatu
Rasputitsa, there's a general modding tutorial on Wastelands' own forum
http://forum.wastelands-interactive.com/viewtopic.php?t=1865
but you might need to register and ask the developers' team directly if that doesn't satisfy your needs.
 
At the very least you'll need tools. Firstly, a text editor which does NOT insert unwanted or hidden characters and then a spreadsheet reader and/or editor which can distinguish semi-colon separated values.

RE: Counter Mod

Posted: Sat Oct 30, 2010 6:30 pm
by Rasputitsa
Thanks for the info. [:)]

Country Colours

Posted: Sat Oct 30, 2010 8:34 pm
by Magpius
Here are the country colours I use for SOP.
It will of course come down to personal preferences.
I prefer a lighter colour palette, as the counters end up less colour intense and a little more like cardboard counters.
All you need to do is open the countries.csv file in each scenario folder, and modify the code highlighted. NB: Just the 1st colour code only, the others are not currently used.
-Enjoy

Image

RE: Country Colours

Posted: Sat Oct 30, 2010 8:39 pm
by Magpius
[font="times new roman"]There may be a unit tweak in the works, as I have not tested this mod, particularly when the units have double digit values, it may encroach on level indicators etc...
(only a matter of altering a couple of .csv files).
[/font]

RE: Country Colours

Posted: Sun Oct 31, 2010 2:07 pm
by Frido1207
Beautiful looking counters.
Fantastic work.

RE: Country Colours

Posted: Sun Oct 31, 2010 2:55 pm
by Razz1
Is used that green for USA but it is very difficult to see the ships when zoomed out.

It was hell playing as Japanese as every turn you had to zoom in and move arounfd the map to see the ships.

The darker blue is much better for PBEM

RE: Country Colours

Posted: Sun Oct 31, 2010 9:46 pm
by Magpius
As I said, the colours are personal preference, I play on my map mod, that compliments lighter coloured tiles.

To each their own.

If you prefer darker colours, then you could invert the .png symbols, (from black to white), and mod the unit values in the .csv file, and you'd be good to go.
I've seen plenty of mods here that stem from my original set, and freely encourage anyone to do so.

RE: Country Colours

Posted: Tue Nov 02, 2010 8:49 pm
by Rasputitsa
Thanks very much for the graphic, it will be very useful. I also prefer lighter colours, using a lighter map pallete. It is a matter of personal preference and it is nice to be able to be able to choose. [:)]

RE: Counter Mod

Posted: Tue Nov 02, 2010 9:52 pm
by axisandallies
ORIGINAL: Agent S

[font="Arial"]Here is the zip.[/font]
(Also working on putting this back into TOW.)
Yes but when?

RE: Counter Mod

Posted: Tue Nov 02, 2010 10:32 pm
by Magpius
Soon; finishing some terrain tweaks for TOW too.
Once they are done, I'll include the unit mod with them.

RE: Counter Mod

Posted: Wed Nov 03, 2010 9:10 am
by axisandallies
Thank You Agent S. I seem to have a problem getting this to show up in the SOTP units files. I downloaded the file and put it into the data gxf folder but no luck!? Am I doing this wrong? TOW is one of my all time favorite games. I enjoy this game to.

RE: Counter Mod

Posted: Wed Nov 03, 2010 9:29 am
by Magpius
A+A,
This sounds obvious, but sometimes even the most basic can be overlooked...
you need to place these into a new folder.
data/gfx/[UnitsSkin]Agent
once done it should be selectable.
I hope this is not teaching you to suck eggs.
TOW mod soon, I agree, it is a fun game.

RE: Counter Mod

Posted: Wed Nov 03, 2010 9:35 am
by Magpius
...and they wont work in TOW yet until I check the .csv files, as they are different in both games.

RE: Counter Mod

Posted: Wed Nov 03, 2010 9:24 pm
by axisandallies
Thank you Agent S![:D]

RE: Counter Mod

Posted: Thu Nov 04, 2010 3:59 pm
by SeaMonkey
If you remember Agent, jbrunnel's counter mod was the best, IMO, for SC1. The counters, except infantry, changed as the tech levels advanced. For instance, Pz1 for 0 tech, Pz11 for 1, PzIII, for 2, PzIV = tech level 3, 4th level was the Tiger 1, and 5th level was the Panther. These were all nation specific for the types that were introduced throughout the war.

Overall a very nice touch, to bad the game doesn't play as well as SC.[;)]