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Practical Question

Posted: Wed Nov 03, 2010 10:08 pm
by Prince of Eckmühl
First, a map that I've just started:

Image

For those of you who may be curious, it's the Gulf of Salerno and surrounding land-mass.

I have a question for our readers, though.

I've rotated the map about 60 degrees so that more of it will be visible on a widescreen monitor (without scrolling).

Would you prefer the map laid on its side, like this, or would you prefer it running north/south?

If I go with the latter choice, about 40% of the 60k x 35k map will not be visible on a 1920x1200 monitor.

However, laid on its side, only about 10% is hidden.

Any preference, gentlemen?

RE: Practical Question

Posted: Wed Nov 03, 2010 10:31 pm
by wodin
Keep it the way you have done it...

RE: Practical Question

Posted: Wed Nov 03, 2010 10:58 pm
by FredSanford3
Another vote for 'keep it'.

edit: of course you realize that you'll have to do the entire Italian campaign with maps like that.

RE: Practical Question

Posted: Thu Nov 04, 2010 12:15 am
by Prince of Eckmühl
Thanks for your comments.

I'll attach an image of the map in SM, so you can see how dramatic the difference is with an elongated map:

Image

Rotated more or less horizontally, I only lose about 7k. Left in the vertical, however, I'd lose about 25k.

Of course, someday, I'm going to catch hell for this from a user who hasn't quite thought things through..."THAT'S THE GULF OF SALERNO?"[&:]

Mark my words.[;)]

RE: Practical Question

Posted: Thu Nov 04, 2010 1:16 am
by Prince of Eckmühl
ORIGINAL: Franklin Nimitz

edit: of course you realize that you'll have to do the entire Italian campaign with maps like that.

Yeah, I guess that's just the nature of the beast.

The peninsula runs roughly SE to NW, and the "front" will typically be perpendicular to the coast.

RE: Practical Question

Posted: Thu Nov 04, 2010 6:30 pm
by Chief Rudiger
I like attacking UP through the map rather than down, so your rotation works for me. However, I remeber a lot of Rome or Medieval: Total War maps were "distorted" (if that word has any meaning when trying to represent the globe on a flat surface) or rotated to get in certain countries, like India, given the hard coded map size limit. I felt it made navigating the map less intuitive, but considering how zoomed in the map is anyway i suppose it isn't an issue.

Just remember to put a North arrow or you're high school geography teacher will mark you down. Oh, a title, legend and scale!

PS. Ever played any of AGEOD's games? Like "Birth of America"? It has a full blown cartouche just off the playing area.

RE: Practical Question

Posted: Thu Nov 04, 2010 9:46 pm
by Deathtreader
ORIGINAL: Chief Rudiger

I like attacking UP through the map rather than down, so your rotation works for me. However, I remeber a lot of Rome or Medieval: Total War maps were "distorted" (if that word has any meaning when trying to represent the globe on a flat surface) or rotated to get in certain countries, like India, given the hard coded map size limit. I felt it made navigating the map less intuitive, but considering how zoomed in the map is anyway i suppose it isn't an issue.

Just remember to put a North arrow or you're high school geography teacher will mark you down. Oh, a title, legend and scale!

Plus one.

Rob. [:)]

RE: Practical Question

Posted: Mon Nov 08, 2010 12:32 am
by Prince of Eckmühl
Well, several hours later a map emerges. Twenty-one-hundred square kilometers and fifteen altitude-layers later, it's ready for towns, roads, rivers, vegetation and labels:

Image

RE: Practical Question

Posted: Mon Nov 08, 2010 7:21 am
by wodin
Is it possible to recreate beach landings using the est editor?

RE: Practical Question

Posted: Mon Nov 08, 2010 10:08 am
by simovitch
There is no amphibious movement class yet. The best way I found was to bring the groups in by reinforcement with high cohesion loss and variable casualties. Check out Assault on the Sauer for an example of an amphibious landing.

Nice map POE!

RE: Practical Question

Posted: Mon Nov 08, 2010 9:58 pm
by Chief Rudiger
Care to post the map(s) you're working from? Are you working off one or multiple, and how closely?

I've taken to using a radar DEM for the elevation layers and then simple maps from books for the vegetation & human geography. For my Syria-Lebanon project I picked up a really nice 1950's Lebanon tourist guide map from a charity shop the other day which i'm thinking of using instead of the GSGS style maps i have right now - its just so much cleaner!

RE: Practical Question

Posted: Tue Nov 09, 2010 3:07 am
by Prince of Eckmühl
ORIGINAL: Chief Rudiger

Care to post the map(s) you're working from? Are you working off one or multiple, and how closely?

See below.

It might appear to be a google map, but its not. When you go to Google/Terrain/Contours, they will offer you an option/redirect to "Earth Tools". The hook is that it offers superior contour definition to those that you'll get in Google Maps. I'm very much open to the whole "radar thing," but its nice to have other items defined like rivers, towns and roads.




Image

RE: Practical Question

Posted: Wed Nov 10, 2010 8:31 pm
by Chief Rudiger
Huh, simple! I like it.

Maybe we should get a sticky thread with these kinds of hints and tips - i know my browser likes to default these forums to "show only forum posts from the last 6 months" which can make a forum/game look dead. If something were stickied with lots of pictures it might advertise the fact that this game is moddable, and how you go about it, for those that skip manuals and then forget!

RE: Practical Question

Posted: Wed Nov 10, 2010 8:53 pm
by Prince of Eckmühl
Sorry for not posting a link to "EARTHTOOLS."

You can find it here:

http://www.earthtools.org/

RE: Practical Question

Posted: Sat Nov 27, 2010 2:24 am
by Prince of Eckmühl
Well, the "beta-version" is pretty much complete. I'll add some orchards, tobacco fields and vineyards later on, but this is basically it:

Image

RE: Practical Question

Posted: Sat Nov 27, 2010 7:18 am
by OlegHasky
Ive been waiting long time to see this diamond polished.
And the shine is magical.
PoE - your keeping the crossbar very high for any map/scenario maker.

RE: Practical Question

Posted: Sun Nov 28, 2010 12:31 am
by Chief Rudiger
That marsh behind the beach looks like a double edged sword. Restricts exists but pervents being overrun by Tanks. Doesn't look like there's much cover on the beach though, so i know which side i'd want to be on!

Thought about putting some "Islands" in the water to represent warships? I haven't read much about Salerno but I imagine, like in Normandy, the Naval Bombardment must've been crucial to consolidation and the "Battle of the Build Up" even after you've got some big guns ashore.

RE: Practical Question

Posted: Mon Nov 29, 2010 10:36 pm
by Prince of Eckmühl
ORIGINAL: OlegHasky

Ive been waiting long time to see this diamond polished.
And the shine is magical.
PoE - your keeping the crossbar very high for any map/scenario maker.

Thank you for you comments, but you're being too kind.

I am but a humble/dedicated amateur, and that I shall evermore remain![;)]

Hey, though, OlegHasky, you ought to try your hand at this stuff.

I bet you'd do a terrific job.[8D]

RE: Practical Question

Posted: Mon Nov 29, 2010 10:51 pm
by Prince of Eckmühl
ORIGINAL: Chief Rudiger

That marsh behind the beach looks like a double edged sword. Restricts exists but pervents being overrun by Tanks. Doesn't look like there's much cover on the beach though, so i know which side i'd want to be on!

Thought about putting some "Islands" in the water to represent warships? I haven't read much about Salerno but I imagine, like in Normandy, the Naval Bombardment must've been crucial to consolidation and the "Battle of the Build Up" even after you've got some big guns ashore.

The marsh behind the beach isn't the only problem. There's a drainage canal that runs through it that can only be transited by vehicles at a proper crossing or bridge.

Salerno was actually an opposed landing, BTW.

The German defenses weren't heavy, but the Allies eschewed a pre-invasion bombardment thinking that they could surprise the defenders. It didn't work out that way. And several USA units were pretty much wrecked by the end of September 9th.

Later the British and US navies did intervene, and were key in defeating the several German battlegroups that were roaming around the center of the Allied position. And I believe that it was in the Gulf of Salerno that the Germans first successfully employed their "mistel" guided bombs against Allied ships in response to that same shelling.

We'll have to make our navy sinkable! [;)]

RE: Practical Question

Posted: Wed Dec 01, 2010 11:59 pm
by GoodGuy
ORIGINAL: Prince of Eckmühl

And I believe that it was in the Gulf of Salerno that the Germans first successfully employed their "mistel" guided bombs against Allied ships in response to that same shelling.

We'll have to make our navy sinkable! [;)]

Hi Moe :-)

The "mistel" was in fact the "Fritz X" (radio) guided bomb, it was employed on Sicily first (mid 1943), with a notable following mission around September, where 6 Dornier 217, each armed with one "Fritz X", were tasked to take out the Italian capital ships (Battleships Roma and Italia), Roma was sunk and Italia damaged.
There's some German propaganda footage showing Luftwaffe bombing runs after the initial phase of the landings at Anzio (some US color film material shows some desperate Luftwaffe attempts, too), but I don't think that they had used Fritz bombs. During the Salerno operation, a cruiser got hit by a single "Fritz X", but the ship didn't sink. Other than that single run, I haven't come across info that would prove that more than this one Fritz was employed, but if so, the others had missed and just dropped into the sea.

In turn, the Mistel was a German "parasite airplane"-project, a setup where a bigger aircraft would carry a smaller aircraft (eg. interceptor or kamikaze plane).