Withdrawn HQs and their units
Posted: Wed Nov 03, 2010 10:56 am
I do wish you could do something about this.
I've got a large number of LCU that were originnally part of various withdrawn HQs. i.e. Burma Corp etc. In game terms there might not be any effect on them being part of an organistaion that no longer exists but militarily it would be a no no.
This is only part of the problem really as the whole way the game deals with the command structure is wrong. Why should an LCU unit 3000 odd miles away from its HQ suffer no penalties. I know any command HQ will do but militarily it will only do so if it is attached (even temporarily), otherwise the response to 'can I have supplies please' would likely be akin to .... off.
In a game of this size it should be a major part of the game, after all we do have individual pilots!
I know its an old chestnut but I can still wish, but it's probably too late.
I've got a large number of LCU that were originnally part of various withdrawn HQs. i.e. Burma Corp etc. In game terms there might not be any effect on them being part of an organistaion that no longer exists but militarily it would be a no no.
This is only part of the problem really as the whole way the game deals with the command structure is wrong. Why should an LCU unit 3000 odd miles away from its HQ suffer no penalties. I know any command HQ will do but militarily it will only do so if it is attached (even temporarily), otherwise the response to 'can I have supplies please' would likely be akin to .... off.
In a game of this size it should be a major part of the game, after all we do have individual pilots!
I know its an old chestnut but I can still wish, but it's probably too late.