Page 1 of 1

Axis - but not THE Axis

Posted: Wed Nov 03, 2010 8:18 am
by undercovergeek
.......... i refer to directional control - the game obviously has a ground level, and units turn on that level in any direction, if there was no ground level would it be possible to also have control over the vertical axis as well as the horizontal? ie: if there were no ground and background was blue and were talking aircraft would it be possible to mod up and down?

RE: Axis - but not THE Axis

Posted: Wed Nov 03, 2010 9:50 am
by junk2drive
You can change the upper limit.  Find the User.txt in the MyGames\BBCBA folder and add

NOZOOMLIMIT 1

That allows you to zoom out.

In the main game folder is Data folder, find Mapview and play with the numbers.

Shift + 3 takes you to ground level and back.

I would like to see a middle mouse button pan and rotate someday.

RE: Axis - but not THE Axis

Posted: Wed Nov 03, 2010 10:09 am
by undercovergeek
so you could effectively model turn based air combat?

RE: Axis - but not THE Axis

Posted: Wed Nov 03, 2010 10:23 am
by junk2drive
I don't know about setting the height of a unit above the map or making it variable. The planes in the game are computer controlled.

Otherwise yes, I added BOAT and HELO to the Terrain.txt with boats moving on water and helo moving anywhere. I just need the 3D models. You could have planes only, moving about the chess board shooting at each other.

RE: Axis - but not THE Axis

Posted: Wed Nov 03, 2010 1:46 pm
by IainMcNeil
It would probably require something from us to really make it work but I dont think its a big job - e.g. have a data field for units which specifies the height above teh lansdscape they are drawn. You'd then set a default/initial height and it would vary based on commands you gave.

You'd probably want to change the look and feel of the terrain tiles to make them look smaller and further away to give the feeling of height.

Not sure how you woudl handle clouds etc. All kind of interesting though :)

RE: Axis - but not THE Axis

Posted: Fri Nov 12, 2010 6:08 pm
by Redmarkus5
How would that work with the turn based model? It would need to be WeGo, right?