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Wishes for multiplayer
Posted: Sun Nov 07, 2010 4:42 am
by tmoj2000
Been playing the game in MP and it is great fun
I think you guys should advertise on ASL sites as this game should be just the thing for the ASL crowd
Anyways a couple of things I d like to see in MP
1 - A summary screen of forces listing
Available forces
Losses taken to date
Expected reinforcements
Losses inflicted on the ennemy to date
(when you have several games going it can be very difficult to remember what you killed and what you lost)
2- A replay function for finished games....so you could replay the whole game, not just the last turn
3- I already posted this elsewhere and got a response that this was not in the current plans, still if one day we get a possibility for direct mp play (as opposed to pbem) then great
Thanks
RE: Wishes for multiplayer
Posted: Mon Nov 08, 2010 9:33 am
by IainMcNeil
Thanks for the feedback.
Letting other game groups know abotu BA is a great way to get new players - if they have forum please feel free to post there. Advertising without a previous awareness for the product has almost no impact unless you absolutely bury them in adverts! We think there are a lot of potential markets we havent even started to tap in to with this game. Suggestions for sites to contact abotu it are awlays welcome so feel free to post links and compile lists.
Hit enter to see a report of casualties in a mission.
A full replay is on teh wish list.
Direct head to head is not planned - its a lot of work with minimal value for the vast majority of players. There is really nothing to do while your opponent moves. Instead play a paired game - both playing the same battle from different sides. You'll always be doing somethign and there is no waiting time at all

RE: Wishes for multiplayer
Posted: Thu Nov 11, 2010 7:06 am
by tmoj2000
Yes enter works great for casualties..... This helps a lot thanks...
How about reinforcements ? Is there a way to understand what we are supposed to be getting ? I understand there is some randomness (which is good since you can replay the same scenario many times over with a slightly different feel everytime) but still we should know at least indicatively when to expect reinforcements and roughly what to expect... Otherwise the first few times playing a scenario is a bit like flying blind
RE: Wishes for multiplayer
Posted: Thu Nov 11, 2010 10:11 am
by IainMcNeil
Reinforcements are scripted and require the mission designer to script it in. If you refer to Buying Time & Christmas Surprise reinforcements are random by design so we dont tell you what is coming.
RE: Wishes for multiplayer
Posted: Sat Nov 13, 2010 7:43 am
by tmoj2000
One more thing
Do I understand correctly that the number of MP games is limited to 20 ? Any chance to increase that ?
RE: Wishes for multiplayer
Posted: Mon Nov 15, 2010 8:32 am
by IainMcNeil
The limit is only 20 active at any one time. The limit is the to stop any one player starting too many games and then possibly stopping playing and having it effect so many other users.
Are you really finding aving 20 games on the go is an issue?
RE: Wishes for multiplayer
Posted: Mon Nov 15, 2010 2:29 pm
by tmoj2000
He He .... yes
because typically about half will be one week old or more and we do not know if the adversary is still playing, still alive, still interested etc...
if there are no technical constraints on the limit I would suggest removing it (or increasing it to 50).....
Also, the FOG completed games lets us know what was the result whereas in BA you just have a list of completed game with no menton of who won/lost.... it would be a nice to have
thanks
RE: Wishes for multiplayer
Posted: Tue Nov 16, 2010 7:19 am
by IainMcNeil
We'll look in to it but it wont be part of the next update. I think the better option is to make sure dead games are removed in some way so you can start new ones if people dont complete the games.
RE: Wishes for multiplayer
Posted: Wed Nov 17, 2010 9:14 am
by tmoj2000
In that case we should have the option to cancel a game after 8 days without response from the opponent
RE: Wishes for multiplayer
Posted: Thu Nov 18, 2010 1:15 am
by harryi
make sense
ORIGINAL: tomar
In that case we should have the option to cancel a game after 8 days without response from the opponent